When you cried I'd wipe away all of your tears
When you'd scream I'd fight away all of your fears
And I held your hand through all of these years
I'd rather just pick Lina if I'm gonna do that. Different heroes for different roles, obviously, but if I want a hero that can nuke hard for the first half of the game and then click hard in the last half of the game, I'd rather just have Lina and draft around that.
I feel like the biggest change that needs to happen is remove the allowance for hero denies on Shadow Strike. That skill is amazing and versatile and fantastic except for that one huge problem.
And she rapes Storm in lane in exchange, takes out 1/3 of most heroes HP with maxed Q at mid game, has the 8th lowest BAT in the game, 70 more attack range and her escape/rune control tool is available at lvl 1 not 6. You listen to trash casters way too much, Storm is not the hero she's to be compared with.
When you cried I'd wipe away all of your tears
When you'd scream I'd fight away all of your fears
And I held your hand through all of these years
Storm has a stun
Storm has a perma slow
Storm has massive nuke with a few seconds cooldown
Storm can gank more often
Storm is better late game
Storm is not counter by a bkb or linkens
Storm is one of the easiest heroes in the game to last hit as.
Storm is faster at farming
Storm is far more difficult to kill.
Reasons why storm is better than QoP
QoP has boobs
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I love lina because of that, she can carry the game as support (stack jungle farm heroes ) but instead of arcane boots, rush euls (and you can kill pmuch any1 with euls->stun->Q->ulti combo) she has 2 core items blink and euls imho, after that u can get w.e
"We live in a world where a style of play that uses posession and passing to try and make spaces is made fun of.
While a style of play where a team sits back for 90 minutes and breaks away in 1v1 situations is respected."
- Ronald Koeman.
True story, I rushed Orchid the one time I played her and I actually did really well for a first time QoP player, although I did get Aghs apparently.
http://www.dotabuff.com/matches/837639150
Then another game I saw a QoP on the other team when I was Lion, she tried blinking onto me, I stunned her, ulted her, hexed her, and killed her.
My pro analysis- She sucks against stuns and nukes. Hold your applause, I know, amazing.
"El Psy Kongroo!" Hearthstone Moderator
It's the power of the witch hat!
Her Q is a problem because it also allows denies. It's not an issue when it's the only source of damage, but it's a huge issue in a teamfight, because even if the dagger only did like 50 damage to them and they took the remaining 800 from other sources, they can still be denied.
And yeah, Storm and QoP don't really fill the same role on a team.
Support is pretty much the hardest role to play well, you have to do so much with so little. And a good support player wins games more than any carry. You create the space in the early and mid games for the carry to farm his little heart out, you set up the ganks and put pressure on the enemy carries to disrupt their farm, you provide inteligence with wards, and you control lanes with pulls etc....
If your carry wins the game, its because you allowed them to do so
Supports are particularly hard to do in pubs because carry players typically don't take advantage of you being a good support like they're supposed to. You can stack camps that will never really get farmed efficiently, you can stay out of XP range so they can stay even with the offlaner and they won't use that to their advantage, and so on and so on.
I definitely prefer playing a core role in pubs than a support role. I love support when I'm in a group, but I'm not enough of a masochist to want to do it in a pub.
I am such a masochist! I spend my game creating space, putting up wards, ganking, etc, and at the end of the game, the carry becomes all vocal about how they are so imba and carrying the rest of us in the last 5mins when the actually do something......
oh well, such is the lot of a support.
what annoys me is carries who dont farm....I create space, I harrass the enemy in lane, I will give you the space and time you need to farm, damm well use it effectively, dont dive, dont throw away your life, just farm your arse off. So that all the effort I put in early on, is payed off by you being able to dominate later on. Most depressing thing is to play support well, and then realise the carry was really bad at farming and has not managed to get any decent items.....nothign you can really do at that point.
I generally find that in public queue, the side with the best support, even if its just warding, win. And as most people dont support, I usually end up doing it. If I can get away with a support who can transition into a semi-carry later on, thats great, but if not, hard sup its is.
Last edited by mmoc3f25629bd0; 2014-12-20 at 12:37 PM.
When you cried I'd wipe away all of your tears
When you'd scream I'd fight away all of your fears
And I held your hand through all of these years
WHY THE F*** THEY STILL HAVENT FIXED CARRY NAGA.
Games like VP. Polar vs Uknown gotta come to end.
Nerf naga ulti to 4/3.5/3min or shorten drasticly duration of the song
Nerf Q CD by few sec more
Nerf movespeed by 5-15.
This shit gotta stop.
Last edited by Sorcereria; 2014-12-20 at 03:32 PM.
Yeah I'm honestly not sure what the QoP was thinking, possibly just slow on the reaction. But then again, my major point was her squishiness that anyone with a decent nuke can take her out. I mean, it just results in that you have to be safe when ganking and whatnot, not that she's a terrible hero suddenly because of that.
"El Psy Kongroo!" Hearthstone Moderator
"El Psy Kongroo!" Hearthstone Moderator
When you cried I'd wipe away all of your tears
When you'd scream I'd fight away all of your fears
And I held your hand through all of these years
"El Psy Kongroo!" Hearthstone Moderator
Radiance on illusions just needs to be nerfed. Illusions shouldn't possess a Radiance aura if they're more than a set distance away from the real hero - maybe like 1000-1200 or something like that. Enough distance that you can still use Radiance illusions to farm jungle and/or nearby lanes effectively, but a short enough distance that you can't use illusions to just casually split lanes etc. The issue is that while illusions are really easy to kill early in the game, they're stupidly tanky later in the game on a 5-6 slotted hero, even factoring in the extra damage they take. I do agree that Naga, while maybe not overpowered, is 180% pure bullshit in comp, especially due to her ulti having the same cooldown as TP/BoT late game.
Someone was talking about using Ursa as part of a ganking duo. I guess this isn't too different from just picking a jungle Ursa, but the person suggested buying boots first and using the +100 gold on the initial bounty rune to buy orb of venom, and then take a point in his stomp and to go gank mid or enemy offlane with smoke and a buddy with a stun or slow (like CM or VS or something?) Seemed like it might work - most people are going to see an Ursa pick and assume it's a passive afk jungle Ursa, not an Ursa with minute 0 boots that's using smoke to get close and keep someone nearly permaslowed.
Sounds like it'd be fun to try, but pubs are just too damn painful lately, especially with Valve's servers on the fritz again. I wonder if I'd get better results queuing for EU West instead of US servers...