I say Anet should add mounts just to please the populace and to turn a profit. Disable them completely in all PvP though.
I personally do not want mounts. It annoys me to see so many odd creatures crowded in cities. I don't like mounts being stored in bags. I definitely would not want them in WvW. Some say to make the mount provide an insignificant speed boost, which is simply idiotic in my opinion. Seeing a horse, or tiger, run at the same speed as a human is just silly.
I do have faith though, that if Anet adds mounts, they'll do it in a unique and interesting way. I've yet to see them half-ass anything.
Its especialy strange that there are animals in game used to transport items (MikeB showed in WvWvW footage escorting one of them as event) so why is every1 runnign on their feets? Even waypoints not explain this as they arnt in every place in world, and person still might want move in area between waypoints. Thats just from RP pov a bit.
Anyway its strange a bit how ppl seems to blaming "skiping content" on mounts.
If content is actualy interesting (Dynamic Event you dont want skip, or one actualy you might help with for gold and karma), you dont want to skip it.
If you just want to get from point A to B and dont care about content in between, then you will try skip all mobs on your way anyway. From footage from beta, its actualy not look that hard. So mounts would cause major skiping of content rather, especialy that oposite to WoW for example, even if you complete zone one time, Dynamic Event stay there and you can complete them (or differnt if they change) again. In WoW after you complete quests then only mobs stay in zone and nothing more to do.
I rly except ppl to care more about content in GW2 because there is always something happening.
Major issue with mounts I see rather in WvWvW. Maps there might not be designed with mounts in mind and would need change/adjust if mount provide faster speed. But then Anet could disable mounts there.
A few things are certain;
- There won't ever be any flying mounts. Anet learned from Blizzard's mistakes. Flying mounts trivialize all content and world interaction. Both communicative as PvP. They don't want to create zones for players to pass through once and never see again. They want a certain amount of travel time, without it being tedious.
- Ground mounts won't be in-game at launch. Since Anet specified the latter, we can safely assume they're still considering the advantages and drawbacks of ground mounts. Once they've deviced a method that sustains their vision, they might add them.
My personal views on mounts are pretty straight forward: In wow, flying mounts ruined immersion. I used to walk around in ashenvale with friends, with the constant fear of being attacked or ganked. I loved traveling from one place to another even if it meant I wouldn't be able to see a main city for a week. When I was leveling in stranglethorn vale for example, I had to find a safe spot in the woods when I needed to log out. Only after having completed sufficient quests, I would start traveling to another location. For me, that was the essence of adventure. Exploration and the element of surprise. Flying mounts completely removed these elements for me. Traveling wasn't an adventure anymore, but a tedious routine.
Leveling up has been trivialized to the point that it hardly feels like a game anymore. It feels more like a chore, or punishment you need to get through in order to be able to play the actual game. The way Blizzard continuously tries to speed up this process sustains my opinion.
I get that developers try to remove tedious actions from their games. But they seem to miss that as long as the action is enjoyable, it won't be considered tedious. Running to a location and having lots of stuff happening to me feels like an adventure. Auto-flying to a location feels like a tedious routine action, even if it takes less time.
Can we have ponys ?
They cant outrun a person or catch him (WvWvW)
They are fully customized , like putting some ribbons on their heads
Or customize them for DEs with battle gears ?
Well for me I don't care about aesthetics that much, I like things that work well and for their purpose if it happens to look good too? all the better.
The way points is not a bad example, it does its intended role in that it allows players to jump to specific points cutting out travel time if you want to see stuff from point A to B you run it and I never said it did or didn't break immersion. The main reasoning behind mounts is for exploration being faster? your not meant to just run endlessly from point A to B, you're meant to come across cool stuff and check it out thus breaking up the monotony of travel. You already have out of combat increased travel speed along with what i assume are available sprints and possibly other movement increases/"blinks"
In my opinion you don't need a mount, one of the most epic moments I've had was when i got GW1 6 years ago and fighting from Yaks bend all the way to Droknar's forge while chest hunting with friends, a mount would have ruined that experience for me. Mounts are nothing more than a visual representation of a flat statistical speed boost in my eyes with almost no draw back for using them. Exploration is about finding cool stuff not how fast you can find said cool stuff =]
I understand your view, in that it looks cool and adds immersion for you and others, but I don't see the point when there is already a speed increase and with the points mentioned above kills immersion for me and others.
but agree to disagree and all that jazz =]
Ok lets try this
If u really want a mount u can play other games . The company might be true , that wanted to bring mounts on GW1 expansions .
But guess what ? They wasted 4 -5 years , creating this game , and they simply couldnt create a simply horse or mount ?
Maybe they saw this flaw in WvWvW , where a person could outrun or catch again an enemy , with his horse .
While it would be unfair and could cause major riot , if they cater for PvE ppl , without the ability the horse to be used in PvP ?
Edit: Or this person could outrun simply masses of mobs in PvE
Edit2: Sory for hurting ur eyes , but its better writing a very short TLD(or whatever is called) version , instead of forcing the person to read all these mublling
Edit 3 : Sorry Allanon for using the <<If u really want a mount u can play other games>> phrase
Last edited by mmocd9c65c8d53; 2012-04-07 at 10:05 PM.
That is why I suggested making only mounts have a very small speed boost of about 10-20% then a 20-30% boost for galloping that would take endurance and if you over used it your horse would go to a /walk speed which would be slower then your normal run, so that it's not just RUNTROUGHEVERYTHING. Things would catch up to you or hurt you, which was where my next suggestion came in with a crippling effect if an enemy hit you which would slow you down or your horse might kick you off and jog to a safe distance.
But yes, agree to disagree, I just wanted another word in~
I assume we are talking to each other so:
Your not reading any of my posts or misunderstanding them it seems. I did not say I need a mount, but that I would like one for Roleplaying and immersion purposes, not to collect and and speed through everything.
I already said about limiting the speed to make it barely even faster then you are and add a crippling effect like said in the above quote. Yes in WvW there would be huge problems, which other people said not to bring them into WvW, but then you have the problem of 'Why not?', for immersion purposes you'd have it because horses have always been in wars and combat but in game terms it's gamebreaking (siege tanks in WoW for etc).
I understand all this.
Also, saying 'If you want a mount, go play another game' is a shallow response and wish people would stop using it
(Though i am not saying you are shallow in the slightest.)
Thank you for trying to make me understand your point!
Are you moronic? I never said we need to add mounts in game, I am posting my opinion and discussing mounts in a FORUM THREAD about MOUNTS. Don't read the thread or my posts if you don't want.
If you read ANY OF MY POSTS, you'd see I CLEARLY said this.
Combat mounts for some dungeon or rare large DE that where only there for a certain event and then become unusable once event is over could be interesting, but as far as mounts for travel I see no need. Between way points not being far apart, being able to waypoint from anywhere, and what looks like much less dead space between "quests" of nothingness, there is no need for mounts, its not like say the old version of STV where you do a quest, have to run 1/2 way cross the map to reach a FP to then fly across the entire map to turn in a quest to then have to fly back and then run 1/2 way cross the map again, and since you can repeat events you already did it is not like you get larger and large space between where you can quest since you can do whatever you run across.
All in all point is with the not having to get to a travel point to travel and with traditional questing changed there is no real point to having mounts since you never find yourself in a place where you have no quests to do so there is no real need for mounts. And to top it off flying mounts should never be put in the game since that would "break" so many of the jumping puzzle hidden stuff, wither it skill point or triggered event, etc. So if they add any mounts in the game I hope they keep them to very specific mount combat events or boss mechanics of some dungeon.
Sorry again Allanon
Like WoW + Diablo 3 who had already plans , of introducing battlegrounds , after a while , same might happen with GW2 and introduce mounts later on .
Its on the producers desicion ( thanks god , they dont listen us the whinners or they game would fail ) .
Sorry for the phrase
mounts RUIN world pvp, i hope to god this games does not implement mounts. OR at the very least not flying mounts. bc was the end of world pvp for wow.
There is the difference between whiners and proper discussion is that whiners would be along the lines of 'OMFG Add this right now cause I SAY SO'.
There have been plenty of ideas implemented into games that come from the public, an example being the walking animation. Granted there are some ideas out there that were implemented in games that should never have been put in though.
Well, think of how mounts normally work in games, you 'summon' the mount out of your pocket after a second or two of taking it out of your bag. At least if we had mounts being 'whistled' in then you'd hear/see the whistling animation then see the mount running over the hill or out of the tall grass or forest. You'd have plenty of time to stop the person from mounting and the mount would stop and jog to a safe distance and not come close during combat.
This would be similar to how Ranger pets are 'summoned'.
There are plenty of ways of adding mounts into the game without it being game breaking.
But overall, there is the problem of WvW and PvE, if they add mounts to PvE for immersion, then many people are going to want mounts in WvW then mounted combat. Sadly, it's a circle that we might never escape when discussing this.
inb4 someone posts about me whining, there is nothing wrong about trying to change someones though on a subject by giving examples of how to fix it.
I don’t want mount. And especially not flying mounts.
I think ground mounts would be cool to have but not 100% necessary.
Also what would the Charr mount? Just a though :P
How speed boost-run in GW1 worked ?
Was it , a potion ? Or passive-out of combat mechanic ?
Can it work , like a pseudo-boost for mounts ?
Either use the speed boost mounted or not , for the same speed ?
Edit: While in combat , the benefits are removed ?
Last edited by mmocd9c65c8d53; 2012-04-08 at 11:48 AM.