Rexxar ♥ 2008-2022 / Steam / ArtStation Page / YouTube / Twitter
Tank/DPS monks will use energy. Works exactly the same as Rogue energy. Healing monks will use mana.
When victory seems worth any sacrifice,
there is a price to be paid for such a gift
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Well, since hunters nu longer going to have a statstick slot i'm guessing that the melee/tanking ones get a 2h stave/polearm with agi stats on it (just like the bears/cats atm) and/or the 1h's that enhancement shamans use atm and the healers some 1h/oh and 2h sticks like most healers.
So monk tanks have +50% dodge as long as they keep their buff up? O.O
Warender - Orc Enhancement Shaman - Mal'Ganis US

Anyone else see how the ability touch of death is going to be crazy OP for old content? HP pools are going to be huge too
You exploit the enemy target's weakest point, instantly killing them.
Only usable on non-player targets who have equal or less health than you.
I haven't been this excited about wow in a few years. This is going to be amazing. Now if they'd put the world back to pre shattering id have everything I want.
LOL, how sad but true!!
---------- Post added 2012-03-19 at 04:39 AM ----------
Touch of Death
4 Chi, Melee Range, Instant, 1.5 min cooldown
Requires Ox Stance, Tiger Stance
You exploit the enemy target's weakest point, instantly killing them.
Only usable on non-player targets who have equal or less health than you.
Crap only*useable*on non player targets... Well that a cool spell to lv with.. soon as mob is low health then me.. BAM!!

touch of death - wuxi finger hold.
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looks incredibly interesting! can't wait to roll (pun intended) a monk and try all 3 specs on the beta! especially healer! =D

I would have to agree as a tank on all classes I believe the Brewmaster tanks will be great but they seem to have a very active tanking model much like DK's. Hopefully all tanks classes are more like this in MoP, but my main being a DK I think this is definitely the most appealing of the 3 specs. If I do continue to play in MoP I'd be going Brew/Wind for sure.

Going Brewmaster for sure sounds ridiculously OP!

Cleansing bleed will completly counter ferals in pvp, developers are clueless as always. And paralysis is looking like yet another unavoidable CC with 8 sec duration on 15 sec (!!!!) cooldown. Right what we need to make pvp even more balanced. Blizz never learns.
•You revive the target's spirit, temporarily resurrecting them for until cancelled with 50% health and mana.
•Revival does not count towards the combat resurrection limit.
Not sure this is a good idea.
Looks very weird. I'm sad that they added auto attack and changed the light dark chi think though=/
Otherwise looks like allot of fun.
monks sound WAY OP.
I mean, you can rez someone in combat without it counting (ie: raids?!), doesnt say channeled.. and on a three minute cooldown? someone effs up at the start, oh, rez. three minutes in on madness? another rez. and another...