1. #19581
    Quote Originally Posted by Lysah View Post
    As much as I'd love to see buffs to his swing timer and BAT, I think any buffs to his right click would fundamentally break the hero.
    If they would add something to Doom that he could contribute something to kills before level 6 it would already a great boon.

    Perhaps Scorched Earth should have a slow Aura instead of an MS buff for Doom, at least then he could somehow help to kill people, aside from eating a Troll highpriest for net.

  2. #19582
    Deleted
    Quote Originally Posted by Ariadne View Post
    Well, I disagree with all three of your picks. But whatever works for you. Do you find Storm easy to deal with in pubs?
    Easy is relative. He is just another carry, let him do what he wants wil always be bad, give him a fair bit of attention and he is manageble. My winrate vs Storm shouldnt be different than any other hero. I have no problems with that hero, if anything, theres really only Techies that i really dislike playing against (and playing with).

  3. #19583
    Quote Originally Posted by Kralljin View Post
    If they would add something to Doom that he could contribute something to kills before level 6 it would already a great boon.

    Perhaps Scorched Earth should have a slow Aura instead of an MS buff for Doom, at least then he could somehow help to kill people, aside from eating a Troll highpriest for net.
    just get a oov if u want a ok slow? there was lot of roaming doom in china back in Dac if i remember.
    "We live in a world where a style of play that uses posession and passing to try and make spaces is made fun of.
    While a style of play where a team sits back for 90 minutes and breaks away in 1v1 situations is respected."
    - Ronald Koeman.

  4. #19584
    Deleted
    Quote Originally Posted by Crackleslap View Post
    Well how else do you counter him without certain heroes and endless ganking him in laning stage, assuming SS team helps him not get ganked. Gotta work with what you got. After ganks, SS would typically jungle farm but that requires a smoke with 3 and one aoe farmer and the enemy team to be clueless to deny it.
    Yeah, it sounds like a pain in the ass to play like that against Storm. I run circles around people like you when I play Storm. When I play against Storm I don't actively try to shut him down. I just kill him or force him oom when he comes within my vicinity. The major problem with most of the answers I've seen here is they all focus on killing Storm but don't put much thought into not getting killed by Storm. You know how easy of a kill Lion is most of the time? You know how easily a Storm can kill a Leshrac or Lina at level 6?

    You know a hero I consider good at winning games against Storm? TA. "What? TA?! She has no stun, she can't kill Storm!". Did TA even cross your mind when I asked what mid heroes are good at winning games against Storm?
    Last edited by mmoc9f3c8526e6; 2015-08-13 at 10:29 PM.

  5. #19585
    i think i already posted this, but the easiest way imho is, pick lesh. rekt him in mid, get euls and you have ur ez stun combo to kill him over and over.

    ta if ure ok with psi also beat him, sf, qop, lina etc but thats not the easiest
    "We live in a world where a style of play that uses posession and passing to try and make spaces is made fun of.
    While a style of play where a team sits back for 90 minutes and breaks away in 1v1 situations is respected."
    - Ronald Koeman.

  6. #19586
    Winning mid is only beating Storm when you're 4k MMR or lower. Not sure how this can possibly work at your level. We've already discussed this, he will just go to the jungle and catch up because the lane phase is 99% meaningless in this meta.

    You can't really force Storm to use his mana or kill him when he comes into your viscinity, the whole problem with the hero is that he will teleport to a tower, zipzap onto a support, kill them before the stun wears off, then zipzap away before you can even try to help. After he's done this 10-15 times, he will be 10k gold ahead of you and he can now zipzap onto you and kill you as well. The only way to really stop it is to never, ever be alone, and that isn't really an answer.

    Fact remains, as balanced as Storm pickers want to think Storm is, his performance at ti5 proves otherwise. The stats are there, Storm was a top picked and banned hero and had a great winrate. Seems odd for a hero EASILY shut down and countered. Not to mention dozens of games where Storms have been shut down mid, only to come back in as little as 10 minutes and become rampaging balls of death. People picked Storm into his mid counters on purpose repeatedly, because the pros already know that countering Storm mid does nothing to him. He doesn't need farm, he doesn't need kills, he only needs to get level 6 and you can't stop that from happening no matter how hard you outlane him.

    If you manage to outfarm a Storm for the first 5 minutes of the game and that somehow translates into him being useless all game, that is on him and not you. Then again, you already admitted that all the Storms you play against are trash. Sadly, that is not the case for me.
    Last edited by Lysah; 2015-08-13 at 10:56 PM.

  7. #19587
    in the main event he was picked 18 times and 50% w/r seems balanced to me. xd

    I think his aoe range of the ult need to be smaller, so its harder to snipe someone. other than that idk hes already weak in lane, also the hero is one of the harder to "master" / with high skill celling I'd say, so most storm are easy with a bit lockdown and wont dodge all ur shit
    "We live in a world where a style of play that uses posession and passing to try and make spaces is made fun of.
    While a style of play where a team sits back for 90 minutes and breaks away in 1v1 situations is respected."
    - Ronald Koeman.

  8. #19588
    Storm 29-21 overall in ti5 when it mattered, 58% winrate which is better than any other hero but Gyro and BH. Disregarding, of course, heroes that weren't picked enough to be statistically significant, yes I drew an imaginary line for how many games makes a winrate matter, but even if you include any hero with more than 20 games played it only adds PL, TA, and CM as "better" heroes.

    Honestly, this whole argument reminds me a lot of everyone arguing with me that shadow blade sucked a year or more ago. "It's so easy to counter" "it only works against pubs" "what are you 2k mmr lol." And guess what, the pros started building shadow blade on pretty much every single carry in the game and it was heavily nerfed shortly after.
    Last edited by Lysah; 2015-08-14 at 12:07 AM.

  9. #19589
    which "stats" (aka when it mattered) r u looking at?
    "We live in a world where a style of play that uses posession and passing to try and make spaces is made fun of.
    While a style of play where a team sits back for 90 minutes and breaks away in 1v1 situations is respected."
    - Ronald Koeman.

  10. #19590
    Quote Originally Posted by EqualWin View Post
    which "stats" (aka when it mattered) r u looking at?
    Main event + group stages, if you include the qualifiers (lmao why would you), Storm is 5th best, behind Gyro/Dazzle/WD/Lesh/BH. His winrate is about equal with Lesh, but his stats are better in every single other category. People consider Lesh overpowered. If you include heroes that didn't get picked enough but still a decent amount, it only adds Undying and SB as "better" heroes.

  11. #19591
    The issue with Storm is that he does win really easily if there are no counter plays. When I'm not playing with Lysah I'm almost always in a 5-stack with finnish friends and using teamspeak and whatnot yet we constantly lose to Storm pickers. I'm not going to pretend we don't deserve to get oupicked in every single game because usually 3-4 guys either random or pick something their mind was set on before game even started, but almost always the resident Storm picker in enemy team waits until 00 to pick and then you're playing against Storm with 0 reliable disables. What makes it worse is usually these kids have no idea how to mid but they still get there by playing passive for 10 minutes after they spent 10 minutes losing mid and finishing their first item and then they magically grab a triple kill from a bad push attempt or something and win the game alone.

    I don't really have issues with Storm, although I'm pretty sure he wouldn't see Captain's Mode until after Earth Spirit if he was added to the game today, but it's pretty boring to lose to terrible people who really seem to be impressed by their own ability to spam R and right click. It really is the kind of hero that makes you feel like you're really good at the game when you're winning despite not being remotely demanding, especially if you reach the point where enemy team simply can't do anything about you.

    I do think some balance adjustments to his ulti damage would be in order though. With 1500 mana, which isn't particularly much, you can zip 7000 units (2,33 potm arrows) and still have leftover mana. For a hero based entirely around mobility, I think that's fine for using up most of your mid-game mana pool. What I think isn't fine is that you just did 1120 magic damage if you managed to hit a hero at the end of the zip while being able to orchid him before the damage landed and toss an Overloaded attack too. The fact that you can TP to your offlane t1 tower and instantly murder a 1600 hp hero farming his safe lane between t2 and where his t1 was who did the mistake of being seen and standing still for a few seconds or moving in a predictable way is what makes Storm almost as boring to play against as Techies. Sure you might die for it until you've enough items to have mana to zip away too or if you were getting baited, but if you have your Bloodstone you also get to fuck up once every 5 minutes with no real penalty.

    Drop his ult damage from 8/12/16 per 100 units to 8/10/12 or something and I'll be happy.
    Last edited by Hermanni; 2015-08-14 at 02:58 AM.

  12. #19592
    Aside from pro game, where storm is strong but comparable to current stuff like leshrac, gyro and pl. Personally i spam gyro and pl alot since i always play #1 in stacks and even solo most of the time. The real reason everyone keeps getting raped by storm is that they itemize like goons. Even at fucking 5k i still see a bunch of midas rush, mask of madness rush, helm of dominator rush. Stop it fucking clowns. The current meta is about MAGIC DAMAGE. Why do you think the 2 best 1# are gyro and pl, because they are pure nuking even mid game. How do you itemize when the meta is about magic damage? FUCKING STATS. Stop rushing those shit +damage items on all heroes. Get your drums, get your wands, stack your gg branches, your bracers, your point boosters.

    Beating storm and staying ahead is about limiting his options If you all keep running around with your + damage, armor and life steal rush in this meta storm will look like an unstoppable force, because you cant hit him. If you have stat items and run around with 1400 hp as gyro early in the game, he will never kill you. You are safe to farm to your heart content. Every points of stats is that much more mana storm will need to spend to damage you, mana he ultimately also needs to survive. Everyone tank the fuck up. Forget attack speed, forget + damage. In the trash butterfly and get that skadi instead. Hand of midas is a support item now, deal with it.

  13. #19593
    You seem to miss the part where Storm can easily do 1400 damage to somebody.

  14. #19594
    Deleted
    Someone link me a pub game where a Storm does all these things you guys say a Storm will do and then wins the game.

  15. #19595
    Scarab Lord Crackleslap's Avatar
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    Quote Originally Posted by Ariadne View Post
    Someone link me a pub game where a Storm does all these things you guys say a Storm will do and then wins the game.
    One of my 10v10 games. He won by picking storm spirit. Huehuehue (Yes I am well aware this doesn't count)

  16. #19596
    i hope my waifu juice can make it into qualifiers next year. instead of losing like garbage tier jeyo rave trash.

    - - - Updated - - -

    oh wait lol
    "I'm not stuck in the trench, I'm maintaining my rating."

  17. #19597
    Deleted
    icex3 (offlane)
    Arteezy (mid)
    EE (support),
    n0tail (support)
    Beesa (carry).

    That would be quite a team.

  18. #19598
    I don't think they'd kick bone7 sadly

    Also Mason said that he'd be playing with Beesa after ti.
    EE+rtz+n0tail+Mason+Beesa would be a sick team I bet.

    Dunno who else they'd play with. Murs? Ritsu? Yawar? Tralf? KZZ? Broodstar? Yugi? I'd love to see some NEL in competitive.

  19. #19599
    Deleted
    They need a good offlaner though. Don't think mason is an offlane player. EE needs to leave Bone7. It's time he realizes that.

  20. #19600

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