Originally Posted by
PizzaSHARK
It's not my fault if you don't understand what's being written, I try to make it as clear as possible.
Bloodstone provides more stats in a single slot than any of the listed potential alternatives. Combined with a hero whose primary balancing mechanism is limited mana, it becomes overpowered, or overperforming if you like that term more.
Also unlike your listed alternatives, Bloodstone is commonly the very first significant item you buy on any hero who would benefit from having one, because it provides a lot of survivability and a lot of sustain as you build it. You can buy the Energy Booster to make Arcane Boots for mana and then pick up the Vitabooster or Point Booster after that for some health, and now you have the extra health and the mana recovery you need to survive well enough to finish your Bloodstone.
You can't do that with Eul's - you need to stop for Bracers, or an Urn, or whatever along the way because Eul's doesn't give you the extra HP you need to survive the early phases of the midgame. Orchid Malevolence is great for the cost, but it's only a first item on heroes that can afford to not buy a survivability item first - Clinkz (Windwalk), Windrunner (Windrun), Broodmother (webs.) On anyone else that wants one, you need a way to survive first.
And that's a large part of why Bloodstone's so disgusting - not only are you getting more mana regen (and stats in general) in a single slot than any of the alternatives, it's also an item you can build right away and thus easily have all those stats in the midgame instead of later.
And I've noticed both you and Hermanni now keep screaming and raging about "no facts." What the fuck are you considering facts? Every fucking claim I make, I back up with reasoning and observations, from high level play. Where the fuck are YOUR facts? Or are you just gonna ad hominem because you realize you don't have any?