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  1. #1081
    I've been playing around with a Static Discharge build, but I think it was a mistake to do so pre-60. I get the feeling being able to place those extra 10 points into Firearms and Tools makes a big difference in its effectiveness.

    Regardless, I realized what I really need is a turret build for DEs. Not only do I find myself reverting to them during champion fights, but they are so handy for events where I struggle to get tags on things. I'm thinking about something like this, but I'd appreciate some input:

    http://www.gw2db.com/skills/calc/eng...0|0|0|0|0|0|0|

    I'm leaning towards rifle for the control aspects of #2 and #4, both of which have really made a difference against some champions.

    I'm also not sure how best to gear for a turret build. Looking at the trait lines the focus is on precision, condition damage, and toughness, so would Rabid gear be best?

  2. #1082
    I am Murloc! Xuvial's Avatar
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    One of the things I like about Eng is that you can go pretty much nuts with a crit build - and I'm only a fresh 80 with junk bought from AH!
    The high-end geared ones could probably break 100% crit damage.

    WoW Character: Wintel - Frostmourne (OCE)
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  3. #1083
    The Lightbringer Fhi's Avatar
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    Quote Originally Posted by Xuvial View Post
    One of the things I like about Eng is that you can go pretty much nuts with a crit build - and I'm only a fresh 80 with junk bought from AH!
    The high-end geared ones could probably break 100% crit damage.
    Your character name made me laugh. I read it as such in my head: "YAY! Level 80 engineer!"

  4. #1084
    Okay, with Coated Bullets shifting from grandmaster to master I have a few options and I'm not sure which will be most beneficial. (Noting that I have a full turret build for DEs.)

    I can either (based on preference of keeping Hair Trigger & Coated Bullets in Firearms):

    1. Stay with 0/30/30/0/10 and keep my build with Napalm Specialist (burns last 33% longer) or,
    2. Stay with 0/30/30/0/10 and switch to Modified Ammunition (+2% damage per condition) or,
    3. Switch to 10/20/30/0/10 and take Incendiary Power (100% chance for 4s of burning on crits) in Explosives

    I'm leery of Explosives because I hate the minor, Evasive Powder Keg. Anything that does damage on dodge just ends up screwing me when I'm trying to run away from things, but I'll suck it up if the DPS is better than the 30 point Firearm options. :P

    I'm also assuming that I still want to stick with rabid gear? It doesn't look like my point allotment is going to change much save for possibly shifting 10 points out of Firearms.

  5. #1085
    I'm curious why people are using turrets. I play off and on (mostly just log on to do metas each month) but from leveling to 80 I thought turrets were pretty lousy. The HUGE recharge time moving them around coupled with their low HP made them practically worthless to me. Even if you pick up a turret you still get a rather lengthy CD and mobs seem to 1 shot them. So how come people are using them?

    I personally run a rifle with flamethrower, grenade and elixer gun kit and seem to do alright. You have a lot of blinds, snares, slows, etc and can keep something off of you for ages plus you have some decent utility with the elixer gun.

  6. #1086
    Turrets seem fine to me. It's all rather easy mode to be honest using them. Flame turret and Thumper, and then use their specials (aoe blind and knockback/knockdown) makes just about every fight trivial.

  7. #1087
    Turrets are kind of ridiculous for DE participation, that's the only reason I use them. If I "actively" played my engineer I would probably still be using a Static Discharge build. However, as an alt you can't beat being able to 'set it and forget it'. I especially love it for events like Fire Elemental where it's a pain to run around and get tags on things, the turrets do all the work for you! Not to mention events with multiple spawn points, plop a turret at each one and get credit on everything or set them down at different locations and get credit for multiple DEs simultaneously.

  8. #1088
    I am Murloc! Xuvial's Avatar
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    Also in PvP turrets can also be pretty ridiculous if you want to go for a node-defender build. Enemies aren't really going to invest time and effort attacking your turrets because that just leaves them to get pummeled by you. Setting up net + flame + thumper + dropping supply crate = like 8 goddamn turrets with so much CC that any sensible enemy will be like "FUCK THIS", you could even pull off a 2v1 or 3v1.
    WoW Character: Wintel - Frostmourne (OCE)
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  9. #1089
    Deleted
    I'm thinking about starting an engineer.

    Any good PvE builds? I'm thinking about double pistol turret burning build. 10/30/30/0/0

  10. #1090
    I don't understand engineer

    /THROWS COMPUTER OFF THE ROOF

    I don't understand when to use what like when to use FT over pistol/X it makes no sense! /frustration

    Also in PvP turrets can also be pretty ridiculous if you want to go for a node-defender build. Enemies aren't really going to invest time and effort attacking your turrets because that just leaves them to get pummeled by you. Setting up net + flame + thumper + dropping supply crate = like 8 goddamn turrets with so much CC that any sensible enemy will be like "FUCK THIS", you could even pull off a 2v1 or 3v1.
    It's pretty stupid to leave turrets alone. They are worse then spirits in terms of survival. 2 cleaves or a phantasm and they are pretty much dead.

  11. #1091
    High Overlord
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    Hey guys, ive played on and off since beta but the only class ive stuck with is engineer.

    I currently play a build akin to Teldo from Team Paradigm.

    Ive always played bunkers in tpvp and have naturally evolved and progressed to my current build through preferred style of play.

    I use Pistol/Shield as it is simply too good not to use it.

    Healing Turret.
    Bomb Kit
    Flamethrower Kit
    Rocket Boots / Elixir R

    30/10/0/20/10

    I use in pvp rabid amulet and shaman jewel. nightmares runes and Doom sigil /w +10%burn on OH.

    in wvw roaming(my only "pve") i use full rabid with nightmare runes. givers weapons(doom/5%crit) and rabid jewellery with crest of the rabid in each slot.

    Food used is Rare Veggie Pizza / Koi Cakes and a crystal.

    The build operates through condition damage and a large amount of control, it is important to note that i use the flamethrower purely for utility and the bomb kit and its conditions are my main go-to damage kit.

    in my spvp build i have 50% burn duration and a good number of ways to apply it: Rocketboot toolkit, FT toolkit, Fire Bomb, Napalm, Incendiary Adept Trait.
    in pve/wvw all conditions have +100% duration.

    The idea is using the large amount of knockbacks and blinds to negate the effectiveness of the enemies quite quickly while stacking pressure high. it works fantastically as a far point reacher and is truely one of the most effective roamers to play in wvw with large escapability and movement.

    This build offers:

    Permanent burn
    Permanent vigor
    Permanent swiftness
    3 knockbacks (short cd)
    Pulsing blind field & GCD-Free Aoe Blind & Bouncing short cd Blind.
    2 Sources of Confusion
    Continuous Bleeds.
    High armour
    High mobility
    Condition Removal
    Great sustain through Backpack regen, turret comboing and stealth.

    I hope you like it, I have found it to be the most rewarding experience on my engineer for pretty much everything.

    oh, with no trait reset, and one simple change, you swap bombkit radius trait for grenadier and you have the games most effective aoe condition applier too.

    Happy engineering all.

    http://gw2skills.net/editor/?fcAQJAq...9BFRrWIgFrBA-e
    Last edited by Vaught; 2013-07-28 at 06:22 PM.

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