I played around with weak auras but
http://www.wowinterface.com/download...masterTao.html
I like this much more...used it on beta and its nice to actually see the actual numbers.
ICD of ps is nice too.
I played around with weak auras but
http://www.wowinterface.com/download...masterTao.html
I like this much more...used it on beta and its nice to actually see the actual numbers.
ICD of ps is nice too.
One thing regarding the Alchemy professions. I want to gather the mats before MoP lands but I saw a blue post saying that the way you skill up alchemy will change when MoP lands.
Do you guys know if the guide on wow-professions is up to date with this new alchemy thing?
Would suck so buy a lot of mats now and then find out that they are useless!
Well I know cooking's been revamped so you can do it entirely from Pandaria... I don't recall anything about alchemy, though. Perhaps you can link the blue post in question?
Thanks alot for doing this guide The Madgod.
However, i was wondering a few things after reading the guide... And i apologize in advance if these have been answered already.
Wouldnt Mastery be a good idea too? considering that it seems if you increase your percentage of damage staggered, then you would infact take less damage upfront? Saying currently its 80% upfront and 20% staggered... if you say increased your mastery by 10% wouldnt that mean you're only likely to take 70% upfront while 30% is negated through stagger and purifying brew?
Also.. i noticed you didnt mention any addons specifically for monks tested in the guide... are there any you (or anybody else reading) could recommend for Brewmaster tanking?
http://twitch.tv/towelliee TowelRapaport #WoWsheet
Mastery is a very expensive stat for each 1%. I don't have the exact lvl 90 mastery conversion rate at hand, but for 10% extra mastery you'd need something like 11000-12000 mastery rating if I remember right. It's not realistic unless you sacrifice a lot in other stats.
Mastery is not really our best stat. 1-5% extra damage staggered will make more of a difference on bigger EH fights, and thus it becomes better than dodge and parry, but it still cannot compete with the active mitigation benefits that haste and crit provide.
Keep in mind that that percentage of damage staggered isn't completely negated. You'll still take some of that damage.
I've yet to add any addons, that's certainly true... however a lot of people have been using WeakAuras. One that Asmalya linked was http://www.wowinterface.com/download...masterTao.html which is nice for stagger... I found a couple that could be useful to us as well, though I've yet to experiment with them... http://www.curse.com/addons/wow/monkec and http://www.curse.com/addons/wow/monktimers
If you are following the spreadsheet on Elitist Jerks, you're going to want to gem and enchant to your stat weights, but for the most part that will mean we're gemming expertise to the cap we want, and then purely haste. Getting a socket bonus will highly depend on that gem bonus and what your weight looks like, to decide whether or not it's a good thing to go for.
And for EH fights, mastery again is a meh stat for us... It'll be better than dodge or parry, but it's not comparable with our active mitigation stats. Stamina will have more of a place, but I wouldn't necessarily say that you should gem for it, for the most part. If you can get away with a solid socket bonus, at least.
This thing?
http://us.battle.net/wow/en/blog/730...very-9_18_2012
If the discovery system is implemented at lower levels, yes this could change what mats you will need.
---------- Post added 2012-09-21 at 11:00 AM ----------
After looking on Beta it doesn't seem that you will have the discovery system at lower levels, but you will be using it at MoP levels.
340 Hit Rating = 1% Hit
340 Expertise Rating = 1% Expertise
600 Crit Rating = 1% Crit
425 Haste Rating = 1% Haste
600 Mastery Rating = 1% Mastery
885 Parry Rating = 1% Parry (before diminishing returns)
885 Dodge Rating = 1% Dodge (before diminishing returns)
I had posted this earlier, just reposting to clear up your ballpark estimate. This also shows is sort of, in a severely dumbed down way, why haste is better...it's simply cheaper. This isn't correct...but for the sake of argument let's say 1% of anything gets you the same results. Haste wins hands down in that sort of simplified scenario simply b/c you get more bang for your buck on a per point basis.
Mastery gained per rating isn't universal, it differs from spec to spec. Are you sure those are specifically Monk Brewmaster numbers? For example a lvl 85 Brewmaster requires 360 rating for 1% mastery and 128 for 1% haste. That's 2,8 times as much for mastery compared to haste. It would be odd if it turned into 1,4 times as much for lvl 90.
I hadn't taken that into consideration. I think I grabbed these numbers awhile back from 2 or 3 sources. I'll check around and see if I can come up with the mastery numbers for brewmasters. The other numbers should be correct though. And regardless of the mastery number it's still at the bottom of our stat priority list on the spreadsheets in terms of damage avoided per point.
Last edited by Chuupag; 2012-09-21 at 07:36 PM.
Okay looking at my character on beta (lvl 90 human monk):
MASTERY:
I have 1148 mastery rating = .96% mastery. So we set up a simple algebra equation:
1% mastery*(1148 mastery rating/.96% mastery)= 1195.83 Rating
So 1% mastery is 1195.83 Mastery Rating
I just found 4 pieces of gear that gave me exactly 1% mastery and it says 1196 Mastery rating. So the calculation is correct.
CRIT
With gloves and two 1 handed pvp weapons I have 653 Crit rating = 1.09% Crit chance
1% Crit Chance*(653 Crit rating/1.09 Crit chance) = 599.08 Crit Rating
So 1% Chance to crit is 599.08 Crit Rating
HASTE:
Only a helm and shoulder on: 1.76% haste = 750 Haste rating
1% Haste*(750 Haste rating/1.76% haste) = 426.14 Haste rating
1% Haste is 426.14 Haste Rating
Expertise
Only Chest on: .97% Expertise = 329 Expertise Rating
1% Expertise*(329 Expertise Rating/.97% Expertise) = 339.18 Expertise Rating
1% Expertise is 339.18 Expertise Rating
Hit
Just legs on: .91% Hit = 309 Hit Rating
1% Hit*(309 hit rating/.91% hit) = 339.56 hit rating
1% hit is 339.56 hit rating
TL;DR
1% Mastery = 1195.83 Master Rating
1% Haste = 426.14 Haste Rating
1% Crit = 599.08 Crit Rating
1% Expertise = 339.18 Expertise Rating
1% Hit = 339.56 Hit rating
1% Dodge = Subject to diminishing returns not going to calculate
1% Parry = Subject to diminishing returns not going to calculate
Let me know if something doesn't look right.
God I hate math, I don't even know why I did this! xD
Last edited by Wreckage827; 2012-09-21 at 09:29 PM.
It is exactly 1196 in Beta right now.
Lost Isles: WreckBeta
---------- Post added 2012-09-21 at 04:53 PM ----------
It should also be noted these stat conversions differ from WW monk. I will be double checking this.
Right so the only difference between Brewmaster and WW is they can gain mastery A LOT easier than us
This is just to prevent us from being able to push our stagger to ridiculous amounts.
WW Monk Stat conversion
1% Mastery = 429.09 Master Rating
Last edited by Wreckage827; 2012-09-22 at 12:15 AM.
Well that answers my question... i still reckon with the mastery bonus (4% per point) and looking at alot of the gear posted in The Madgods first post... i dont think it would be too hard to hit 2990 mastery(10% more staggered damage), with the raid gear (just over a third of that comes on 3 of the trinkets The Madgod linked)
Granted, its would slightly nerf some of the regen/AM(slightly) since you'd likely reforge Mastery off into some more desirable stats, but wouldn't the 10% increase also be good enough to go for if it was reachable without gimping yourself too much..
I'm just imagining that Brewmaster Monks might have mastery break points to give us something extra like DoT or HoT using casters do with Haste.
Mind you, i could just be looking at it wrongly, but it does seem that the numbers could eventually fall into place.
Also, not to forget, there is actually a Mastery buff now granted, which gives around 900(?) mastery, so it makes the target even more reachable.
You've misunderstood how mastery works. You get 4% extra stagger by default without having any mastery on gear. Then you need about 1200 rating for each extra 1%. So with 0 mastery rating you get 4% stagger from mastery, with 7200 rating you get 10%, and with 12000 rating you get 14%.
So with 2990 mastery rating you'd only be getting 2,5% more stagger.
Last edited by mmoc7960b93d6c; 2012-09-22 at 01:20 PM.
thats a good point, actually, although if t was 4% per point, which it seemingly isnt, then it'd be a good idea to go for it.
Although, since its not, then it seems Mastery is just about completely worthless.