Originally Posted by
det
Funny how every new game that is knocking at the door is supposed to set a new standard, while the old game(s) are on deaths door.
Really, the way I see it, there are a bunch of games that try all sorts of things and they are between 300 000 and 3 million subs. To me, in a way that IS the standard. GW 1 already only had one box (addons later) and was free to play, as is LotRo and they didn't exactly break sub records. So somehow being "free" doesn't seem to attract as many players as we think. Fantastic graphics also ended up slowing things down conceivable...Aion found that out.
As for dynamic and interesting gameplay - I await the judgement on that. I mean - yeah, WoW IS pretty simplistic on some off the "Kill xx" quests, yet addons like Tom Tom, Questhelper, Everquest yadayada are INSANELY popular. One should imagne that to be uneccessary with such allegedly simplistic design, no? Maybe dynamic events are actually too challenging (or let us say...not what everybody wants)?