This week, Bioware released a press statement stating that they had "1-million active users" and that they had shattered all previous MMO subscription records for launch. That's great for Bioware, but when the actual statement is analyzed, Bioware does not mean 1-million purchased subs, but rather 1-million active users, many of whom could potentially be riding the 30-days free time period that comes with the game. Now, of course, some people are reporting that you need to first purchase time to redeem that 30-days of free game-time, but I personally did not have to do that. My 30-days free was given to me after I put my game-code in. No credit card or other billing method was input from me.
SOURCE:
http://www.swtor.com/news/press-release/20111223
Analyzing the trend that emerges from previous MMO launches, it is obvious that as the new-game stupor wears off of many players, and also as the holidays come to a close, many gamers will stop playing. Some may even stop playing because they are disappointed with the game altogether. Given all of the aforementioned information, the only logical deduction that can be contrived from this is that subs will eventually nose-dive below 1 million. This is worrying news to anyone still enjoying the game and hoping for long-term vitality, such as I, since nose-diving subs means a nose-diving ability for Bioware to produce content since their over-all revenue will nose-dive.
Where does this leave Bioware? How many REAL PAID subs do you think they really have? If you are going to speculate, at least provide a substantive origin for that speculation.
Also, another alarming logistical issue facing Bioware is this:
Given that ~$300 million was spent on this game. They currently have "1-million active users." This means that:
Assuming that all copies sold were the normal copy, and not the limited edition copy (since the limited edition sales are assumed to be neglible within the over-all picture.)
THE FOLLOWING IS A CALCULATION OF *GROSS* SALES.
+
$59.99*(1-million) = 59,990,000.
$14.99*(1-million) = 14,990,000.
= $74980000
This is their gross sales. This is also overly-generous number due to the fact that it assumes that every one of their "active-accounts" purchased as sub (which was not required as mentioned earlier in this post), and this also assumes that they all purchased the 1-month sub, which is most profitable for Bioware, since the 3-month deal actually works out to $13.99 per month, identical to WoW's payment system.
This means that as of now they have $74,980,000 gross. When you take out the retail cut from the box sales, the actual number is easily 30%-40% lower. This means that Bioware has 300 million - 74,980,000 left to make TO BREAK EVEN. That number divided by 14,990,000, assuming that their subs stay at current levels AT LEAST (they will very likely just decline), and also assuming that the most profitable payment plan will be chosen by subscribers, Bioware will have to have 15.01067 months of >/= 0.00% growth to BREAK EVEN FROM THEIR INITIAL PRODUCTION COSTS. Only after that will they be making a profit.
No profit for a corporation in the marketplace = bad news and lack of corporate motivation. My calculations do not even factor in the added debt that Bioware will accumulate while it pays its customer service/content production/etc staff while the game runs. It does not even FACTOR IN the costs of server upkeep.
Bioware is in some uncertain waters for the moment, and things are looking as optimistic as a M1-Abrams tank would be for a kitten.
TL;DR: Bioware's lack of logistical forethought and lack of expected perpetuated success over the next 15 months means that this game is headed downhill fast. Read the BOLDED calculations for elaboration on this. Better yet, read the post and educate yourself.
Overall source:
http://en.wikipedia.org/wiki/Star_Wa...ic#Development
Citation of NUMBERS:
http://www.1up.com/news/ea-louse-blo...hammer-failure