Originally Posted by
Lysah
As far as the rune discussion goes a while back-
There is definitely some luck involved here, which is why bottle mid with movement skills (qop, weaver, storm) are so popular. The only real way to counter these heroes is to sit on the rune spawn yourself, and if it spawns on the other side, well tough luck. You can't send a side lane to cover the rune 1v1 against a mid, you really can't. You're going to send your CM bot to cover bot rune against a qop at 4 minutes? CM is level 3 and QoP is 5 or 6, CM is going to die, straight up, rune or no rune. And you're not going to send the carry and waste two minutes of his farm just on the offchance he actually gets a rune.
It's not a big enough deal for me to cry about it though. I still consider rune control more skill than RNG. If runes are really that big of a deal to you, you can swap out hard supports for roamers/gankers/carry supports who CAN camp runes with your mid. And that's what it comes down to, pick choices like that that offer you different strengths and weaknesses throughout the match. The more you remove things like rune RNG, the more you remove the need for map control, the closer we get to LoL meta (1 top 1 mid carry/supp bot jungler lewl)
@Waevyrn
The random gold goes all the way back to RoC DotA from what I remember. It's just a kickback to how gold rewards work in ladder games, and there hasn't been a reason to change it. I guess at this point that makes it more flavor and tradition than anything else. If anyone has a better reason I'd love to hear it, but I'd be pretty skeptical.