Still looking for a good guide for crew skills, beyond the very short descriptions on most web sites.
From what I can figure out in piecemail almost every profession makes gear that you need.
Synthweaving: force gear, and at least one type of mod/enchant
Artifice: force weapons, some of your actul gear like bracers, trinkets, and a different type of mod/enchant than Synthweaving
Cybertech: gear for your ship, and different mod/enchants than Synthweaving and Artifice
So even just to gear your self, you need stuff from all three of these as a force user.
Not to mention that biochem makes ear implants or some other gear that you also need.
Armstech and Armortech make non-force gear - that your companions will need.
So while I can rule these out, the first four are a little harder to decide.
It feels like you just grab one and make some of the gear you need and buy the rest from elsewhere.
But what are the advantages and disadvantages, what is the feel of each like, etc.?