Something I just noticed that I'm not too sure about... Entrapment is an automatic passive for Survival. Aren't there times when this could actually be a bad thing? I want to say there is, but I can't think of an example offhand...
Something I just noticed that I'm not too sure about... Entrapment is an automatic passive for Survival. Aren't there times when this could actually be a bad thing? I want to say there is, but I can't think of an example offhand...
I don't know squat about PvP and I won't pretend I do, but couldn't it be an unwanted root there sometimes ? Mostly thinking about the DR timers and especially snake trap proccing entrapment just as much as frost trap does.
Direct damage is damage is you take directly from the boss/mob, most damage you will take in a raid will not be direct damage, and Spirit Bond will be better unless there is a certian fight where you are taking tons of direct damage. Direct damage and damage are completely different things
I know that's the common understanding. But if you had read the thread, or at least some recent posts, you would have read that someone pointed out the paladin talent http://www.wowhead.com/spell=31829 "Blessed Life" says "You have a 100% chance to gain a charge of Holy Power whenever you take direct damage. "
Direct damage. Yet still. It can proc from AoE. Depends on the spell, but it does. So, to conclude: We don't know yet how Iron Hawk will perform. Just trust a fellow forum-goer from time to time.
I reckon its a modified version of the mages fire orb with things changed such as target required=yes, projectile speed +x%, AoE range=3-5 yards
For glaive toss theyd have to have an extra piece of code for it to return and (hopefully) make it a non targeted ability (place target reticle on ground).
(and yes I know im way oversimplifying how coding works computer guys, dont get your knickers in a knot over it).
---------- Post added 2012-02-21 at 11:08 AM ----------
Simple fix rather than making it a choosable talent would be to add a minor glyph that turns off entrapment I guess?
Last edited by DarkPhoenix; 2012-02-21 at 12:20 AM.
As many have said, the 'direct' part isn't exactly as clear as it could be.
Let's take yor'sahj as an example. The green ooze's aoe is sort of targeted, it hits X amount of people every time. If you're close to someone who gets hit you get splashed. Now unless I'm wrong, the first one would count as "direct" damage whereas the second one would not. Morchok's black blood -aoe would not count as direct damage, it is not a targeted ability. Hagara's lightning phase and the linking damage on the other hand most likely would be direct damage.
This is how I've at least understood it, and assuming I'm correct, I'd pick iron hawk any day over spirit bond in their current forms if I had no idea of the specific mechanics of a boss.
Blood Beasts on Saurfang for example. Not sure about those slimes on Omnotron defense. If rooted, did they explode the nearest person that was in their melee range?
---------- Post added 2012-02-21 at 11:32 AM ----------
Youll have Binding Shot for PvP
---------- Post added 2012-02-21 at 11:56 AM ----------
Iron Hawk vs. Spirit Bonds.
Take Morchok as an example. Direct Damage is Crystal explosion, indirect is Stomp.
Using Spirit Bond with 170K health you would heal 10.5K in 15 seconds between each Stomp.
Using Iron Hawk you would reduce 15% from roughly 64K damage (heroic), which is 9.5K damage.
That is roughly the same but take into account that you might be using Fox aspect when near crystal which is lowering effectiveness of Iron Hawk
Take Yorsahj:
Iron Hawk would help you on red, black and green. Indirectly on purple
Spirit Bond would help on purple.
Iron Hawk is a winner
Take Ultraxion:
There is no direct damage so Ironhawk is useless
Spirit Bond is a clear winner here
What is the point of my post? Well, only to show that there is not a clear winner for PvE in this tier and there are more factors than just 2%HP each 5 seconds vs 15% damage reduction...
What would be nice was a glyph that reduces deterrence CD by 50s/60s, leaves the -30% dmg but removes the invincible component - so you can attack while using your CD like the other classes.
there's no way levels 30, 45, and 60 will stay as it is now
except for iron hawk, they're all boring talents we have now
wtb new cool stuff
I'm assuming "Direct Damage" is everything except DoTs.
Is it just me?
Most of the talents don't look particularly interesting to me, except the final tier. AWESOMENESS ALL ROUND!
I was under the impression direct damage means anything cast or targeted directly at you, i.e.DoTs, spells, and melee attacks.
is it only me or does binding shot looks very strong for PVE if the dmg increase works on bosses it's a free 15% DPS increase.