Originally Posted by
PizzaSHARK
No, but they introduced a stat called "Tenacity" that reduces the duration of disables on your hero. It's on a pair of boots and I think there were a couple of other items with it. It doesn't stack with other sources and provides 1% reduction per point of tenacity last time I checked, so the item with the most (the boots) gives 35% reduction.
Then again, I don't think LoL has a BKB clone, and BKB requires a lot more skill since it's an ability that has to be activated before you're affected, rather than a passive which is always active.
I dunno. I just think disable spam is pretty lame. They got a double kill right off the bat because they were all together and basically just spammed stuns until both of our guys in the lane died. It happened at like 00:15 so we weren't sure if they were trying to block creeps, were warding, or what. I wasn't about to run across the river to check, not with that many stuns.
The entire reason we lost is because there was simply no way we could deal with so many disables just being spammed at us on top of the burst damage. Me as semi-carry WR and our two supports (Bane and CM) would literally die before the stuns ended due to how much burst Tiny has in the early game (especially when he's guaranteed to get a Toss due to a stormbolt stun from someone else, which did plenty of damage on its own!) and with our supports dead, they could eventually pick apart our CK and Bloodseeker. We started winning as many fights as we lost once we had BKBs on me, CK, and BS, but by time that happened they'd already gotten all the farm they needed to finish us off (VS had her deso, Tiny and ES had their blink, and Lion had finished Mek and was working on Agh's.)