Is there any convenient way to compare 2 orange (modificationable) items without removing all mods?
Is there any convenient way to compare 2 orange (modificationable) items without removing all mods?
number of modification slots can be the only difference. If both have 3 slots they are identical
That is correct. They will both be the same without the mods.
Uhm, I'm pretty sure there were a stat diffrence between my 2 lightsabers as a Jedi Sentinel when i removed all mods :S
But I got rid of one of them so I can't recheck that atm.
But let's say there is no diffrence, than why are there 100s of "orange" lightsabers to collect if all are exactly the same? And you get all orange weapons you need at lvl 10.
I understand why there are several "orange" armors, because they look diffrent. But 99% of the lightsabers aestetics depends on your crystal of choice. Dont understand why they would do 100s of lightsaberhandles. Would seem like a huge waste of resources.
The handle is the only possible visual difference between light sabers aside from color. I've found several orange Light sabers in my travels, all with drastically different looking handles. Some I liked, others I didn't. It's on more detail to differentiate toons. The devil is in the details, if you don't care, that doesn't mean someone else doesn't...
The one place where Custom weapons can show is if they don't require LS/DS to equip, but have an LS/DS-specific color. I know my Assassin was rocking a red-blade dual-saber while being LS which was kinda cool, but then I had some better crystals to use for the blade, and it went away.
Bumping because I have had not a single reply on the actual topic. I can also confirm that diffrent orange gear of the same type (e.g. heavy boots) can have diffrent stats with same/none mods.
They did?
There is no difference between 2 orange items with no mods. The mods are the stats.
A light armor orange item have 7 armor, that's it. The rest comes with the mods.
Just make sure you have detailed tooltips on(enable it in your preferences), then you can compare mod for mod. As in, comparing armoring on the new item with the armoring the old for example.
If you do not like the looks of an orange item, you can just exchange the mods from the new item and place them into the one you think looks best.
There is a slight stat difference when empty, it's true. The empty "hilt" still has a "weapon rating" which provides bonus Power.
HOWEVER, the Hilt Mod, when installed, will overwrite the empty hilt stat. The overwrite is necessary, because it the mod added to the base stat, then the best orange piece would be the piece with the best base stats + mods. (This would defeat the whole point of the modding system).
There is no stat difference, it doesn't matter if its a lvl 11 orange or a level 50 orange. if you put the same mods, hilt/barrel etc into them they will both be exactly the same. orange items are only a framework, nothing more
I already said this before but, different light sabres also have different sound set. Its not only the hilt.
Orange gear was created specifically so there would be no difference, all you have to do is move the mods over and they will have the same stats. There are crit crafted orange gear though that has additional modification slots, but that is the only time they are different. If you have Synthweaving you can RE a piece of orange gear and get the schematic and then craft it until it crits. The looks won't change, but you do get either 1 or several additional modification slots.
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