Looks like 10mans may be less raid comp restrictive and they may be able to tune fights on the same level of difficulty as the 25 man versions. Looking great for mists already and a step in the right direction
Looks like 10mans may be less raid comp restrictive and they may be able to tune fights on the same level of difficulty as the 25 man versions. Looking great for mists already and a step in the right direction
Why don't you juste give everybody the same buffs and end of story davep? heal, tank, dps 10% stamina as well 5% stats Seriously, don't forget the PVP in that, the buffs are just fine like that.
R.I.P. World of Warcraft. R.I.P. 25man Raids R.I.P. PvP 2011 Q4 Annual Pass 2012 Q1 SoR 2012 Q2 (What next to save face on millions of lost subscriptions?) These changes are just a continuation of what has already been done to make the game worse.
Idk if anyone else mentioned it, but for the first time gnomes bring all the buffs! They were missing 5% int str agility till now.
This.
There's no point going half way on this. Aiming for all groups to be able to cover buffs, but then falling short (ie making a hybrid caster dps / melee dps mandatory) just defeats the purpose.
They've gone far enough to piss off the 'omg 25 mans are dead' crew. They might as well just go the whole hog and make it workable for every 10 man. Extra tier in the new talent trees. Each spec has raid buffs relevant to their spec. They pick one of the three. Hey presto you can fully cover buffs.*
kolz4ever this is what you wrote previouslyMaking the case that all hybrids classes should stay broken, or only fill in the empty spots. So that 'pure' dps classes, like yourself, should feel better about themselves and get raiding spots.btw wich spots should we fill in as a hybrid in 10man raiding?Yes there is a posiblity that Balance druids, Shadow priests, Elemental shaman will get the 5% haste buff ... just learn to live with it ...Maybe people will finally learn how to raid like the olden days when you had to swap out for classes that did more damage or brought some unique buff to the fight. Hybrid classes shouldn't be able to do everything as well as a pure dps or a main tank spot. You're a HYBRID, you're there to fill in any spots or change things up when a fight calls for it. You shouldn't be able to fit every single damn role in the game and excel at it or you lose the entire point of having certain classes have different play styles. Tired of all the generic crap that has been thrown into the game so everyone can do whatever they want, whenever they want.
Magic Vulnerability Debuff - Should be given to mages as well. Also makes more sense for mages to have this one that rogues anyway. Rogues have a crazy number of buffs/debuffs in the new setup. Having that debuff ONLY apply to warlocks and rogues is far too restrictive. THere are a LOT of 10 man groups that don't have either a rogue or warlock.
This is exactly what I was thinking. Less complex, and people will bring the player not the class in most cases because they will have what buffs they need with only 4 people. I think this is the best way to solve this "bring the player not the class" for buffs issue. And it's still beneficial whenever you are solo questing you can keep the buffs you need for your class, as well as just doing heroics or dungeons in general. Just make it as a passive buff that affects all party or raid members whenever you choose the spec you are going to play as. It's simple and makes the most sense.
Why is there no mage listed at debuffs? :P
magic vuln is one class too short
Might as well do away with buffs alltogether and just give them automatically upon entering a group. Blizzard's new vision is that stat changes in talents are not interesting, which I agree with, but is a spell that gives 10% more stamina any different? A priest only casts it because it's mandatory, not because it's fun or because he thought it was the right thing to do in that situation, so why not just automatically give the whole group 10% extra stamina when that priest enters the group.
Last edited by mmocf11091e3a8; 2012-03-10 at 01:50 AM.
Blizz thinks they're working toward perfection...Le sigh...
No more bleed damage?
Uh how about, I dunno, Combat Rogue. You know, the highest dps melee spec in the game right now. You know, the one that uses Rupture. Yeah well, they can't even use Rupture in a group without a bleed debuff because it's a dps loss over a Eviscerate without the bleed debuff. Yeah, you heard me. Every group that wants to bring the highest dps melee spec to their raid is also forced to bring an Arms Warrior or a Feral Druid.
Oh, and people bitching about the Spell Damage debuff on Rogues are retarded too. You guys ever hear of Poisons? Yeah? Well they're nature spell damage and until recently also relied on spell hit to connect, even Deadly Poison which only has a 30% chance to proc to begin with.