1. #161
    The Lightbringer inboundpaper's Avatar
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    Quote Originally Posted by Laurcus View Post
    Whozawut?

    Edit: I suppose I should have been more clear. In the context of ME3, what is a Phantom, and what is Silver+?

    /10char
    Phantoms are melee only enemies that have the potential to 1 shot you, and Sliver is the middle difficulty in multiplayer, where phantoms become a real problem.
    Quote Originally Posted by Asmodias View Post
    Sadly, with those actors... the "XXX Adaptation" should really be called 50 shades of watch a different porno.
    Muh main
    Destiny

  2. #162
    played it on PS3, looks amazing, plays amazing.

    god i can't wait. id be happy if they coded it correctly to use the full power of the PS3's processor like naughty dog does for uncharted.

  3. #163
    Quote Originally Posted by pacox View Post
    How are people complaining about the lack of dialog options in the game as if the demo is the whole game. The demo is paced the exact same way the ME2 demo was. Their goal in the demo is to show off actual gameplay for people who don't know anything about the game. Dialog is short because they don't want to spoil anything, thats you get a tutorial and a short random mission.

    The hybrid skill trees are a welcome change. The only thing someone familiar with the game gets from the demo is a nice teaser. Dammit people, stop treating this like its rocket science, its rather basic. Its a demo for crying out loud.
    The few dialog choices we get are absolutely inane and do nothing to advance the story or characters. They could have just as easily turned them all into cut-scenes. I really do not believe in their ability to polish 3 types of gameplay, Kinect connectivity, and 3 platforms (PC/PS3/X360). The only way I could believe they did not make all dialogue inane and shallow in order for it to fit into the Action/no-choice gameplay, is for me to see the actual game. That means no pre-order or Day 1 - a dramatic change from my Day 1 purchases of ME1 and pre-order of ME2.

    Also, what about the sloppy controls? Look it up on other forums and plenty of people are unhappy with controls. Sticking to walls is sloppy, unsticking is unintuitive, all-in-one action button makes for hilarious fails that lead to death (e.g. rolling when you want to duck).

  4. #164
    Deleted
    Damn this game is fun! The multiplayer is awesome ... Now i just need some good players to play with and we can take down some gold levels! ^^
    Mass Effect 3 Multiplayer
    Anyone up for some ME3 Multiplayer? Pm me ^^

  5. #165
    Quote Originally Posted by omglazor View Post
    Also, what about the sloppy controls? Look it up on other forums and plenty of people are unhappy with controls. Sticking to walls is sloppy, unsticking is unintuitive, all-in-one action button makes for hilarious fails that lead to death (e.g. rolling when you want to duck).
    Hardly. I had absolutely ZERO problems with the controls and the group of people that I play with felt the same. Plenty of people I know feel the same. See what I did there. Carry on though, tell us more about the PLENTY OF PEOPLE who in reality constitute the same loud whiny minority that complains about everything and everyone as if its what they were put on this earth to do.

  6. #166
    I personally dont care for 3rd person multiplayer.

    but if ya do have fun

  7. #167
    Quote Originally Posted by omglazor View Post
    The few dialog choices we get are absolutely inane and do nothing to advance the story or characters. They could have just as easily turned them all into cut-scenes. I really do not believe in their ability to polish 3 types of gameplay, Kinect connectivity, and 3 platforms (PC/PS3/X360). The only way I could believe they did not make all dialogue inane and shallow in order for it to fit into the Action/no-choice gameplay, is for me to see the actual game. That means no pre-order or Day 1 - a dramatic change from my Day 1 purchases of ME1 and pre-order of ME2.

    Also, what about the sloppy controls? Look it up on other forums and plenty of people are unhappy with controls. Sticking to walls is sloppy, unsticking is unintuitive, all-in-one action button makes for hilarious fails that lead to death (e.g. rolling when you want to duck).
    The dialogue choices we have are very basic paragon/renegade options and aren't meant to advance the story or characters, because this is a demo and they don't want to spoil the bulk of the dialogue.

    Concerning controls, are you perhaps playing on PC? Because I can only speak for the xbox version, but I have no problems with the controls. Feels like a very slightly less responsive Gears of War. And I've been a hardcore Gears player since the original, so for me the all in one cover button seems very natural. Gears was designed for consoles, so if you're on a PC maybe you could try it with a 360 control and see if you like that better?

  8. #168
    Quote Originally Posted by Laurcus View Post
    The dialogue choices we have are very basic paragon/renegade options and aren't meant to advance the story or characters, because this is a demo and they don't want to spoil the bulk of the dialogue.

    Concerning controls, are you perhaps playing on PC? Because I can only speak for the xbox version, but I have no problems with the controls. Feels like a very slightly less responsive Gears of War. And I've been a hardcore Gears player since the original, so for me the all in one cover button seems very natural. Gears was designed for consoles, so if you're on a PC maybe you could try it with a 360 control and see if you like that better?
    Yep, I am on PC, thus my complaint! I don't think it works very well on PC right now, and they would do well to at least take some of those abilities apart. I have a bunch of perfectly usable buttons they could utilize for a proper PC version.
    Graphically, I think the current PC Demo version is beyond inferior to ME2 PC version, but as I stated in my first post - I believe they can do fine there.

    Sadly, to me, even comparing ME to Gears of War is sad as that is not what ME1 was and I liked that more classic BioWare RPG gameplay ala KOTOR. The new approach is not my cup of tea. I do intend to replay ME1 and 2 to have a better comparison, but ME3 Demo left me feeling like I was playing a shooter on rails with chest-high walls.

    I hope that the dialogue is in fact just for the Demo, but let me explain why I am concerned. My theory goes like this: the addition of 'Action' mode means they would have had to make conversations more streamlined and predictable. There is no way they actually went out and made 3 polished games: Gears of War, Mass Effect, and Dragon Age: Origins (Action, RP, Story), and then put them into a single game. The way the Demo felt to me was more of a poorly executed blender of concepts. BioWare would do well to focus on one thing and do it well, rather than try to bolster their numbers with catering to everyone.

    Quote Originally Posted by TonyIommi View Post
    Hardly. I had absolutely ZERO problems with the controls and the group of people that I play with felt the same. Plenty of people I know feel the same. See what I did there. Carry on though, tell us more about the PLENTY OF PEOPLE who in reality constitute the same loud whiny minority that complains about everything and everyone as if its what they were put on this earth to do.
    Go on, google Mass Effect 3 PC Demo controls.
    I am not complaining for the sake of complaining. I feel the game is departing too far from its original RPG roots while lowering the quality of the content: from animations, to graphics, to how smooth the controls are.

    "It's just a demo". Yes, it is. That is why I believe the textures and post-processing will improve in the final shipment. That will not fix the controls or change the gameplay. "It's just a demo" was what people said about the Crysis 2 Demo: "They will release a day-1 patch that will add DX11, PC controls and customizations". Nope, it took a week to get rid of "Press Start to Play" text. Then it took 3 months (I think) to release DX11 and that was such a massive after-thought, it completely did not live up to the expectations.

  9. #169
    Deleted
    The most offensive thing about ME3 is all the fucking retarded nickle and diming going on with its sideshow games - that affect the main game. Seriously EA (and I'm pretty sure this bitching can be sent straight to them), fuck off with your marketing bullshit. We don't want asinine multiplayer, we don't want dumb as fuck OSX games that will make us feel cheated when we know they will help the galaxy readiness in the game. I don't want to play ME3 under the knowledge that people who fall for this shameless milking can get exclusive items that I don't have access to because I don't have a fucking OSX device or don't want to play Call of Duty: the Citadel.

  10. #170
    Quote Originally Posted by omglazor View Post
    Yep, I am on PC, thus my complaint! I don't think it works very well on PC right now, and they would do well to at least take some of those abilities apart. I have a bunch of perfectly usable buttons they could utilize for a proper PC version.
    Graphically, I think the current PC Demo version is beyond inferior to ME2 PC version, but as I stated in my first post - I believe they can do fine there.

    Sadly, to me, even comparing ME to Gears of War is sad as that is not what ME1 was and I liked that more classic BioWare RPG gameplay ala KOTOR. The new approach is not my cup of tea. I do intend to replay ME1 and 2 to have a better comparison, but ME3 Demo left me feeling like I was playing a shooter on rails with chest-high walls.

    I hope that the dialogue is in fact just for the Demo, but let me explain why I am concerned. My theory goes like this: the addition of 'Action' mode means they would have had to make conversations more streamlined and predictable. There is no way they actually went out and made 3 polished games: Gears of War, Mass Effect, and Dragon Age: Origins (Action, RP, Story), and then put them into a single game. The way the Demo felt to me was more of a poorly executed blender of concepts. BioWare would do well to focus on one thing and do it well, rather than try to bolster their numbers with catering to everyone.


    Go on, google Mass Effect 3 PC Demo controls.
    I am not complaining for the sake of complaining. I feel the game is departing too far from its original RPG roots while lowering the quality of the content: from animations, to graphics, to how smooth the controls are.

    "It's just a demo". Yes, it is. That is why I believe the textures and post-processing will improve in the final shipment. That will not fix the controls or change the gameplay. "It's just a demo" was what people said about the Crysis 2 Demo: "They will release a day-1 patch that will add DX11, PC controls and customizations". Nope, it took a week to get rid of "Press Start to Play" text. Then it took 3 months (I think) to release DX11 and that was such a massive after-thought, it completely did not live up to the expectations.
    Concerning action mode, that's more simple than you might think. It just selects your dialogue choices for you with a mix of paragon and renegade choices, I don't see what's so hard about that. And honestly, I've always compared ME to Gears. I knew going into ME1 that it used the same engine as Gears, and I saw the similarities immediately.

  11. #171
    I'm not too happy with the controls either. In ME and ME2 I've always bound both shift and E as primary/secondary for the all-in-one-command. Lets me sprint with shift, and use with E, even though they do the same. The problem with ME3 is that they added rolls to the button. This means anytime I'm moving and want to use something, I jump past the point and do a roll. You must be stationary in ME3 to Use something, that is very annoying, and completely offsets my playing style. I had loads of issues with movement when covers was in the equation, but I'm quite sure I just need a little practice, something I didn't dedicate any time to. But they really should split up the abilities on the PC.

    One gripe I had in ME2, that I forgot to test in the ME3 demo is when you bind one of the standard 1-8 buttons to something else, like q, e, f, z, x, etc, they are still displayed as 1-8. Doesn't spell friendly UI to me.

    And I'm quite happy with the MP system they incorporated in ME3, as long as the actual MP is worth the time investment. The key is that it's purely optional. I have enough confidence in my skills as an ME player; if MP isn't needed to get the best possible ending in the SP campaign, I know I won't have to touch the MP. I will still do it, since the entire concept intrigues me. And I will do campaigns without touching MP, just to see the difference. Good thing about the ME games, they really bring variety if you desire it, playthrough after playthrough.

  12. #172
    Deleted
    Played through the 2 single player levels on the demo once and didn't plan on touching the multiplayer at all because well, multiplayer in Mass Effect? are EA on drugs?, However a friend dragged me into it and well all I can say is I want some of EA's drugs because fuck me is it fun.

    Managed to finish a Silver match after 3-4 heart breaking wave 9 failures, that gets goddamn hard even with everyone at level 17-20.

    Tried a Gold match with a group of 3 and got stomped on wave 4, Phantoms turn up in wave 3 so yea the later waves are probably horrific.

    If I had to pick one part of it I'm not entirely sold on it would be having the race unlock cards in recruit/vet packs, although the class level is shared among all 4 races so its not that big of a deal, gives you something to work towards I guess but it feels maybe a bit too random.

    EDIT: Oh and what I've heard concerning multiplayer and the galactic w/e and how they affect the single player, basically the idea of the single player is to recruit X amount of races/planets to get your "galactic readiness" to 100%, all the extra feature+multiplayer does is add a few % to your galactic readiness, I'm assuming at 100% you then have the option to attack the Reapers head on.

    That is how I gather it works anyway, all it will do is allow you to progress the main story line a bit earlier /played wise if you choose to go that route.
    Last edited by mmocee72ac48eb; 2012-02-16 at 08:02 PM.

  13. #173
    The Lightbringer Agoonga's Avatar
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    I want to make a Krogan Vanguard multiplayer. That would be epic. I will play "Don't Fear the Reaper" by the Blue Oyster Cult looped while I beat story mode.

  14. #174
    I wouldn't worry about Action Mode, it will simply be like how starting a new ME2 character chose your "choices" in ME1 ie. selecting the middle option all the time. That won't have taken long, trust me.

    People DO need to keep things in perspective: it's a demo. Demos are always graphically inferior to reduce the size of the file; demos are often more autonomous than the real game when it comes to dialogue; and lastly, demos often have some teething issues not present in the actual game.

  15. #175
    Quote Originally Posted by omglazor View Post

    Go on, google Mass Effect 3 PC Demo controls.
    I am not complaining for the sake of complaining. I feel the game is departing too far from its original RPG roots while lowering the quality of the content: from animations, to graphics, to how smooth the controls are.

    "It's just a demo". Yes, it is. That is why I believe the textures and post-processing will improve in the final shipment. That will not fix the controls or change the gameplay. "It's just a demo" was what people said about the Crysis 2 Demo: "They will release a day-1 patch that will add DX11, PC controls and customizations". Nope, it took a week to get rid of "Press Start to Play" text. Then it took 3 months (I think) to release DX11 and that was such a massive after-thought, it completely did not live up to the expectations.
    I'd be surprised if people didn't complain frankly. Is that indicative of anything? Nope. I've been playing the demo with people who couldn't tell you a Quarian from a Elcor and they had a BLAST with the multi player. The game isn't departing from quality, its just trying to broaden its appeal a bit. Your absolutely right they won't change the gameplay or adjust the controls wildly because for the most part they're fine. This is coming from people who HAVE NOT PLAYED MASS EFFECT a single day in their life time and in terms of broadening the appeal of the game that's exactly what the developers are after. If that ill suits you, well I'm sorry I'm just not sure what you expect to get done about it.

  16. #176
    Deleted
    This ought to be interesting, if true.
    http://content.usatoday.com/communit...1#.Tz1smVzKEq3

  17. #177
    Deleted
    Quote Originally Posted by vanin View Post
    This ought to be interesting, if true.
    http://content.usatoday.com/communit...1#.Tz1smVzKEq3
    I can already imagine the news

    "elderly woman killed by a video game from space" :P

    But about the demo, just finished playing it. And there was nothing wrong with the controls (PC). I actually like the one button for everything a lot. It works pretty smoothly too. Only a few minor annoyances though, first the hacking minigames are gone. Those were kinda fun, hopefully full game will still have something like that. Then the weapons.. I think I liked them in ME 2 a little but then again, I had them fully upgraded so might be customizable in full game.

    As for the story, the only disappointment was that I was fighting against Cerberus. I really liked them in ME2 and did everything to sucker up to Illusive man. Having to fight them anyway doesn't make much sense. Even if some became indoctrinated, they can't all be bad. :O

  18. #178
    noticed about the hacking games gone.. shame.. they trying to get more audience by making it easier?

    was excited i picked up little items you can upgrade your weapons with sounds sweet.

  19. #179
    Quote Originally Posted by Jimusmc View Post
    noticed about the hacking games gone.. shame.. they trying to get more audience by making it easier?

    was excited i picked up little items you can upgrade your weapons with sounds sweet.
    I am not sad about the hacking minigames being gone. They weren't hard, they were just there to make me save my game more often in case I screwed up, which only happened about every 1 out of 100 times. It was literally a pointless thing that made the games take longer.

  20. #180
    Deleted
    Quote Originally Posted by Jimusmc View Post
    noticed about the hacking games gone.. shame.. they trying to get more audience by making it easier?

    was excited i picked up little items you can upgrade your weapons with sounds sweet.
    Hacking was never hard and the first two were Mass Effect games were never hard. And, yes, I completed on Insanity and apart from a few occassions even on that mode most situations could be solved with a singualirity/warp spam .

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