Page 47 of 62 FirstFirst ...
37
45
46
47
48
49
57
... LastLast
  1. #921
    The Insane DrakeWurrum's Avatar
    10+ Year Old Account
    Join Date
    Mar 2011
    Location
    Isle of Faces
    Posts
    15,064
    Quote Originally Posted by nighties View Post
    Spinal Shivers (Focus 5 ability) and Chillblains (Staff 3) applies -66% movement speed. Both of which are 1200 range (max without spec traiting into increased range).
    Spinal Shivers is single-target, and doesn't do self-swiftness (am I the only one who sees the advantage of BOTH snaring the enemy, AND increasing your own speed? They'd need BOTH condition and boon removal to even it back out). It has the advantage of range, certainly.

    The Staff has the advantage of both, but has the disadvantage of being a 2H weapon.

    TRADE OFFS ABOUND!
    Last edited by DrakeWurrum; 2012-09-07 at 10:47 PM.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  2. #922
    Deleted
    Quote Originally Posted by nighties View Post
    Spinal Shivers (Focus 5 ability) and Chillblains (Staff 3) applies -66% movement speed. Both of which are 1200 range (max without spec traiting into increased range).
    I know, but with the dagger/dagger x/warhorn we were discussing, you wouldn't have any of those

  3. #923
    Quote Originally Posted by Zombina View Post
    I know, but with the dagger/dagger x/warhorn we were discussing, you wouldn't have any of those
    Yep that's why you should always use staff. Hahaha..

    Quote Originally Posted by DrakeWurrum View Post
    The Staff has the advantage of both, but has the disadvantage of being a 2H weapon.

    TRADE OFFS ABOUND!
    I don't see the disadvantage you're referring to.. Clarify?

  4. #924
    Deleted
    On the subject actually, I feel necro needs a long range [1200] option other than the staff for single target with some straight up spell damage, or maybe buff the range on axe. But our current weapons are too suited into certain specs, so using a scepter outside of condition damage setups is pretty useless, having the staff as the only max range option is annoying, as the only 'general' damage weapon we have is axe which is on 600 range.

    Just for pvp this is a massive disadvantage, even the more melee orientated classes know to bring a max range weapon, so running around with 600 range attacks as your go-to for long range, it's not great. TLR give us spell swords

  5. #925
    The Insane DrakeWurrum's Avatar
    10+ Year Old Account
    Join Date
    Mar 2011
    Location
    Isle of Faces
    Posts
    15,064
    Quote Originally Posted by nighties View Post
    I don't see the disadvantage you're referring to.. Clarify?
    Simple. You get 5 skills set specifically to that weapon, always. a 1H + OH combo allows you to mix and match to your liking.

    Like the MH Dagger skills, but don't like the OH Dagger skills? Kay, go with Focus or Warhorn instead.

    When you take the Staff, you take every single skill on it, even if you might want to swap out two of them for something from the OH category.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  6. #926
    Deleted
    The ground target slow on staff will also probably miss if someone is running away from max distance, cast-target abilities wont

  7. #927
    Quote Originally Posted by DrakeWurrum View Post
    Simple. You get 5 skills set specifically to that weapon, always. a 1H + OH combo allows you to mix and match to your liking.

    Like the MH Dagger skills, but don't like the OH Dagger skills? Kay, go with Focus or Warhorn instead.

    When you take the Staff, you take every single skill on it, even if you might want to swap out two of them for something from the OH category.
    I see. But that doesn't take away from the many many many benefits Staff users have. There's nothing from 1-3 or 4-5 I would change from staff It's synergy!

    Quote Originally Posted by Zombina View Post
    The ground target slow on staff will also probably miss if someone is running away from max distance, cast-target abilities wont
    There's a great skill-curve certainly on where and when to place your marks. Just for a little added insurance though, traiting into Greater Marks (tier 1 Deathmagic) is an absolute godsend. Unblockable and your increase the radius to 1.5x(?) the size. I also have little to no trouble hunting people down with Staff / Dagger Focus. If the slows don't get you, Dark Path will ^_^
    Last edited by nighties; 2012-09-07 at 11:02 PM.

  8. #928
    Anyone use scepter? It feels weak to me for some reason.

  9. #929
    Deleted
    Quote Originally Posted by Alilei32 View Post
    Anyone use scepter? It feels weak to me for some reason.
    I use scepter/dagger and staff... It is quite reliant on a good mix of both power and condition damage tbh, but once I got decent numbers in both and started paying attention to how the skills syngergized... aka stacking debuffs and conditions, Im killing quicker than ever before, and an aoe snare on a 10 sec CD is far from bad ^^

    Try maxing out condition benefits and bleed benefits, worth noting is that I use ground targeted wells with suffering and the corruption one I think its called, I also use the ranged pet and the golem... Golem sometimes bugs out but its less than before, dunno if something was fixed but lately he is doing his job.

  10. #930
    Epic! Xothic's Avatar
    10+ Year Old Account
    Join Date
    Mar 2010
    Location
    QLD, Australia
    Posts
    1,589
    With scepter/dagger/fleshbeast, I never really find myself needing anything else in the way of CC/slows (outside of PvP, where a staff can be bloody useful.)

    On another note, is anyone having problems with flesh beast AI? None of the other not-elite minions have any problems with their AI, just the Flesh Beast. I dont mind the fact that he is constantly set to agressive, it can make journeys through the wilderness a bit more interesting, but I just wish he wouldnt stand there and watch when I aggro mobs like he has forgotten how to fight. It is pretty frustrating.
    Quote Originally Posted by Asphyxes View Post
    Taco dinner, movie at my mancave then I'll surprise her with a TCG tabard and tell her I love her.
    Quote Originally Posted by Lazuli View Post
    my gf left me, should i Just go gay?
    Xothic - Prot Paladin

  11. #931
    Quote Originally Posted by Alilei32 View Post
    Anyone use scepter? It feels weak to me for some reason.
    Yeah I use a build I found in this guide, http://www.teamparadigm.net/guides/N...ncer-PvP-Guide

    It's this build, http://www.gw2build.com/builds/simul....0.30.10.10.20

    It's really solid, I opt for blood is power over plague signet atm. and I watched him stream and he switches between the two depending on something, I'm not quite sure what.

    You just stack those bleeds up super fast and that's the goal essentially. It does crazy damage and chews through toughness based builds really fast.

  12. #932
    Quote Originally Posted by DrakeWurrum View Post
    I can't help but feel like that increased boon duration isn't particularly beneficial to the Death Magic trait line... primarily because it feels like it's primarily about minions.

    Am I alone in this?

    If Dark Armor was, say, "Gain X seconds of protection while channeling" that could cause that protection to linger past the channel, I could maybe understand. There's very little that Necros can do in regards to boon application in general...
    There are other traits such wells applying protection when cast, which is much like what you are expecting from dark armor. Otherwise, like Hjalmtyr said, there's the well that converts conditions.

    I think most toughness traits have this for other professions as well. The benefit comes into play more when you have reliable teammates which give a lot of boons, like guardians or mesmers etc.
    When trying to be self-sufficient, it's a little lackluster but the rest of the trait line compensates for it (since it gives so much protection).

  13. #933
    The Insane DrakeWurrum's Avatar
    10+ Year Old Account
    Join Date
    Mar 2011
    Location
    Isle of Faces
    Posts
    15,064
    Quote Originally Posted by Allyrion View Post
    There are other traits such wells applying protection when cast, which is much like what you are expecting from dark armor. Otherwise, like Hjalmtyr said, there's the well that converts conditions.

    I think most toughness traits have this for other professions as well. The benefit comes into play more when you have reliable teammates which give a lot of boons, like guardians or mesmers etc.
    When trying to be self-sufficient, it's a little lackluster but the rest of the trait line compensates for it (since it gives so much protection).
    Pretty sure getting increased boon duration as a stat only affects the boons you apply.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  14. #934
    Quote Originally Posted by DrakeWurrum View Post
    Pretty sure getting increased boon duration as a stat only affects the boons you apply.
    Well then it's not very good as we don't have many boons to speak of, other than the protection from wells and the condition conversion.
    You're right since those are situational and you actually need to use a trait point for one and utility slot for the other while the rest of trait benefits are blanket buffs.

  15. #935
    The Insane DrakeWurrum's Avatar
    10+ Year Old Account
    Join Date
    Mar 2011
    Location
    Isle of Faces
    Posts
    15,064
    Quote Originally Posted by Allyrion View Post
    Well then it's not very good as we don't have many boons to speak of, other than the protection from wells and the condition conversion.
    You're right since those are situational and you actually need to use a trait point for one and utility slot for the other while the rest of trait benefits are blanket buffs.
    Well there's also Spectal skills, but the only two Spectral traits we have are in other trait lines.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  16. #936
    Pandaren Monk Bugg's Avatar
    10+ Year Old Account
    Join Date
    Feb 2012
    Location
    Darujhistan, the city of blue fire
    Posts
    1,759
    Close to Death passive skill (Spite -> last one) that should do +20% dmg to targets under 50% does not work on Bleeds. is that normal?

    Also Vulnerability does not seam to affect Bleeds.

  17. #937
    Immortal Luko's Avatar
    10+ Year Old Account
    Join Date
    May 2010
    Location
    Danger Zone
    Posts
    6,994
    Quote Originally Posted by rogerwilko View Post
    Close to Death passive skill (Spite -> last one) that should do +20% dmg to targets under 50% does not work on Bleeds. is that normal?

    Also Vulnerability does not seam to affect Bleeds.
    I've noticed this in a few cases on a few different classes. I think they've gone out of their way to separate raw damage from condition damage that conditions often aren't taken into consideration during "+% damage" situations. It's the same with elementalist and their burns. Extra 10% damage when attuned to fire? Awesome. Fireballs doing 10% more, burns remain unaffected.

    I'd love to find out if this was intentional. It's pretty silly and seems overlooked.
    Mountains rise in the distance stalwart as the stars, fading forever.
    Roads ever weaving, soul ever seeking the hunter's mark.

  18. #938
    The Insane DrakeWurrum's Avatar
    10+ Year Old Account
    Join Date
    Mar 2011
    Location
    Isle of Faces
    Posts
    15,064
    I think Vulnerability not affecting conditions is intentional. It was, originally, just a -10 to the affected target's Toughness, which meant it didn't affect condition damage.

    I think they changed it to "increases damage taken by 1%" per stack, simply for better scaling to be equally useful against every enemy.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  19. #939
    I'm considering hanging up my necromancer for a bit. The bugs are really starting to annoy me, and the class feels weak to me. Maybe it's just me being tired, after 3 hours in explorer-mode CM....

  20. #940
    Quote Originally Posted by VibrantViolet View Post
    I'm considering hanging up my necromancer for a bit. The bugs are really starting to annoy me, and the class feels weak to me. Maybe it's just me being tired, after 3 hours in explorer-mode CM....
    No don't give up! They're not weak at all! Which bugs are you referring to?

    Try my power build trust me you won't think they're weak.

    Though some things I would like to be added to Necromancers:
    Fix the bug where Greater Marks doesn't effect Mark of Blood (the roll and the skill 2 for staff)
    Pets regen health outside combat
    Pet AI is smarter, it attacks what you attack and doesn't stop randomly etc.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •