All these years playing I've never blamed anyone for not calling misses (except friends jokingly in VOIP), but I too find it pretty ridiculous when people do. It's very true though, going into the mid or low end of MMR (well, it's not too uncommon in any range) where you'd think people might be trying to improve themselves you seem to find plenty of what seem to be self-proclaimed dota-gods who could win any game by themselves with ease... provided that their teammates give them a tiny bit of assistance with basic map-awareness. It actually shows how little that is about lack of information rather than blame-shifting when quite often people jump to rage about lack of miss calls before they notice that the miss was actually called but they wouldn't see it from their tunnel-visioning of lasthits.
---------- Post added 2013-01-06 at 06:37 AM ----------
It was great and to me actually more enjoyable to play than Diretide, which was at times a bit tedious with people going to lanes to farm, long respawn times, pretty broken mechanics early on and the increasingly tedious mandatory killing of Roshan.
Only played Greeviling during the first 3 or so days, but it was pretty fun and the aura-strategy and Seraphic Greevils were nerfed really fast. It's been hilarious reading reddit and forums though with people being genuinely angry because of obvious luck-elements like random items (which was one of the most fun things about the mode to me) and lasthitting (which made some rather hilarious clutch games to me.) I don't want to have any of your bloody fun, I want a serious competitive Christmas game mode where I can use my superior kills to acquire hats.