Originally Posted by
PizzaSHARK
Game design is not hard. The issue is that these mechanics are in the game to make it "exciting," given that the way the game is designed doesn't really allow for excitement based purely off of watching a player's skill showcase something truly special.
Tobi, for example, flips his shit when Dendi disjoints a projectile with a blink dagger or whatever, and while it's impressive compared to the average player, it's just a standard twitch reaction, the kinds of which happen dozens of times in a single match of Quake or UT.
Honestly, taking a step back and looking at it, I'm seeing a hell of a lot of similarities between WoW's PvP and Dota - garbage mechanics (lol, you don't get to play for X seconds!) in place to make up for the inability for the game to showcase actual talent or skill. Whether that's intentional or because Dota was originally built on the much weaker War3 engine... who knows? It's irrelevant, either way.
Dota's fun as a casual game, I guess, but the sheer amount of information you have to have memorized just to not feed already makes it really hostile to newbies, which seems like it defeats the purpose. I sure as hell can't take Dota seriously as a competitive game.