Those who clicked on this thread probably know the game. I wish there was a mmo developer out there who'd have the balls to create a modern mmorpg based on Asheron's Call. If you compare Asheron's Call's crafting system, it's corpse system, it's pvp system and it's unique combat system to the average MMORPG out there now I think the correct term to describe all the other mmorpg's is carebear. A few details:
1) If you die, you drop half your money on you, and a number of pieces from your gear on a corpse. You will be ported to your lifestone, probably best described in modern terms as your binding point. You also lose 5 % of your 'vitae' which is life force, reducing your overall effectiveness by 5 %, this is a debuff that goes away with time but does stack if you die multiple times in a short period of time. You can probably already guess that dying is really something you should avoid as much as possible.
2) Crafting has a tinkering system, where you can apply salvaged materials to an piece of armor or weapon. This is called tinkering, and actually has a chance of failure. Unlike most games, if the tinkering fails, the item is destroyed. This.. can lead to quite frustrating situations but also adds a certain level of challenge to crafting. There are many factors which influence the chance of success though. Max tinkers = 10, the closer you get to the 10th tinker the more chance it will fail and destroy the item.
3) If you're killed by a player on a pvp server, said player can loot the items on your corpse as spoils of victory.
4) Combat is a mix of the infamous clicking/keybinding skills and the skill to actually dodge projectiles. Yes, you can actually dodge fireballs, frostbolts and what not. Not to mention arrows. If it flies in the air, with enough skill, it's dodgable. Creates much more interesting pvp environment (and pve to an extent) where skill matters.
5) It has housing. If you fail to pay rent (called upkeep if I remember right) for a certain period of time, your house becomes accessible to other players, and they can buy it as well. If they do so before you manage to clear out your house, everything in there will now have a new owner.
6) There is no max level. Though technically you can reach such a high level where all your selected skills are maxed out. Leveling beyond this point only adds to e-peen, but the amount of time needed to get there is inhuman.
7) The guild system is very interesting. It's based on a hierarchy where you swear fealty to someone. The person you swear to is called your patron, and if someone swears to you they're called your vassal. Everyone can have up to 12 vassals. A certain % of the experience a vassal earns will be passed on to the patron, the amount being variable to some modifiers, skills such as Leadership on the patron, and Loyalty on the vassal. Even a certain amount of experience the patron receives from it's vassals, will again be passed on to his patron. As you can see, this creates a very interesting guild exp hierarchy, where if you build a proper, balanced 'tree' the exp flow will be insane. Especially to the person all the way at the top, called the Monarch. Monarchies can have their own guild house, huge villas.
Downside is this game is now.. 12 years old I believe. Graphics are outdated. But the game is actually still going. It doesn't have millions of subscribers like WoW does, but it's in the least impressive that they're still adding monthly content updates after 12 years. This game was my first mmorpg, and if the graphics was updated along with a bigger playerbase I wouldn't hesitate returning to it. I've only described the top of the iceberg here!
I do understand this is not a game for everyone, typical carebears from wow will just /cringe seeing half the list I wrote up there.
TL;DR: I miss the 'hardcoreness' of the old mmorpg's. Wow has lowered it's general difficulty curve to the lowest common denominator.