As long as we have pure DPS classes in this game, however, healer DPS will never be meaningful.Don't have to ask for it because it's coming. Lol. Disliking change will not make it go away.
It's not like I'm expecting Monk healers to even be moderately competitive in DPS. I'll be pleasantly surprised if they can even do 30% of what the pure DPSers can do. I'm just happy that I'll be able to inflict damage while keeping my friends alive in raids. I also like the melee range healing, it puts me in harms way but for a pay off, sounds cool to me.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
FFXIV - Maduin (Dynamis DC)
To be a "real healer", as in a useful raid member keeping your team alive, you will have to use direct heals a lot more than some might define as "occasionally". The dps->heal mechanic will be fun, i'll enjoy it on my monk no doubt. But if you are going to take up one of the 5-7 healing spots, you damn well better be doing your job and watching those green bars as needed (not saying you have to stare at em), or you wont be raiding for long.
Last edited by Keiyra; 2012-03-20 at 07:44 PM.
Those are all examples of playing with bad players not examples of the abilities themselves being poorly designed. All I've read from you so far is a bunch of whining with your examples being only things that happen when you play with morons where min/maxing doesn't matter a single bit.
If you want to purely heal, go play a pure healer. Stop mucking up interesting mechanics. If you don't like dpsing while you heal, you don't have to play a monk, or any other hybrid. But if you're going to play a monk, you are going to have to do some damage.If you want to go DPS, go play a DPS. Stop mucking up healing. If you don't like healing, you don't have to play a monk, or any other healer. But if you're going to heal, you are going to have to do some staring at little green bars.
Monks will still require constant monitoring of health bars, but it has a completely different style of play for people who want to dip their toes into it. I personally love the healing role because it has such importance in a group setting, but I also thoroughly enjoy dpsing and this gives me the ability to satisfy both of my desires. If you don't want to have that extra facet of play by managing your damage v healing GCDs properly then stick to any one of the pure healers already in the game. I don't enjoy the DK class and have never leveled one above 62 (though I've played them a couple times briefly on PTRs), but I never cried when WotLK launched just because my style of play didn't mesh with the brand new awesomesauce hero class.
Try the class out when you get the chance, if it doesn't fit your play style then that's to bad - it just means the class isn't meant for you. In the meantime stop acting like a giant jackass just because other people know they'll enjoy a new style of play you won't. There's absolutely nothing wrong with people who enjoy multiple aspects of the game and the role overlap is one of the big draws to the play style, if that doesn't appeal to you then tough shit.
Last edited by rijn dael; 2012-03-22 at 01:57 AM.
Starting a Monk Blog; Celestial Fists: http://celestialfists.blogspot.com/Originally Posted by Bashiok
Called Garrosh as end boss: 10/28/2011