1. #20201
    Brewmaster TheCount's Avatar
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    Pit Lord or as its being called in DotA1 Abyssal Underlord(I think)
    A str support hero alot of his stuff sounds fun and could be useful. However I think that other str support type heroes are just better. Earthshaker, great teamfight hero some would argue one of the best. Undying, great solo laner or babysitter that can easily force safe lane heroes back and can wreck the other team early-mid game. Their are a couple other good heroes that do the whole str support or initiator role so I think it would be hard for Pit Lord to find his proper place among those heroes.
    I might think he would make a great pro scene hero, but would lack in your average pub where proper coordination for his ult is not always their

  2. #20202
    The only way i see pit lord ever being picked is if 6.85/86 had backdoor protection removed ;D

  3. #20203
    Quote Originally Posted by Lysah View Post
    In my opinion, pit lord needs to be completely reworked before he gets added to dota2 and that is probably what they are waiting for. It's pure speculation on my part, but the hero was changed repeatedly at the "end" of dota1 when dota2 was being made because they couldn't find a way to make him work. And, he still doesn't work. His extremely gimmicky ult sounds fun and all but the rest of the hero is pretty much garbage and he would never get picked much if he was added as he is now.
    Wasn't the same said about Techies? Yet they didn't change much, right?

  4. #20204
    Quote Originally Posted by Jester Joe View Post
    Wasn't the same said about Techies? Yet they didn't change much, right?
    Techies hasn't been remade much, his worst period in history was being flat out removed from the game for a item, but he was added back before dota2 came out if I recall correctly. Pit lord gets a new ability every single patch and is still garbage tier hero.

  5. #20205
    Quote Originally Posted by Lysah View Post
    In my opinion, pit lord needs to be completely reworked before he gets added to dota2 and that is probably what they are waiting for. It's pure speculation on my part, but the hero was changed repeatedly at the "end" of dota1 when dota2 was being made because they couldn't find a way to make him work. And, he still doesn't work. His extremely gimmicky ult sounds fun and all but the rest of the hero is pretty much garbage and he would never get picked much if he was added as he is now.
    Yeah, i lost count how often they changed firestorm, when it dealt damage to building it was insane for pushing.

    Problem is in my view when they removed Expulsion and replaced it with Atrophy Aura, Expulsion altough changed quite as well, i really liked the healing version which basically gained a huge damage / healing value during big fights on the lane, especially if you or the enemy were pushing towards a tower with a huge creep wave.

    Caster Pit Lord with Firestorm & Expulsion was quite okay, Pit of Malice remains a very good skill for team fights at any point during the game and because unlike other "caster" strength heroes like Undying or Earthshaker, Pit lord was able to farm quite well which made some more expensive items a possibility.

    Atrophy Aura just doesn't really fit in, it feels more like an ability for a Hero like WK that can outlast his enemies, but Pit lord just can't do that during teamfights and you'd still need items to really utilize that additional attack damage.

    His Ult can be gamebreaker, whether you port your team out of a fight that goes south or to set up a gank on the enemy carry who runs around solo, this ult can decides matches especially when the game goes into late late and a single death or kill makes the difference.

    In my view, he 2 really good skills: Pit of Malice and his Ult.

    Firestorm just needs to do something besides damage to be useful in teamfights, it's similiar to Lesh Lightning Storm, once they added the 70% slow to Lightning Storm this skill became suddenly super strong.

    Atrophy Aura, as mentioned above, this skill probably works on Heroes like Medusa or WK, they could really benefit from the -Damage and the Dmg gain from Kills, because they have the Items / Abilities to survive a teamfight.

    If he becomes available he may see some play if rat strats become a thing again, because he can wipe out big creep waves quite easily without any big cd's, unlike other non Carry strength heroes or support heroes.
    Last edited by Kralljin; 2015-09-23 at 10:52 PM.

  6. #20206
    Do you know when is in-game GUI changes are coming? I really hope they implement LoL-type minimal (no hero portrait, etc.) GUI. Current HUG occupies 1/3 of the screen. It is counter-intutivie considering the design philosophy of this genre.

  7. #20207

  8. #20208
    ritsu getting rekt

    fucking mineskifanboy (the sf) , treads (switched for ac at the end) euls blink bkb shivas refresher. this guy is a monster

    2-1 for leviatian for now, hope they win. Jenkins pudge so gud

    - - - Updated - - -

    2-3 for c9 4Head
    "We live in a world where a style of play that uses posession and passing to try and make spaces is made fun of.
    While a style of play where a team sits back for 90 minutes and breaks away in 1v1 situations is respected."
    - Ronald Koeman.

  9. #20209
    Deleted
    New patch yaaay.

    Not sure the buffs are significant enough to make a huge difference on pubs game tho.

  10. #20210
    also rip techies thank god.

    storm nerf were meh i guess he wont be that bad I hope, bloodstone mana regen wasn't nerfed so its ok, thank god. I can keep playing him.

    lesh got kinda rekt, his ult mana cost at lvl 1 untouched tho still cancer.

    lina nerf meh as well, she'll be still be annoying. euls nerf hurt her a bit.

    hopefully naix is back, love the hero being able to control ancients is gonna be fun . tho the buff werent that good to make him a good hero again.


    wr untouched, she'll be the new lesh/storm/lina mid cancer, i fucking hate her.
    Last edited by EqualWin; 2015-09-25 at 12:23 AM.
    "We live in a world where a style of play that uses posession and passing to try and make spaces is made fun of.
    While a style of play where a team sits back for 90 minutes and breaks away in 1v1 situations is respected."
    - Ronald Koeman.

  11. #20211
    eat

    shit

    storm

    spirit

    Enjoy your trash tier you fucking cancer hero bye bye

  12. #20212

  13. #20213
    Quote Originally Posted by Lysah View Post
    eat

    shit

    storm

    spirit

    Enjoy your trash tier you fucking cancer hero bye bye
    do you really think those nerf send him to the trash tier?

    - - - Updated - - -

    I am just happy techies got overnerfed and back to trash can.
    "We live in a world where a style of play that uses posession and passing to try and make spaces is made fun of.
    While a style of play where a team sits back for 90 minutes and breaks away in 1v1 situations is respected."
    - Ronald Koeman.

  14. #20214
    Deleted
    Why did they nerf Power Treads? There were still plenty of noobs who hadn't realized how good the item was and went Phase Boots on several heroes.

  15. #20215
    Quote Originally Posted by Ariadne View Post
    Why did they nerf Power Treads? There were still plenty of noobs who hadn't realized how good the item was and went Phase Boots on several heroes.
    because they're op? (still op imo) plus the nerf to phase. gonna go arcane on every hero now Kappa
    "We live in a world where a style of play that uses posession and passing to try and make spaces is made fun of.
    While a style of play where a team sits back for 90 minutes and breaks away in 1v1 situations is respected."
    - Ronald Koeman.

  16. #20216
    Deleted
    Quote Originally Posted by EqualWin View Post
    because they're op? (still op imo) plus the nerf to phase. gonna go arcane on every hero now Kappa
    They were, but my point was that many didn't realize it. Phase Boots TA, lol. Phase Boots Ember, lol.

  17. #20217
    Quote Originally Posted by Ariadne View Post
    They were, but my point was that many didn't realize it. Phase Boots TA, lol. Phase Boots Ember, lol.
    well phase boots ember is legit for those 10-20 min snowball, treads if behind and need to farm I think. anyway travel is way better than treads and phase on him IMO.

    also lmao at the new chat, getting u with people in ur city, pretty cool.
    Last edited by EqualWin; 2015-09-25 at 01:23 AM.
    "We live in a world where a style of play that uses posession and passing to try and make spaces is made fun of.
    While a style of play where a team sits back for 90 minutes and breaks away in 1v1 situations is respected."
    - Ronald Koeman.

  18. #20218
    Quote Originally Posted by EqualWin View Post
    do you really think those nerf send him to the trash tier?
    Yes, absolutely. The nerf to remnant will hurt his jungling a lot, and the 30% base mana cost on ball lightning is going to make zip zapping in 200 unit increments to be immune to everything while you auto someone down unviable. The ult nerf also nerfed A) the maximum distance he can possibly ult and B) how much mana he has left after huge ults. In conjunction with my first point, it will be much more difficult for an early game no items Storm to zip 3000 units on top of you from fog, blow you up, and zip back out. What used to be spending 70% of his mana to kill you and still having plenty of mana to teleport the distance of a blink dagger and be safe is now MAYBE killing you but not having mana to ult at all.

  19. #20219
    meh, remnant changes hurts in the lane phase but its still the same as lvl 4, the vision hurts but w.e, u'll just max it anyway instead of the 2-1/3-4 build, the mana ult hurts. but it wont make the hero unplayable at all not terrorblade level of nerf, if anything I am happy because people will stop picking him and only storm lovers like myself will keep playing the hero, his counters didnt get that much buff and lina lesh nerf r good for him.

    bloodstone didnt get any mana regen nerf so its still amazing. bottle nerf was just 60 hp less in the 3 charges and the mana still intact.
    Last edited by EqualWin; 2015-09-25 at 02:31 AM.
    "We live in a world where a style of play that uses posession and passing to try and make spaces is made fun of.
    While a style of play where a team sits back for 90 minutes and breaks away in 1v1 situations is respected."
    - Ronald Koeman.

  20. #20220
    Quote Originally Posted by EqualWin View Post
    meh, remnant changes hurts in the lane phase but its still the same as lvl 4, the vision hurts but w.e, u'll just max it anyway instead of the 2-1/3-4 build, the mana ult hurts. but it wont make the hero unplayable at all not terrorblade level of nerf, if anything I am happy because people will stop picking him and only storm lovers like myself will keep playing the hero, his counters didnt get that much buff and lina lesh nerf r good for him.

    bloodstone didnt get any mana regen nerf so its still amazing. bottle nerf was just 60 hp less in the 3 charges and the mana still intact.
    The mana nerf hurts Storm early game, and stops him from jungling at level 5 so easily, which means he can't come back from a bad start as quickly. It also hurts his ability to dive the second he gets level 6. I didn't have too much of a problem with 6 slotted Storm with 30 bloodstone charges, the problem I had with the hero is that you couldn't do much at all to prevent him from getting there outside of constantly 5 manning. It'll be harder for him to get early game pickoffs and farm heads for his first two items now.

    And you're right, even if it doesn't ruin the hero, plenty of people will stop playing him as a kneejerk reaction to the nerfs which is good enough for me.

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