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  1. #881
    Deleted
    Quote Originally Posted by Durzlla View Post
    I've done the actual field testing (IE golems), the other guy did the math stuff, and doing anything on shortbow other than auto attack lowers dps.
    Ok but you still mean just the physical part right? taking any conditions into account surely changes this, how did you test it more precicely?

    One thing about the shortbow I would like to comment on, using the poison volley can not lower dps it's simply not possible as hitting with all 5 arrows is atleast potentially (and often is depending on crit non crit on the individual arrows) more physical damage than the autoattack alone and poison does roughly twice the damage of 1bleed per second it just can't be a dps loss to gain an extra permanent condition at the expense of a single bleed.

    ---------- Post added 2013-04-16 at 09:45 PM ----------

    Quote Originally Posted by Meledelion View Post
    If you get all 5arrows to hit on one target from poison thingy, that's actually a dps increase, but yea when do you do that in a real situation...
    I do it all the time, or rather I try to make sure I use it when I know all 5 arrows will hit otherwise only if I know a heal is coming that I can't interupt.
    Last edited by mmoc7104c19b7e; 2013-04-16 at 07:39 PM.

  2. #882
    I think I may have finally gotten bored of traps. Plus, I don't really event farm with my ranger anymore. So, I'm looking for a new build. Is there a suggested dps spec?

  3. #883
    Sadly the only "true" dps build is this one http://www.guildwars2guru.com/topic/...-ranger-build/ (or something similar anyway) where you focus heavily on auto-attacks.

    There's a couple of BM builds out there that work though but I personally don't like the playstyle, here's an example http://gw2skills.net/editor/?fMAQNBh...mqkIq2bQEVDA-e (only check traits, I didn't fix the rest).

    For actually using ranged weapons there's the clasic 30/30/x/0/x build put the last points on your prefered x, but I again don't like this. If you go with 30in marks you basically take the "signet of the beastmaster" trait which sucks imo since you don't want to activate most signets anyway. I personally prefer 25/30/0/0/15.
    All these builds are designed around the SB though since LB dmg is laughable.

  4. #884
    I found a really fun build, it might have already been posted, but anyways here it is.

    And tactics/gameplay.

    It's a greatsword, sword/dagger build. Very tanky and great mobility.

  5. #885
    Saw a really nice Ranger build that uses sword/warhorn as the main weapon set. Think I'll dust off my Ranger to try it. Uses all Berserker gear so I'll have to spend a little money to get it up to speed but shouldn't be that expensive. Some videos of it from Guru, here is one taking down a Veteran Giant in a few seconds.

    https://www.youtube.com/watch?v=qLJg3VarKm4

    and here is the thread at guru talking about it

    http://www.guildwars2guru.com/topic/...uide-for-real/

    I'll probably use the longbow as my secondary as opposed to the short bow that they author was using.

  6. #886
    Oh look the people from DNT are discovering what I and others have been saying for ages, sword damage has great potential but the problem still lies with the clunkiness of dodging when using a sword.

    I never got why people rever DNT when most of their builds are far from optimal...

  7. #887
    Well I haven't played my Rangers in ages, Mel but I just thought that build looked interesting. Maybe it's not new but anyway.

    And yeah I agree with you about the clunkiness of the 1 skill on sword. It might be something that I can't get over when I try it.

  8. #888
    I don't care if it's not new, what I care about is that people who deserve the credit don't get it. I don't recall who the person was that posted the first sw/w build on the official forums but now everyone will contribute it to DNT.

  9. #889
    The Lightbringer Durzlla's Avatar
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    I'm just gonna throw my celestial build in this thread without any explanation on how it works because i was owning with it a few days ago and thought you guys may want to glance at it for inspiriation on how to do celestial builds.

    http://gw2skills.net/editor/?fMAQRAs...yksJNWYtwOgpAA
    Quote Originally Posted by draykorinee View Post
    Youre in the mmo forums and you find mmos boring, Im heading on over to the twilight forums to add my unecessary and shallow 2 cents.

  10. #890
    Since my play style was gutted last patch i think i will jump on this band wagon...

    https://forum-en.guildwars2.com/foru...-Build-WvW-fun

    Looks like fun.

  11. #891
    Quote Originally Posted by Meledelion View Post
    Sadly the only "true" dps build is this one http://www.guildwars2guru.com/topic/...-ranger-build/ (or something similar anyway) where you focus heavily on auto-attacks.

    There's a couple of BM builds out there that work though but I personally don't like the playstyle, here's an example http://gw2skills.net/editor/?fMAQNBh...mqkIq2bQEVDA-e (only check traits, I didn't fix the rest).

    For actually using ranged weapons there's the clasic 30/30/x/0/x build put the last points on your prefered x, but I again don't like this. If you go with 30in marks you basically take the "signet of the beastmaster" trait which sucks imo since you don't want to activate most signets anyway. I personally prefer 25/30/0/0/15.
    All these builds are designed around the SB though since LB dmg is laughable.
    Is this still the 'thing to do' for rangers after the trait review?

  12. #892
    Deleted
    The first line in the first link is:

    ATTENTION: THIS IS AN OUTDATED VERSION OF THE GUIDE. THERE IS AN UPDATED VERSION OF THE GUIDE HERE:
    http://www.guildwars2guru.com/topic/...th-everything/



    I usually dont go by theese guides anyways, I like to swap my weapons too much
    Last edited by mmoc1319205971; 2013-08-28 at 01:25 PM.

  13. #893
    http://gw2skills.net/editor/?fMAQRBM...MVJRUt3gIqGA-e

    Is close to what I use on my ranger in general. The one he links as "the new blablabla" is pretty suboptimal since you're forced to use a longbow for it which is a massive DPS loss.

  14. #894
    No GS? I thought it was supposed to be good? O_o

  15. #895
    GS is OK. It has very high burst damage thanks to Maul but the rest of the dps is pretty lackluster if you do a simple dmg*weapondmg calculation you get 493395 for sword vs 503847.5 for GS autoattacks. The difference is that sword (1.8s/rotation) attacks a lot faster than gs (2.5s/rotation) making sword(auto) do roughly 36%more dps.

    You can make that gap smaller by taking Two Handed Training (and by using maul ofc) but they are countered/outclassed by the second sigil.

    GS is good because it's a defensive weapon and isn't as annoying to work with as the sword. Evade into the auto-attack + counterattack + a very strong burst skill to sort of make-up the time you spent blocking. The problem is that you don't really need that defense.

    The longbow works in a very similar way. It has good burst (barrage+rapid fire combo) but it's normal attacks are kinda meh. If you know this and see those WvW clips of people advocating how zomg awesome gs/lb are because you can do 16k dmg in one attack you know that their build actually sucks...

  16. #896
    I use Longbow just for the aesthetics really.

    I cannot stand 1h sword. I want to like it but I hate the 1 skill.

  17. #897
    Quote Originally Posted by Doozerjun View Post
    I use Longbow just for the aesthetics really.
    I cannot stand 1h sword. I want to like it but I hate the 1 skill.
    Yeah, it's just a rather large frustration by now that people like to throw out LB builds (which would be better with SB) and say ZOMG LOOK AT THE DMG SO GOOD! while it is burst.
    It was sort of a digg at nobody in particular about how good the weapon is

    I agree that the SW is the most bothersome weapon out there and that a-net should fix it but I manage.

  18. #898
    What's wrong with sword #1? I don't think I've used sword at all beyond unlocking the skills.

  19. #899
    it locks you into the animations. So if you try to dodge, it won't do that.

  20. #900
    Sooo, the new heal skill Water Spirit. I tried it the other day and I don't know if maybe I am missing something but it feels subpar when compared to Healing Spring. It seems super straight forward, you spawn the Spirit and tell it to heal when needed. It can take damage and die like the others. Is there a "best use" for this or just something not worth bothering with?

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