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  1. #61
    Deleted
    the more i read all the useless things they are adding to the game the less i want to buy it.

    pokemon: nothing 'll spend my time on
    super mario mode dungeons: i don't like transmogrification nor i run dungeons once i'm equipped, it will last 1 month at max
    pve battlegrounds: they will never drop somethig usefull because raids have to be better so i won't do them
    BG: maybe a new battleground
    Arenas: maybe a new arena
    Professions: no new professions
    A new talent system where the only thing that changed is some pvp utility, a nice modification/addition if i will do PvP

    and now...the Wall of Text:
    If all the new "content" they are going to add is for kids that likes pokemon and players that like to pvp, can we have some more new game mechanics after the new talent system?
    - Can we have the characters list and then the realms list ? so that we can login with out character on any realm ?
    Many Free to Play games support this feature, why wow shouldn't ?
    Or at least let us invite people from other servers even for normal and heroic raid modes instead of only old raids that no one cares about ?
    - The ability to recolor and not transmogrify aka copy paste the 3d model of another item ?
    - Something that put a Guild vs another Guild and not vs a boss/RBG ?
    When i first heard of guild challenges i thought Guild vs Guild and not "here take 1k gold for something you usually do."
    - What about a new bg with a tower defense style of gameplay where you build turrets and vehicles that can be used to assault the enemy fortress? (the difference betweek a tower defense and Wintergrasp/Isle of conquest/Strand of the Ancients is that in a Tower Defense you choose where to build the defenses)
    - Destructible cities so that we can assault an enemy capital with vehicles, open a hole in a wall and start a massive attack?
    - Instead of guild housing what about something more star-wars-ish and give guilds the possibily to create their own little skybreaker ?
    It would be something that put a guild vs another guild, it could be something that involves the whole guild in the creation process, we may use some premade parts like tabards that are created with premade borders/icons/colors, the ships could be used as bases during capital cities assaults, there aren't that many guilds on a realm that the sky will end to be obscured
    - 15man raids ?
    - Healer target dummies ? (they exists in RIFT)
    - Do not lower the difficulty of heroics because you are going to introduce the "challenge mode"
    A dungeon should be heroic because of the mechanics, not because you deal less damage or you have less hp....
    - Make epics feel epics instead of coloring with purple every item above ilvl 320 ?
    An item should be called "epic" because it is hard to obtain. Buying an item from a vendor as nothing epic in it..
    - Bring back epic scenarios in the raids like you did with Ulduar ' Dragoun Souls is: straight path -> stomach of a mob on the left -> stomach of a mob on the right -> above a tower -> into a recyled blue circle -> above a recycled airship -> above deathwing (cool) -> on four rocks in front a WC where the boss is going down like a s.... (the first impression i had while fighting Deathwing was "hey i'm going to flush down the toilette the bad dragon"
    - Where is my cataclysm fishing extravaganza ??
    Last edited by mmoc37672be2a3; 2012-01-15 at 10:50 PM.

  2. #62
    Deleted
    Lol easier heroics. Beyond fisher price now. What a joke this game has become to its previous state. Tragic.

  3. #63
    Quote Originally Posted by Tripl View Post
    I'm missing something Chaud, and you damn well know what it is...What is the top-list for Ranged weapon transmo's for hunters?!
    Back where they belong, as part of the weapons list linked to in the OP!

  4. #64
    Not looking forward to those. I want hard heroics like in TBC but not dungeons on time where i have to rush and call it a day when we do a wrong pull.I wanna do a challenging runbut without watching on the clock all the time.

  5. #65
    Deleted
    Heroic mode dungeons will not be as difficult as they were in Cataclysm, instead they will be similar to the Wrath of the Lich King level difficulty. It's about damn time! Looks like they're finally giving up on favoring elitist assholes who make up the minority of the player base. Beginning of Cataclysm was a failiure, normal players couldn't even do the damn heroic dungeons not to mention raids since they were so difficult. Then you people wonder why so many players quitted playing.. Looks like Mist of Pandaria is going to give people what they want! No more pampering hardcore players! Epics to the people lol!

  6. #66
    a few things on my mind about this...

    1: wrath heroics were pretty hard at first, we just caught up to them really really fast
    2: when people talk about "o, they're 15-20 min now in cata", well that's because of nerfs and overgearing. in the beginning it was not unusual for heroics to last 2 hrs+
    3: a lot of the issue in the beginning of cata was pugs where players came in with the wrath mindset, ie stand in fire, ignore mechanics, and then rage at the healer (when healers were a LOT less powerful) for not healing stupid

    as far as pugs go, early cata difficulty was fail. might be acceptable for a coordinated group, but with all the mouthbreathers in LFG? no way

  7. #67
    Herald of the Titans Klingers's Avatar
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    Quote Originally Posted by chaud View Post
    We will hear more about Mists of Pandaria in the upcoming weeks
    Not bloody likely if Blizzard don't pull their head in and stop coasting on yearlong subscription commitments.

  8. #68
    wrath heroics were pretty hard at first, we just caught up to them really really fast
    No they really weren't... I was there from day 1, 90% of the fights were tank and spank. The ONLY difficult fight I remember was Loken from Heroic Halls of Lightning, nearly everything else was trivial.

    EDIT: And heroic Occulus was a bitch as well, but that was easily solved by completely avoiding it. And it was difficult for all the wrong reasons.

  9. #69
    How could heroics become easier then they already are?No offense or anything, but they might as well just give us the gear for free.

  10. #70
    Quote Originally Posted by Desdonde View Post
    No they really weren't... I was there from day 1, 90% of the fights were tank and spank. The ONLY difficult fight I remember was Loken from Heroic Halls of Lightning, nearly everything else was trivial.

    EDIT: And heroic Occulus was a bitch as well, but that was easily solved by completely avoiding it. And it was difficult for all the wrong reasons.
    Dude every fight from Vanilla to Wrath was tank and spank, in dungeons mostly but raids for the most part too. That's not a good way to judge them. I CLEARLY remember people shaking in fear at doing some of the Wrath heroics. Some were easier than others like the Nexus, but I clearly remember several that caused groups to instantly quit (like Halls of Reflection.)

    --------------------------

    May I request that you guys move that "wrath difficulty" bullet to the bottom of the list. 90% of the readers seem to have read that and stopped reading. T_T And now instead of a friendly discussion all I can read is endless QQing.

  11. #71
    Quote Originally Posted by Giise View Post
    Why Wotlk Diificulties
    Heroics are the first real step in the progression chain so they're supposed to be fairly easy and even the fabled BC super-heroics were only ever tough when you ran them with random shitters. When they made heroics medium-hard in the past then organised guild groups still breezed through them but anyone who couldn't guarantee to get in a guild run was at the mercy of terrible LFD groups.

    Under the proposed system heroics will not be a crapshoot for the 'ok to good' players who rely on LFD and challenge modes might be an interesting way to make them relevant and interesting beyond the first fortnight of release. They might well fuck up the implementation but I actually like the approach.

  12. #72
    Challenge modes won't make it to release, I'm calling it now.

  13. #73
    Deleted
    Makes me sad that they're giving up on heroics. Although they took time, I had a ridiculous amount of fun doing the initial dungeons in the first few months of Cata. And that was through pugs. If you got someone bad at running them then you booted and waited until someone competant enough to not stand in the fire came along. The three new heroics bore the crap out of me since half the fights are just tank and spanks. I understand that not everyone had an hour or two to run around Vortex Pinicle or Throne of the Tides, but if you spent that long running a dungeon without kicking the weak links then I have no pity for you. I don't understand why they can't have nomal versions just award a small amount of valor points and keep Heroics at the same level they were in 4.0 to keep everyone happy. Why bother calling it a heroic if you can piss your way through it in 15 minutes.

  14. #74
    Stood in the Fire Killaim's Avatar
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    Quote Originally Posted by VileGenesis View Post
    And I wonder why WoW is going down hill...

    How hard is it to grasp really?

    You beat it on gold level, then you get a debuff, that stacks, to make it harder, so that you got something to actually beat as well, sure eventually people will hit a cap, but yeah.


    The stacking debuff is there to raise the bar even further, above the 3 standard medal levels, its not exactly rocket science to piece it together.

    And tbh, things like this change to dungeons and talents and what not, might be the only thing making me return to WoW, im sick of getting demands just to progress, I mean, sure, you need to be able to complete it, but people dont want to complete content, they want to freaking zergrush through it, something you cant do if you arent geared, so for new players, guess what, they still exist, there is nothing they can do. However, with the lowering of the difficulty bar, people might stop kicking people from heroics and instead just let the poor people get that shiny new piece of gear and points that actually means progression to them.

    The stupidity in the MMO community of late is staggering, reading comprehension is all but tossed out the window, isnt it?

    And no, Im not a native speaker, so I bet there are tons of grammatical errors in my text, before anyone cares to point that bit of obvious info out.

    The stacking debuff makes no sense because of a very simple reason. Leaderboards.

    Since gear in challenge modes will be normalized, the only determining factor will be how fast can you complete the dungeon. And adding a stacking debuff will obviously make the dungeon run take longer. So, in order to get the shortest time, you'd have to go all out on the first run when you don't have the debuff, or have a leaderboard for each debuff stage and an option to choose any of the difficulty modes, which is completely unnecessary.

    So yeah. Stacking debuff. Sense. Makes none.

    Edit: I actually never noticed before about the stacking debuff, so this is news to me, I apologise for my rudeness. But my point still stands, the stacking debuff would mess up leaderboards too much, unless it never dissipates and Leaderboards activate after you've reached the maximum debuff stack.
    Last edited by Killaim; 2012-01-15 at 11:44 PM. Reason: Clarification

  15. #75
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    Challenge mode!! LOL!! Fail!! some glad i quit this game, its turning into easy mode. 7 years of watching and playing a game going downhill is enough for me.
    -The Empire,Will be the End of you all-

  16. #76
    Quote Originally Posted by Thedoc23 View Post
    Makes me sad that they're giving up on heroics. Although they took time, I had a ridiculous amount of fun doing the initial dungeons in the first few months of Cata. And that was through pugs. If you got someone bad at running them then you booted and waited until someone competant enough to not stand in the fire came along. The three new heroics bore the crap out of me since half the fights are just tank and spanks. I understand that not everyone had an hour or two to run around Vortex Pinicle or Throne of the Tides, but if you spent that long running a dungeon without kicking the weak links then I have no pity for you. I don't understand why they can't have nomal versions just award a small amount of valor points and keep Heroics at the same level they were in 4.0 to keep everyone happy. Why bother calling it a heroic if you can piss your way through it in 15 minutes.
    I completely agree with this. First 2-3 months of Cataclysm were pure gold, nothing during Wotlk came even close to this (Well, maybe Ulduar...). It's really sad if they've really given up with that type of content and just slap a "challenge" mode to replace it.
    It seems that people with a solid 10/25 man guild keep getting less and less content every patch.

  17. #77
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    Funnily enough, I can already predict how challenge modes will go.

    Week one, every man and his dog will try them. Week two, 99.9% of the "community" will say "fuck this" and hop back on the gear treadmill.

    Six months in, the development team will hold a round table where they look at the metrics of player usage, they will freak out and their subsequent content patch will be tailored around emotionally blackmailing the playerbase into running Challenge Mode dungeons daily for incentives that are too good to ignore.

    Thusly, once more bribery will be used to mask a failed feature players don't really want to do just for the sake of doing.

  18. #78
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    How about just making the actual dungeons challenge? Genius blizzard arent I?

  19. #79
    Legendary! snuzzle's Avatar
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    Quote Originally Posted by chaud View Post
    We will hear more about Mists of Pandaria in the upcoming weeks
    We will, eh? What do you know that we don't, I wonder?

    Quote Originally Posted by randomdonk View Post
    How about just making the actual dungeons challenge? Genius blizzard arent I?
    This guy gets it. Now that we have three difficulties for raiding, why not do the same thing for dungeons?

    Normal: the levelling dungeons. The stuff you go through before level cap.

    Dungeon Finder: similar to "Raid Finder" difficulty. Easy mechanics for PUGs and content that can be quickly farmed for weekly VP.

    Heroic: like it used to be in TBC. Mechanar, Steamvaults, Magister's Terrace... stuff you can't just faceroll. CC, interrupts, coordination are all needed! Think similar to the difficulty between normal/raid finder/ heroic raids.
    Last edited by snuzzle; 2012-01-16 at 12:04 AM.

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  20. #80
    Quote Originally Posted by Xebu View Post
    Challenge modes won't make it to release, I'm calling it now.
    dont care if they make it to release or not

    i wont be using it since i got no intrest in xmog watsoever

    and to any1 thats says justdont do it stop qqing

    i wont and i never started

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