You a feral complaining about a rogue.. Mind = blown. You are basically our melee counter buddy. Definitely a L2P issue here, then again that should of been obvious the moment you seriously stated rogues have no DR.
Even in the worst case scenario its 6 sec KS, 2 sec cs and another 1 sec cs. This makes us waste our burst aswell unless we vanish 2x? :X
As for the DK fight, DR fades after a set amount of time and also he probably played blood, the rogue responds to the unkillable spec by playing like an jackass.
Ferals > Rogues, not sure how you managed to pull that loss off ... :-/
I love these forums ^_^. You ask for balance but in all honestly Feral Druids were built to break us. Its all skill my friend and knowing your opponent. I'd suggest you research because honestly I've watched rogues get beat to a pulp before. Myself included. =[
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There are multiple types of stuns. Cheap Shot, for example, does not share a DR with Kidney Shot.
Deathknight's do it using disease, blood and the power of the unholy. Warlocks do it with dark demons by their side. Mages do it with summoned arcane powers. Druids do it using the forces of nature. Rogues do it through stealth, poison's, shadows and....from behind. Paladins do it by calling to the light for aid. Shamans do it with the help of the elements. Priests do it through the holy light.
But warriors....
Warriors just fucking do it.
Umm, yeah it does. It has for a while now. You guys really need to research stuff before you start complaining about things.
Btw OP LOLCYCLONE says hi if you're referring to things being overpowered. It's the only undispellable (other than trinket) CC in the game, and you can instant cast it when you're predatory swiftness procs (which happens a lot as feral). So please learn your class, and stop complaining about ones you know nothing about.
Problem with rogues is that they either dominate or get dominated. There is simply no middle ground. When it comes to pvp you have to learn not to rage. You win some, you lose some and pvp is never a fair fight no matter what you might think.
I play a lock, and as such, I reserve the right to rage against rogues more than any other class. Heck, I reserve the right to rage about any other class I see fit more than any other class simply because everyone knows how hinky our class has been throughout cata. However, the simple fact is, if you are running without a healer you are going to die and shouldn't complain about it. If you can't survive a full on stun lock you are going to die, and shouldn't complain about it.
Thing is, sometimes things go your way. Last night I ran up on a DK and War with my cds up. I outplayed them and killed them both. Then again, sometimes they just don't. Later, with my healthstone and trinket down I got hit by a rogue. He cycled his cooldowns properly and I never even got the chance to land a corruption on him. (almost 5k res even QQ) Then later, I ran up on a frost mage, hardly payed him any attention, he blew all his cds and tried so hard.. so hard. But with a full line of dots and ds with his low gear level he just fell over without taking 30% of my health.
Point is, paper rock scissors isn't supposed to be balanced. For the most part its all luck because certain comps just beat others better and certain classes just win over others. If you have a pocket healer you will probably beat the guy that don't. If you have 5,000 res you will probably beat the guy that has 3. It just boils down to gear>class>skill.
So if as a feral you are losing to rogues, you need more gear. :]
It is the mark of an educated mind to be able to entertain a thought without accepting it.
—Aristotle
You're wrong, cheap shot is an "Opening stun" KS is a "Controlled stun".
Source: http://www.wowpedia.org/Diminishing_returns
Ferals are rogues 2.0. Regardless of what trinket and weapons the rogue may have in combat against a feral. The feral will always have the advantage. E.g Natures grasp, instant cyclones, bear form, self-healing ( Which I would consider more efficient than rogues recuperate), Why do you think FMP was flavour of the month? Why play with a rogue when you can do so much better with a feral druid? Immune to Polymorph's while in cat form? Shapeshift snares?
And for those who think CS and KS do not share DR, think again. Cheap Shot is a 3 second stun. Kidney shot alone with 5 CP's is 6 seconds. I assure you if you over-lap one another, opening with CS then Kidney shot. The stun timer adds up to 6 seconds in total. If you still disagree. Go look on the Cata patch notes. You will find that blizzard made Cheap shot and kidney shot share diminishing returns, trying to eliminate rogues utility.
On another note. If you're having trouble against rogues. Then all I could say is get better. Majority of the people who complain about how OP rogues are is usually he players that have no clue what to do against the class.
Before they merged the CD on CloS and CR, rogues were perfectly capable of beating ferals, and ferals capable of beating rogues. However it required alot more from the rogue in terms of timing. Not sure how it is now, but they can't be that far behind. So no, while he should be able to (maybe) win most of the matches, he shouldn't dominate them if he's very good, and the rogues are too.
---------- Post added 2012-01-19 at 03:38 AM ----------
Recup is 4% and with 150k that's 6k (7.2k with talents if i'm correct) every 3 secs. Rip and shred paired do not deal sub 2.4k dps even on 5k resil. It's beneficial to kite if shadowstep is on cooldown regardless, to throw up a few hots as long as you're safe he won't be able to (or won't beneficially prioritize) use shadowstep.
---------- Post added 2012-01-19 at 04:02 AM ----------
To be fair, if we're talking about players who really master their class, rogues have very few counters. Ferals aren't a direct counter either once you know how to handle them well enough. It is one of the toughest fights however.
I sympathize with you as a lock versus rogues, they should never under any circumstance lose to you with all cooldowns up. This goes for shadow priests, warriors, frost and undead dks, moonkins, ret palas, and both enhance and elemental shamans. There isn't anything you can do to win a rogue that plays near perfectly; if he doesn't mess up one bit, you won't win with any of these class/spec combination. You can be as good as the rogue, but it doesn't help.
Hunters, blood dks and frost mages can still beat rogues consistently. A rogue can choose to never die versus a blood dk and exit the fight when he feels like it even without long cooldowns, and a hunter will have a slim chance against a rogue with vial due to having to use cooldowns more frequently to prevent any damage instead of just shadowdance/full energy/trinket boosted damage, as the proc alone can result in a rushdown before the hunter can exhaust all the rogues cooldowns.
I play a rogue, and have for 4 years. I still lose 1 vs 1, although very rarely if both of us have all cooldowns. When i do, most of the time i see what i did wrong, and know what i should have used to guarantee a win regardless of the other player did. There's a high 'skill cap' (god i hate that term) to subtetly rogues, but once you get close to it, you won't find yourself losing much at all.
If you want a good chance at beating a feral, don't save clos for a clos vanish. You should rather use vanish directly after opening with ambush for another damage opener, or at the end of garrote (prevents faerie fire) or cheap shot. This will land you high opening pressure and prevent the feral from reaching a double 5 cp combo, as in rip and a ready cyclone for your defensive cooldowns. It'll also force him to choose between going defensive, or offensive instead of bleeding you up and going bear before frenzied regen, as with rogues' current damage even if he pops survival instinct, he won't be safe in cat after an opener including 1 garrote, 4 ambushes, and a kidney shot's duration of vial/autoattack damage. Admittedly though, you need to be good at anticipating his nature's grasp with a gouge or shadowstep --> CS --> garrote combo to keep pressure up. The same goes for cyclone, and both of these have their own indication through activation or proc. If the feral manages to get range and heal up with faerie fire on you, chasing isn't generally a good idea if cooldowns are blown. If you have the hemo dot up, a shadowstep feral charge or sprint will counter his original control. You can also prioritize Clos over CR in this situation to land another opener, with a second shadow dance.
If you play a rogue, try using an offensive ambush opener to negate the definite feral win that is a double 5 cp finish combo during the start of the fight.
Anyway, i guess this wasn't as coherent as i'd like it to be, i'm tired and going to bed in a minute. It isn't meant to teach you how to play your class, but unless ferals have scaled way beyond rogues since clos/CR, they are in no way hard counters to rogues. Just very difficult to beat.
edit: i somehow typed 'rogues' instead of 'goes' in a sentence. the rogues are in my mind!
---------- Post added 2012-01-19 at 04:23 AM ----------
Good explanation. I wouldn't say Gouge is a large investment, however. You end up at approximately the same energy level as when you used it when it's not on the dr.
Last edited by mea; 2012-01-19 at 03:11 AM.