So How Do you anticipate using your guardian?
Whether your a Paladin at heart (me) or just adept to being all tanky ( in whatever your digital vice) the guardian looks to deliver. Im really excited at the multiple roles the Guardian looks to possess through its weapon skill set.
I for one see myself maining as a Sylvari ( for the racial protection utility ) with a mace and shield and while off equipping the mace and torch. My take on this duo; is not only can I mitigate damage and deal it; I can also provide heals to my allies- a win win in any pvp/pve scenario. I'm curious as to what role/ playstyle other guards will aim for; how and why.
Haven't given the profession a look yet?, check out this tool:
http://gw2.luna-atra.fr/skills_tool/?lang=en
And share your take on the Guard.
Update [ 02/21]: Guildwars2guru has put up some videos of guardian gameplay revealing some changes an additions to Guardian gameplay
Guardian Changes:
List accredited to Alaroxr
Health Pool:
Previously the Guardian was of the lower health bracket of the professions but now it looks to be in the medium range of health pool.
Before: ~16k
Now: ~20k
Spirit Weapons:
Hammer of Wisdom- Summon an arcane hammer to defend you. 45 second CD
Sword of Justice- Summon an arcane sword to defend you. 30 second CD
Bow of Truth- Summon an arcane bow to remove conditions from you and your allies. 60 second CD
Shield of The Avenger- Summon an arcane shield to defend you. 60 second CD
Weapons Skill Changes:
Greatsword no longer has Symbol of Swiftness and now has
Symbol of Wrath- Pierce the ground with a mystic symbol that damages and burns foes while granting Retaliation to allies. 15 second CD
Staff no longer has Symbol of Protection and now has
Symbol of Swiftness- Sear a mystic symbol into target area, damaging foes and granting swiftness to allies. 15 second CD
Greatsword's Binding Blade has been changed to
Binding Blade- Throw blades at your foes causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range. Chain skill. 30 second CD
Changed/New Utilities:
Signet of Judgement
Passive- Reduces incoming damage
Active- Grants retaliation to nearby allies
30 second CD
Signet of Wrath
Passive- Grants you increased condition damage
Active- Immobilizes your target
30 second CD
Signet of Mercy
Passive- Improves healing
Active- Revive a nearby ally
90 second CD
"Retreat"- Grant Aegis and Protection to up to five nearby allies. 60 second CD
"Stand Your Ground"- Grant Stability to yourself and allies. 60 second CD
Hallowed Ground- Consecrate target area, granting Stability to allies inside. 80 second CD
Retribution- Grant yourself Retaliation. 15 second CD
Judge's Intervention- Teleport to your target and burn nearby foes. 45 second CD
Merciful Intervention- Teleport to the nearby ally with the lowest health and create a healing area around them. 45 second CD
Renewed Focus- Recharge all Virtues instantly (Replaces Meditation?) 90 second CD
New Elite:
Tome of Courage- Locks you in place, but grants you powerful support spells. 180 second CD
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Note: There may be some cooldown time changes for other skills that I did not mention above.
If you notice any other changes or want to comment on the above changes, please do so.
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Edit:
Wall of Deflection is now renamed to Wall of Reflection.