Originally Posted by
Hellspawnxxx
Thank god an Intellectual that I can do battle with. Im glad you posted that because thats the arguement of a glass half full kind of person which is great BTW you seem like a smart positive person. I on the other hand am a half empty kind of person Im a smart but negative person. But regardless of how we see the glass its still in the middle and so is Dynamic Events / Questing.
Quest is Static yes but what is a Quest at its core. Forget about the means in how you start or obtain a Quest what is the Core Design of a Quest. Its you complete a set task in a set area for a set award. example Kill X amount of something / gather x of something / kill this (insert name here) boss so on and so forth....
Dynamic Events when you enter an area and it activates, The Core of the Dynamic event is pretty well the same as a Traditional Quest its still Kill X amount of Pirates or for X amount of Time / Gather x amount of rabbits / watermellons (In the game BTW not made up) and still the Kill this (insert name) Boss.
Thats like saying The Waltz and the Tango because they differ is some aspects mean they shouldnt both be considered dancing.
Dynamic Events at its Core as in what you do to complete the Event and or Quest is more alike then dislike. The Bulk of what your doing is the same. heres another example of what I mean.
Time Tables for the Mechanics of a Quest versus a Dynamic Event.
Starting Quest 10-20 Secs to talk to a Quest Giver Look at what the Objective and rewards
End Quest 10 secs to choose what reward you want.
Starting Dynamic Event 10-20 Secs Looking at the World Map Deciding what DE you wish to go to Entering area and auto starts.
End of Dynamic Event 10 secs to choose reward.
Right there those are the only 2 real diffrences about Quest and Dynamic Events about 30 Secs Worth of diffrent activation / Ending Methods.
But The rest of the time your still in some sort of conflict or gathering mechanic that both games provide.
Now if ANET designed thier Dynamic Events using something other then a Kill X or Gather X formula then i could see the radical diffrences bettewen the 2 games.