Originally Posted by
Rorcanna
I've been max level for soon 3 years, I've done progression raiding, and for a long time I ain't been raiding at all. I do not just sit around waiting for heroics, doing my professions while waiting...that's just poppycock really, if you can't find more than that to do in a game this big, you must be very low on talent or imagination.
Since I've done progression raiding, I also know that anyone saying it doesn't take teamwork in WoW, doesn't know what they're talking about. Tons of talking and communication on vent, knowing that everyone knows what to do and when to do it, switching targets, taking turns at kiting and coordinate huge cooldown bursts etc etc...
yeah, that's not teamwork...perhaps it's knitting?
GW2 will have the exact same issues that WoW has, just like SWTOR and Rift...it'll feel epic to begin with, everyone will be SO excited and do their best, and then as time goes by more and more will just stop caring as much and more bad players show up as the word spreads. In GW2 you won't have only epic pro players willing to communicate and work together with everyone else. You will no doubt have tons of "solo" players, and nobody will tell me that those events can't be overcome with you ALONE knowing what to do, as long as the others also know their part. JUST like in WoW. I'll also wait and see how many none-guildies will actually make great use of the combo abilities and buffs unless it's absolutely mandatory.
The thing that differs, is that there is no holy trinity. Still the mechanics of fights, the community and the knowing and execution of your own particular role and your abilities, will always be around. It can't exactly be more than a game that works with a keyboard and a mouse with abilities to kill stuff and keep yourself alive.
People tend to look on new games with rose-tinded glasses, and most of them drop to the ground quite early into the new games release.