Originally Posted by
Jessicka
I can certainly see the argument where it should be most damage from a purely theoretical, idealised set of circumstances, but as xskarma says, why even roll the class in the first place if the idea of having a pet is so unappealing that you'd want rid of it at the first opportunity? Secondly, if that talent has more output, then it ceases to be an option and if it's not an option, then doesn't that suck for the rest of the playerbase who find the idea of having a Demon minion appealing, and enjoy the playstyle that comes with having it?
Furthermore, who said sacrificing a pet where circumstances make it more practical isn't utility in and of itself? The problems with pet AI, the moving between targets and so on are also pretty well documented, so there's no harm I feel in that talent being very slightly weaker to account for that. It's certainly much more widely applicable utility than the occasional dispel, stun or interrupt from a PvE standpoint where the difference is much more important.