Originally Posted by
PizzaSHARK
How would you feel about CS if the bomb had a randomized timer? What if Starcraft Marines had randomized stats, or the splash damage on Colossus, Siege Tanks, etc was random instead of consistent? Shit, what if the respawn timers for medpacks wasn't consistent in Quake? What if a medpack could occasionally respawn as a quad damage instead? What if a flak ammo pickup could turn into a Redeemer (that's UT, but whatever)?
What if weapon spread in CS was randomized instead of consistent? What if bullet drop was random, if damage falloff (does CS even have falloff?) was random?
Sure, it might make things more "exciting", but every single instance of RNG is removing the impact of player skill and player involvement on the outcome of the game. I don't have a problem with a hero's base damage being like 45-50 or even 45-55 (CK's 29-59 can fuck right the hell off however.) I don't have a problem with creep bounties being 35-45 gold or whatever. I wouldn't really have an issue with some variance in how much XP each creep rewards. These are small amounts of RNG that can make moment-to-moment differences, but will virtually never have a game-deciding impact. Small amounts of crit damage or a small chance to reduce damage by a bit (like stout shield, vanguard, etc) are also completely fine. A 1.5x crit is interesting but will generally not constitute such a large damage swing that players can't take it into account and plan around it, just like you can plan around a Vanguard reducing incoming damage by X amount, or a Stout Shield reducing incoming damage by X amount. A 3x crit (or 4.5x crit, lel) or any sort of complete damage avoidance is simply far too much of a swing to be randomly decided - it should be consistent.
Whether or not defensive passives like Counter Helix and Craggy Exterior should be RNG? I think that, after the change to spin, it's fine remaining RNG. I think Craggy Exterior, massive bullshit that it is, would also be fine if it were changed in the same way. Stuff like Blur, Backtrack, etc? That's too much of a potential damage swing to be allowed to be random, especially Backtrack. I've seen too many Voids walk away from a gank because they backtracked the Laguna Blade or Finger of Death, or even just because they backtracked what would have been the killing tick of QoP dagger, Venomous Gale, etc.