Many people don't think Blizzard is such a great company anymore, after they trashed WoW in the past year+. Blizzard releasing TOR would be like SOE releasing SWG after EQ .. a game that never takes off.
OT:
What doesn't SWTOR have that WoW doesn't? It has just about everything.. but some say oh noes! it has buttons and abilities and uses the trinity! .. Mmmm I think the founders of DnD were on to something with the trinity - why take away something great?
TOR's biggest strength is it's storytelling and decisions made throughout the course of gameplay that affect later situations. I had a squabble with some guys, chose to pick a fight instead of going along with what they wanted (I either could do what they wanted, find an alternate solution to make them happy, or slay them), ... but I decided to kill them. Later, it kept coming back into the story (levels later) because I killed them, I angered others who went after me - but this time instead of killing them too (which I had the option to do), I made peace and sleazed my way out, earning a couple allys, who later played a role in my questing.
Shit, this is storytelling right there. Interactive storytelling. There are different outcomes, whether there are 20, 50, or 1000 variations, this is innovation for an MMO. Plus it's all voiced (EVERYTHING!), and cinematically acted out - Not just people waving hands talking - stuff blowing up, people running, fights, mayhem. I feel that WoW does not have anywhere near this level of story detail.
Companions too - fully interactive. They do some quality of life stuff like doing errands for you, or running around gathering materials (WoW equivalent to herbs and ore). But they also fill a flashpoint role (WoW dungeon), fight with you when you want to solo, and if you treat them well you can romance them (you can also treat them bad as an alternative). Plus you can customize them and gear them like you gear yourself.
Group flashpoints (dungeons) are also interactive, decisions lead to different scenarios in the flashpoints. Raid's ACTUALLY have a story! .. Those Cataclysm raids? yeah no story, just gear me now <click here for epics> please!
Brand new world, huge world. A new explorable world. 5 zones per WoW expansion? pfft please. In WoW you do every level in an expansion, every quest, every dungeon, in 1 week, then you unsubscribe.
In SWTOR you have a different quest line for every class. This is replayability right there. Every class feels different, something WoW used to have, but no more (bring the player, not the class LOL).
If you don't notice that the graphics have many more polygons per object / character, or that SWTOR brings innovation to the MMORPG table (which it hasn't had in years), then I'm afraid either you are just too wrapped up with the propaganda of your current MMO (erm Blizzard has alot of that floating around, but so do others), or you may just be too far in your current game and too time-invested to move, thus being highly resistant and argumentative.
But with most games, there is always room for improvement, and SWTOR is where we are at in 2011. Room for improvement? Sure, but it's still the best game (soon-to-be) out right now.
Peace.