Originally Posted by
terrahero
I too tried the Engineer for my beta experience. It was a fun class to play, but not without issues. Some kits are flat out underwhelming, and for pvp the pistols seem to be so much better then the rifle. Simply because the rifle doesnt do any debuffs. And to add to this, the pistols gain from the 5% dmg to bleeding targets perk almost guarenteed. The rifle does not. For pve it was fun and both worked just fine. But pvp i really noticed pistols being better.
Grenade kit was great, but for the bomb kit i found little practical use. Its definatly not a mainstream kit and maybe under specific circumstances and builds it will shine, but i didnt see it yet. Another thing i noticed, anoying as it was i reported it as a bug, when you set your 1 ability on a kit to autocast (one would do this for example for the Elixir gun) it doesnt remember this. Next time you equip the Elixir gun you have to set it again.
Also, i noticed atleast some kits dont work underwater. Maybe all, didnt get a chance to test. And also, i found the Engineers downed abilities underwhelming. The Throw Junk hardly ever put any good debuffs up and did F-all damage (gl killing anything and getting a Rally with that). Pulling someone to you might be usefull in some cases to help an ally. But you are basicly signing your own death sentence. And the bomb takes ages to become available and does unimressive damage to only those really close to you.
Compared to other professions this is pretty underwhelming. Especially with the Thief and Warriors rediculously good downed state abilities.