This is my first complaint and it happened once I gained control of my character. The field of view was absolutely horrific. The controls were made with a keyboard/mouse as an afterthought. The UI was clunky and reminded me of NES Final Fantasy games. I knew I was playing a terrible console port immediately and I had to delve into the world of .inis, console and mods from the start. A little over an hour later, I finally get to take my first steps in the game. I'm happy I didn't shell out the $60 for it.
Is that all? No, ~15 hours after that, I was done with the game. It shocked me how boring and easy it was. The only thing "difficult" about the entire game was waiting for a dragon to land so I could melee it (DW warrior). I figured I would give the game another go on Master as my first play through was on Adept and I went as a Destruction Mage. After the first dragon fight (which took almost as long as on my Warrior) I decided to craft and get the mana cost reduction since 70-80% of my time fighting was spenting waiting for my mana to regen. 15 levels and a couple hours later, I've grinded a boring as hell profession. Now it's time to get going. Unfortunately, Destruction is complete shit and even a max rank, dual cast spell does less damage than a trash drop sword I had when I duel wielded on my first character. So, I picked up some armor and went DW again. I played through the game and the total playtime for my Master play through was ~25 hours, including all the time spent grinding Enchanting and getting the shit kicked out of me the first hour of playing after switching from mage to melee. Also, as a note, by grinding Enchanting I don't mean I leveled Alchemy, chugged enchanting pots, enchanted Alch bonus, chugged enchanting pots, repeated til infinity. I mean I leveled Enchanting to 100 to get I think 23% reduction on 4 pieces of gear.
Just to make it clear, I was still not impressed with the game. I decided to give it one more go through and do the side quests. I could not even be bothered with it after making it to the Companions. Side quests does not a game make. I think I would have enjoyed the game more if they got rid of the dragon storyline and just did all side quests, the game would have felt more honest to me.
A developer must have been shitfaced when they thought the "radiant" quest idea was good. Go kill X at Y. HOW INGENIOUS THAT IT IS A DIFFERENT VARIABLE EACH TIME! That idea must have taken them all of 2 minutes to come up with and it's just sickening that this is what's passed off as quality content these days. It's artificial replay value. "Different game, EVERYTIME!" Well no, sorry. Same game every time, just a different order/location. It doesn't matter if I have to kill a Giant east of Ivarstead or south of Solitude, I'm still just kill a giant. It reminds me of my ex who would cook chick 5 days a week, but it was cooked differently every night so it wasn't "eating chicken every night". It doesn't matter if it's a BBQ chicken wing or a lemon peppered breast, it's still the same SHIT.
Troll. Snow troll. Bear. Cave bear. Dirty religious zealots. Undead. Grats, that's everything you will kill in the game. Aside from that and the main story being abysmally short, it also lacked a lot of depth. You are some guy who was sneaking across a border or trying to steal something? Oh shit you can absorb dragon souls. Oh shit, you have to kill all the dragons. Oh shit time travel dragon? Oh you killed the dragon with the help of ghost warriors. Time to go back to town and be paraded around as a hero. Wait, no one knows you did anything? Well, shit. The few side quests I did weren't impressive either. Go get a mammoth tusk for this chick. Oh, good thing that vendor in the building 13ft away had one. Fist fight this guy cause he's talking mad shit. The only side quest that was remotely entertaining that I came across was the one with the daedric guy Sanguine and to be fair, it was only fun because it the guy himself and the fact it didn't send me to go kill a giant at a random camp.