My build: http://gw2.luna-atra.fr/skills_tool/...5h5i5j5r5u5v6b
Mainly PvP Thinking about dropping 15% less CD on daggers for having Death Shroud a longer time, but donno..
I don't know how strong Deathshroud is so I don't want to say this really but I think you've based your spec way to much on deathshroud. Personally I'm just taking a little into deathshroud (saying once again, I don't know how strong and often you'll have it) and then more into Life Stealing / Conditions also I'm using minions as utility mainly so I can abuse the lifestealing via minions (trait) and have them looking my target / make me teleport (worms). But that's me personally.
If Deathshroud is up much/strong it'll be very good to use,
From what I hear the Deathshroud cooldown reduction trait is amazing due to the fact that Deathshroud breaks stuns. So even if the abilities are lame you can just pop in and out quickly for a very low cooldown stun breaker.
Edit: Oh and yeah, you retain your unspent lifeforce when you swap back from Deathshroud so once the cooldown is up you can use it again.
From the videos i've seen (mostly from a mesmers perspective sadly) when a necromancer goes into deathshroud shit starts to die lol. I was watching one where the necro got down to like 25% health without dealing like any damage, popped death shroud and killed the dude attacking him, so i highly doubt it's weak.
Have you guys ever given it a second of thought as to where the devs got the inspiration for Death Shroud from?
Be patient till 0:25 seconds, and then you'll see where Arenanet dug it up from
I always wanted to be a phantom shooting energy around, Guild Wars II, bless you <3
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Deathshroud, from what I've seen is an awesome tool and should not be ignore.
It's a second life bar, with powerful abilties to boot and with the correct traits, you can gain stability, fury and area heal when your life force is depleted. I'm sure you can get even more buffs from it, but I haven't checked it out that much.
It has a powerful nuke that can hit rather hard, a teleport, a fear and some sort of AoE drain ability. Not exactly sure why someone would call these abilities "lame"
FYI I never said it was lame nor that it was bad. I just said I had no clue about how good it was.
I see now that it's an awesome tool and should be very handy but I don't think A-net has balanced us around using it as a damage tool really, I think it's more situational and will be used a lot in PvP.
Another good build could be an easy Curses / Minion Master to be abusing LoS etc. Minions hitting the enemy while conditions are rolling, meanwhile you can use teleport, slow etc via explosions of your minions.
And even if you don't use trait into deathshroud it won't be bad, and even though you don't put traits into curses your conditions won't be bad. You'll just have to find what fits your gameplay I think
Wait, when did that change?
Dark Path Send out a claw. If this attack hits an enemy, you teleport to that foe and Chill nearby enemies.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Didn't notice that either. That was one of the more cool abilities in deathshroud.
Not exactly sure why you'd want to charge somebody in deathshroud, since the other 3 abilities are all ranged and being hit drains your life force, which means that Life Blast will hit for less.
Last edited by Bonkbonk100; 2012-03-05 at 02:55 PM.
This will be the first one I'm gonna try out. Max. minions with life steal and a little death shroud improvement. All together aiming at durability.
http://gw2.luna-atra.fr/skills_tool/...585f5h5j5r5u6b
Still couldn't figure out how to post that as a pic including the link.
Because it chills everyone nearby and chill is an evil condition that snares them by 66% and increases the time their spells are recharging by 66% so if a spell normally take 1 second to recharge it takes 1.66 seconds it'll kinda force em to only use 1 skill or put all their other skills on a pretty nasty CD