I stuck through last week's nerf to slicing and it seems my faith in BioWare paid off.
I tried some slicing missions again today and i can say i'm 99% sure it has been partially restored so that it's not a net loss anymore (note: i'm only talking about missions, gathering was always profitable).
Some preliminary data:
- lvl 6 lockboxes: medium/abundant yield = small lockboxes -> few hundreds of credits net profit (100-600)
- lvl 5 lockboxes: rich yield = medium lockboxes -> hundreds of credits net profit (700-800)
- lvl 4 lockboxes: bountiful yield = medium lockboxes -> hundreds of credits profit (100-700)
I'll keep testing, but atm i'm very happy that it's worth it to send your companions on slicing missions again. As it were before today, the only somewhat profitable missions were the moderate/abundant ones (max 300 net profit, if lucky), the rest were net losses.