Every time I see the talent calculator information it feels more and more like they are going to write a bunch of bad ideas on a dartboard and throw a few darts to decide what (if any) big new things to give to shamans.
Every time I see the talent calculator information it feels more and more like they are going to write a bunch of bad ideas on a dartboard and throw a few darts to decide what (if any) big new things to give to shamans.
I'm afraid those statements are contradictory. Pretty sure a wise man once said "Learn from your elders", if you see someone do something spectacular, never be afraid to ask them.
Also, any guild member(s) that i imagine someone would ask will go straight to EJ and give you the results. You spend most of your adult life, being taught by a person who teaches you thinks that they learned out of books. These books, are books that are generated after months if not years of research conducted by individuals who excel in these fields. Ultimately, the source of knowledge comes from the place where the most research, testing, and conclusion is done.
There is nothing wrong with consulting the experts immediately and then following their paths, unless you are -curious- about what would happen if you didn't. There is nothing wrong with that either.
If we didn't follow those guidelines, every time you purchase a car that claims to be the "safest car" it should be driven off cliffs and deliberately smashed to to see how safe it really is. Then you can purchase another car that you have personally tested.
You can probably forget MoP being released any sooner then Q4 aka November/December to make sure they get their "bang for their buck" on the (Annual Pass). Much like D3 they haven't really released anything viable or confirmed talent/dungeon wise or Monk updates. (coming soon) means **7-10** months for this i'm guessing, if not longer.
I'm actually really shocked that most of the questions for ask the devs were 'nasty'. Seems that people are fed up. I also still feel that those devs responding over the last year or so, take thing way too personally, and end up sounding like asshats.
I'm disappointed that there was no clarification for Hunters and Shaman classes on the changes in the talent calculator.
Hate to say it again, but I think MoP is going to be disappointing for many people, and by many people I mean long time players who are simply going to say screw it when the game becomes even more homogenized. From what I see right now, your opportunity to differentiate yourself is going to strictly come down to knowing the best possible glyphs and pick 6 correct talents and off you go. It will then come down to who has the best latency and can throw up the best possible DPS/HPS/TPS. How is this different from now? Well previously it was possible to discover tweaks and seeing what works. Your opportunity to do that has been nerfed immensely.
ujelly, non-dks? Only thing we've wanted to know was why Corpse Explosion was taken out and Blizzard wants to glyph it :3
I wish I was still able to access WoW forums so I could ask him, "What about the lack of PvE content in the current expansion?" Oh, it's so sad. Who knows, maybe they'll bring back AQ20 and AQ40, Naxx style, and call it "new content."I'm not sure I understand how the solution to the fabricated problem of a lack of PvE content -- in an expansion you haven't played yet -- is to make a completely new game.
I don't mind making abilities more simple, as long as the game becomes an actual challenge again.Cata was easymode, and the games seems to just be getting easier in general, there is hardly anything to strive for. This would kill warcraft because no matter how many people whine, without interesting and difficult challenges (solo and raid) the game will become meta.
Did warriors intimidating shout got removed? i cant see it on the list of class abilities at the talent calculator. Also noticed that paladins "turn undead" is not on the list of spells. It wasnt much of an OP skill or so, but had its uses, specially against those retarded DKs.
It's likely mounts and stuff will be rewarded for metas and whatnot, or for leaders in challenge modes. And remember, challenge modes equalize all your stats... so rewarding "better" gear would be pointless as it would just be downgrading it to whatever margin blizzard allows in challenge modes. As I understand it, Challenge modes will remain "contemporary" throughout all of MoP, as you can't potentially outgear any of them.
Does this news post have to include Zarhym's pointless soap-box smug forum exclamations about how great the direction of the game is going? I thought he was largely discredited after supporting that facebook forum integration nonsense. Or was that the other one?
First i say that you were right. I was contradicting myself a little. Realized after reading your post. And i think you make a valid point. It's ok sometimes to rely on data that is being provided by other players. BUT in my opinion game should be more than that.
Let's say some young new player makes an account and find him/her-self a nice guild. When asking for help he/she gets directed to website with all possible info like gear, skills and talents and gets frightened by all that difficult jargon and ends up quitting after 2 weeks. ( this may be cause of low number of good tanks)
This is what i mean by not knowing the meaning of right answer. You can't learn karate by reading a book either. It's only there as reference when you have basics in your head. Same with WoW. Deciding talent choices that are made by others won't deepen understanding of your own class. After doing so you must keep relying on those web pages 'cause you can't play by yourself.
Well, I know this is just an extreme case and most of the player base already know what's best for them. But as veterans we should cultivate those young sprouts and make sure they dont grow wrong way or die out.
Major bummer about Blizzard still choosing to stick with their idea of decoupling mana from Intellect. What's an RPG anyway if you can't increase your mana points?
Maybe just the elemental shaman. It sounds promising for enhance, but it won't mean much if Lightning Bolt still hits like a pillow. Although... I wonder how much more Lava Lash will hit for if it isn't already effected by 2x.
From the perspective of having played the Pen&Paper Earthdawn, I don't see it as that weird. And from the perspective of computer RPGs, it seems that we're getting past the old EQ-based design. Static mana pools make it easy to use differently-themed mana regen mechanics and still have them balance out.
SQUEAK.
--(The Death of Rats, Terry Pratchett, Soul Music)