So since Blizz has said that they again want to focus more on bring the player not the class, they are reducing the number of buffs and debuffs in game. Since these buffs and debuffs seem to be fairly set in place, I'll be compiling a list of all the buffs, debuffs, and abilities/CD's that a lot of classes share (dispel, interrupt, etc.) This is not meant to criticize anything Blizz is doing right now, but is meant to simply give a comprehensive list of the new buffs and such, that we will be seeing in MoP. Any additions that I might have missed are greatly appreciated, and I will be adding them to the OP.
Disclaimer: This is a work in progress, and as MoP is not even in Beta yet, all of these abilities may be subject to change and may not be in the talent calculator correctly
Buffs
- Increases Strength and Agility by 631; Death Knights (Horn of Winter)
- Increases Strength, Agility, Stamina, and Intellect by 5%; Druids (Mark of the Wild), Paladins (Blessing of Kings)
- Increases Spell Haste by 5%; Balance Druids (Moonkin Aura), Shadow Priests (Shadowform)
- Increases Ranged and Melee Attack Speed by 10%; Rogues (Swiftblade's Cunning), Survival Hunters (Hunting Party)
- Increases Critical Strike Chance by 5%; Feral Druids, Guardian Druids (Leader of the Pack)
- Increases Mastery by 5 (not % but actual 5 mastery points); Paladins (Blessing of Might), Shamans (Grace of Air)
- Increases Spell Power by 10%; Shamans (Burning Wrath), Mages (Arcane Brilliance), Warlocks (Dark Intent)
- Increases Melee and Ranged Attack Power by 10%; Marksman Hunters (Trueshot Aura), Warriors (Battleshout)
- Increases Stamina Points; Warlocks (Imp: Blood Pact), Warriors (Commanding Shout), Priests (PW: Fortitude)
- Bloodlust/Heroism; Mages, BM Hunters, Shamans
- Removed all resistance buffs
- Removed single target Warlock DI
- Removed Paladin Auras
- Removed Shaman Buff Totems, replaced with passive benefits that work like Moonkin Aura
- Reverted the 20% buff to AP for melee, now back to 10% for both Ranged and Melee
It seems like Horn of Winter will most likely be changed to fall in line with Leader of the Pack from ferals, as having a single class provide such a buff won't happen. Also, we do not know where hunter pets will fall with this.
Debuffs
- Reducing Physical Damage dealt by 10%; Blood Death Knights (Scarlet Fever), Feral Druids (Thrash)
- Increasing Physical Damage taken by 4%; Frost Death Knights (Brittle Bones), Unholy Death Knights (Ebon Plaguebringer), Fury & Arms Warriors (Colossus Smash), Ret Paladins (Judgements of the Bold)
- Reducing Movement Speed by 60%; Death Knights (Chains of Ice)
- Reducing Movement Speed by 50%; Feral Druids (Infected Wounds), Hunters (Concussive Shot)
- Reducing Casting Speed by 30%; Death Knights (Necrotic Strike)
- Reduces Armor by 4%, stacks up to 3 times; Druids (Faerie Fire), Warriors (Devastate/Sunder), Rogues (Expose Armor)
- Removed 5% Crit Debuff; Fire Mages and Warlocks
- Removed 3% Damage Increase; Ret Paladins, Arcane Mages and BM Hunters
Interrupts
- 5 Second Interrupt, 15 Second Cooldown; Rogues (Kick)
- 4 Second Interrupt, 15 Second Cooldown; Death Knights (Mind Freeze)
- 4 Second Interrupt, 10 Second Cooldown, 13 Yard Range; Feral Druids, Guardian Druids (Skull Bash)
Dispels
- Dispel all Enrage Effects; Druid
- Dispel one Enrage Effect, 10 Second CD; Rogue (Shiv)
- Remove all Curse and Poison Effects, 8 Sec CD; Balance Druids
- Remove all Magic, Curse, and Poison Effects, 8 Sec CD; Restoration Druids
- Remove one Magic Effect, 6 Sec CD; Warlocks (Imp: Singe Magic)
- Purge 1 Beneficial Magic Effect, 12 Sec CD on live; Warlocks (Felhunter: Devour Magic)
Crowd Control
Death Knights
Strangulate: 5 Sec Silence, 30 yard range, 2 Min CD
Death Grip: 30 Yard Range, 35 Sec CD
Druids
Bear Hug: 3 Sec Stun, Deals 10% of Druids health every sec, Immobilizes Druid, Melee Range, 1 Min CD
Hibernate: Hibernates Beast and Dragonkin for 40 Sec, Breaks on damage, 1.5 Sec Cast, 30 Yard Range
Cyclone: Prevents all action for 6 Sec, 1.7 Sec Cast, 20 Yard Range
Pounce: Stuns the target for 4 Sec, Must be Prowling, Melee Range, 50 Energy
Maim: 1 Sec Stun per Combo Point, Melee Range, 35 Energy, 10 Sec CD
Solar Beam: Silences in area, 10 Sec Duration, 40 Yard Range, 1 Min CD, Balance Druids only
Hunters
Scatter Shot: 4 Sec Disorient, 20 Yard Range, 30 Sec CD