Yes - Replace Combat/Utility Racials
No - Keep them.
Should be changed? Yes, they're not too well balanced nor are too intersting at the moment. But I still want to see combat racials to increase performance
While I love racial traits, be them cosmetic or not, usable or not in combat, I ALWAYS go through having to choose between looks and stats whenever I create a character. I currently play a female night elf hunter (I'm a guy). The race was chosen purely for the looks. It was my first real character. I had others that I played in a trial account that didn't go past level 20. Now that I'm 85 and going deeper into the PvE and, specially, PvP content, I'm seriously thinking about changing into a worgen. The only reason I didn't do it yet it's because I'd rather wait before MoP comes in and see if something else changes.
I'd really love to be able to choose the race I want (even if having to stick to their different traits) AND have those traits make me feel like choose a different "approach" or "strategy" to, say, increase my DPS. An extremely rough example: The race choice will make me choose between, say, +1% critical rating, +1% hit rating or +1% expertise. And not between +1% critical rating or no ratings bonuses at all.
The system is not bad as it is, but it could be better. If you compare a gnome's racials with a worgen's racials, it's not hard to decide which one you'll choose for your hunter or rogue (regarding stats). By the way, worgens' traits are, generically and overally speaking, superior to any of the other alliance races for any class you choose to play, be it PvP, PvE or even for the looks. Look at the details and polygon-count differences between worgen and human models.
In the end, I wouldn't say that the racial traits are badly designed at the moment, but having the other races be just as "generically useful" as worgens for every class AND giving them newer models would make it a LOT better.
I wish they could add Medallion of the Horde/Alliance as a base skill for every race, and then add a new racial for humans.
I disagree. 300 DPS is a lot for one character.
Also, here are the numbers for my mage (as fire) on Ultraxion 25H over 360 seconds. Especially troll jumps a lot (to ~770 DPS) if I lower the fight duration to below 300 seconds which is already normal, especially if a guild is running with only few healers. Fight of 600 seconds also show slightly different numbers where blood elves and gnomes also gain a very small amount of DPS due to the mana.
Take into account that draenei would be positive if my character had below 17% hit. At 16% while reforging to crit, it gives me numbers bit above goblin. I get 3.64-3.66 DPS from each point of crit until I reach 16% hit.
Last edited by Keoren; 2012-03-16 at 07:51 PM.
racials should just be completely overhauled. they are stupid. Every race's base stats should be the same and they should just be for a cosmetic feel, kind of like in rift where they are useful for getting to places, reduced fall dmg etc. I feel like I am forced to play an orc on my dk purely for the fact that I lose so much going to something else like a blood elf.
Why get rid of it it's fine the way it is. Another "why fix whats not broken". Or why get rid of something that hardly makes a difference in the game.
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I'd rather they just be removed. Then maybe people would pick what they think is the coolest (as it should be) rather than what's the best.
People complaining about racials. Once they are removed they'll cry for them.
Don't you ever learn anything?
No.
I guess we would have to agree to disagree. I believe < 1% theoretical DPS difference is the very definition of minuscule. Probability is likely extremely low that < 1% DPS would prevent you from either downing a boss or topping the meters, where otherwise your skill and boss mechanics would've allowed you to.
No one is forced into being a worgen, as one poster claimed, because of that < 1% theoretical DPS. And besides, if 300-400 DPS was so significant as to force people into choosing one race, no DPS would play Alliance. Mages in top guilds appear to agree with me, as you can find plenty of human and gnome mages. Also, here is what Ekyu has to say about race selection: "As for Alliance, every race can be Mage so your panel of options is wider. Still you should look into either Gnome (especially for Arcane), Draenei (same, you will find out why later) or Worgen." You notice how he doesn't say zomg 300 DPS is a lot for one character you fail if you don't roll Worgen or Draenei"?
Still standing by your assertion that 300-700 DPS is "a lot for one character" and enough to force a DPS into a specific choice? What about professions? Tailoring (+143 INT) and Engineering (+96 INT) are two best DPS choices. Do you think every single hardcore raiding minmaxing fire mages used to be Troll Tailor/Engineer?
Of course, some mages would have preferred a more static bonus over procs and on-use bonuses. That would have meant that, before the epic gems, every mage would've chosen to be JC (+81 INT vs. +80 for the rest), and afterwards dropped JC to level up some other profession.
TL;DR - Stop pretending like you are so hardcore that at your level < 1% is very significant and casuals simply don't understand you. It's not that important, and the reason you believe it is, is because you don't understand the numbers.
the whole idea of racials is to be gimmicky, else picking a race has no flavor.
Why would a rogue choose Worgen for 1% crit? They get so much damn crit as it is. At any rate, EJ says for Sub, Worgen is ~150 DPS above Gnome. The difference is nothing special for other specs, either. I simply don't see that it would make it a LOT better to pander to the crowd who bicker over DPS differences that they don't even know.
Dunno, I recently though about them redoing racials and though they whould just allow you to pick your racials or something. Like you can pick 1 passive one and 1 on use ability. Like rename WotF to iron will or something and have everyone be able to pick it + a passive bonus like expertise with X or Y or something. I agree that the current system of top PvPers going human for example or people going troll/goblin over undead because those races are better for dps.
My way of picking an active/passive ability seemed more fun, kinda like picking talents except that these can be the same for every person. Some things like cannibalize or so don't make a whole lot of sense though, I agree.
They should remove them all. That way there wont be a problem will there?
In the case of worgen and troll mages, we can talk about ~1% or even > 1%. I can also name at least two occasions (Ultraxion and Nefarian heroic) where a single person doing 600 more dps would've resulted in an earlier kill, along with multiple ~1% wipes.
We are not even considering abilities such as darkflight here.
It is not a big difference and the probability is quite low. If it was a huge issue, I would've race changed out of gnome long time ago. It is still big enough in my eyes, whereas below 0.5% is where I would draw the line.
Yes.
Gnome is also pretty pointless for arcane nowadays since the racial was changed from 5% max to 5% base intellect which is only around one thousand points of mana, if I recall correctly.
EDIT: Made a mistake here. I remembered it completely wrong.
You are accusing me of doing things I haven't done and seem to be one step away from calling me names. Is this really necessary?
Last edited by Keoren; 2012-03-16 at 09:21 PM.