Does it runner smoother than the most recent MMO that was released? The graphics in GW2 look much better so I was really worried.
My specs are better than OP's, but I did not see anywhere if they said they can run it or not.
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Your wrong, the games you listed do not use umbra, and umbra is used in guildwars 2 it is a huge difference in optimization and will run better then thoes games, dont judge your benchmarking based on the graphics.
---------- Post added 2012-02-12 at 08:32 PM ----------
Go for an asus ve276q monitor its hd picture in picture hdmi and dvi comes with a vga to dvi cord and is 27inch led backlit and 2ms refresh rate, it is however not 3D.
---------- Post added 2012-02-12 at 08:32 PM ----------
Like a boss, gratz.
---------- Post added 2012-02-12 at 08:34 PM ----------
To anyone using the thread for bragging rights, the purpose of the thread is to help people who may not know if they can run guildwars2.
Any computer bought new in the last 3 years will run it fine in ultra, anything up to 5 years on high, anything in 7 years on medium-high shadows off.
I hope so. My last experience with a new MMO has given me much lowered expectations for games in general. Hopefully they are not releasing until the known bugs are at least fixed.
Are they using an unproven/unfinished engine or does GW2 use a solid engine that has proven to be reliable?
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Solid engine, i.e. the one they used for GW1 but enhanced and improved, and they're using Umbra onto that - http://www.youtube.com/watch?v=fU2L7IdYDVc : About "Umbra" if you don't know what it is. :P
They're using modified version of GW1's engine in which they're really familiar with.
Guild Wars 2 uses a heavily modified Guild Wars game engine which includes support for true 3D environments, more detailed environments and models, better lighting and shadows, new animation and effects systems, plus new audio and cinematics engines and a more flexible combat and skill-casting system. It uses Havok to provide destructible environment and ragdoll animation of creatures and Umbra's occlusion culling technology.
It's an upgraded GW1 engine.
To put things in perspective, one of the founders of ArenaNet and current CEO is Mike O'Brien. When he worked for Blizzard he developed Battle.net, wrote the 3D engine for Warcraft 3, invented the MPQ archives that Blizzard still use, and had a hand in coding Diablo 1 and 2, as well as Starcraft. So when the boss has a resume like that, you can be sure the company has a very strong code base, and isn't really the kind of place you'd last very long if you write buggy bad code.
Awesome! That is very reassuring. Nice to know that they are just improving upon something they are very familiar with instead of experimenting with something new and unreliable.
Still trying to not get my hopes up.
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if your comp can run GW1 at high to between medium and high
it will run GW2 atleast on low settings
CPU i7-920 @2.67GHz
raedon 4850 - 1 gig
9 gig ddr3
vista 64bit
I'm starting to wonder if this thread implies that a lot of people don't understand the basis of their goal to "aim at mid-range PC's" or that people just want to show off.
Wait, I was informed that GW2 is going to run on the Havok engine. Wasn't that engine developed after GW1?
Even if they're using a familiar engine, I still give them props for pulling off how amazing the game looks, and I hope it won't be limiting like the modified WC3 engine has been for about 3 years. Then again WoW is 7 years old, so I can't blame it.