Originally Posted by
Badpaladin
Half-Life 2:
At this point there are probably a ridiculous amount of people who have played this game (likely many times), but for those who haven't it's an absolute must. The game, in my eyes, tends to revolve around two basic principles:
1.) Immersion. From the moment you get placed on the Subway until the very end, this game is about immersing the player in the world of City 17 and its surrounding regions. There are no cutscenes, and aside from breaks to load content (game is from 2004), it's continuous, fluid gameplay. There are little details in every area you go through that make the setting real. Things like Health Packs aren't placed conveniently in the middle of rooms, they're usually in logical places one might expect to find health packs. By the end of the game, you are Gordon Freeman.
2.) Turn something simple into something interesting. There's a standard array of FPS weapons - the pistol, the submachine gun, the assualt rifle, the shotgun - but there's also the Gravity Gun. This is, in my opinion, the single greatest weapon ever conceived in an FPS. You can manipulate your environments and kill your enemies in countless creative ways. One of the most fun aspects of this game is finding new ways to use the Gravity Gun to your advantage, making you take advantage of the amazing physics engine of the game. Most "levels" look somewhat normal compared to what other games offer, but the Gravity Gun changes everything - environments are now your playground rather than just a setting.