Legendary Defender of Ascalon is proof that it was 'possible' to get to level 20 early, but it was pretty pointless.
Legendary Defender of Ascalon is proof that it was 'possible' to get to level 20 early, but it was pretty pointless.
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
Yeahhh this. I'm pretty sure when Prophecies launched it took me a few weeks to hit 20, I was somewhere in the Crystal Desert at the time. Hell, I'm willing to bet I was still doing pre-searing 2 days in (granted I stayed there longer than most). Even for new players starting out with Factions or Nightfall I'm pretty sure it took them more than 2 days to finish Shing Jea/Istan (even then, probably ~lvl17-18).
^
I have to disagree with Factions. It is easily the fastest of the three campaigns in leveling speed. It also has the highest difficulty curve or jump (typically you would be around level 14 or so when leveling the island to go to KC where the mobs were level 20).
Um, you kinda did.
I was speaking to that. DoA wasn't difficult to obtain, just time consuming.You chose the ultimate grind o' grinds, and it has been buffed INSANELY, you can easily get it now compared to the past.
And I said despite making the grind being "easier" it was never that much of a burden aside from time.
Grind means time spent which doesn't mean difficulty.
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
Depends on how you view grind. But okay, fine. It's easier now than before and less time consuming.
Personally I would like more leveling. I love the process. I always enjoy the "grind" in any MMO I play. I get to explore the world and see how my character fits into it.
The level cap means nothing. It is the amount of exp needed (and the amount you receive for quests/mobs) that affects the time it takes.
Why not 80? Why 50 to 60? Is it because WoW started off with 60 as the level cap in vanilla, and is doing the same thing with D3? In D&D rpg's 20 used to be the level cap, and in 4th edition it became 30. In most other rpg's 99 or 100 was a generally well accepted level cap. What is wrong with 80?
Ehhh the more I think about it the more I think they just put two factors together (horribly oversimplified, of course):
1) We want leveling to take X time (both in terms of getting 1 level up and the entire journey)
2) We want you to go through Y dynamic event and/or Z personal story content before level capping
Voila! turns out it was closest to 80 levels.