What is the deal in like battlegrounds, can you switch symbiosis around after you take one classes' spell, blow the cooldown, and gain another cooldown to use?
What is the deal in like battlegrounds, can you switch symbiosis around after you take one classes' spell, blow the cooldown, and gain another cooldown to use?
Levelcap is 86. Symbiosis is 87. Do the math.
Noticed new Symbiosis spells for other classes:
Stampeding Shout for Warriors, likely DPS.
Savage Defense for Brewmaster Monks.
6 Seconds cast, and they said somewhere you couldn't re-cast it in combat. Plus, you'd need to have the wanted new class within 30y of you to cast it. If that still isn't enough, I guess since the gained spell "replaces" the Symbiosis spell, that Symbiosis might get any cooldown the gained spell causes as well. Cast gained spell with 5min CD, click off Symbiosis, Symbiosis has 5min CD.
But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.
New Build and supposedly new symbiosis spells...
http://www.wowdb.com/spells/122285-bone-shield
http://www.wowdb.com/spells/122288-cleanse ???
http://www.wowdb.com/spells/122282-death-coil
http://www.wowdb.com/spells/122289-feint
http://www.wowdb.com/spells/122292-intervene
http://www.wowdb.com/spells/122290-life-tap
http://www.wowdb.com/spells/122291-unending-resolve
http://www.wowdb.com/spells/122286-savage-defense
http://www.wowdb.com/spells/122294-stampeding-shout
http://www.wowdb.com/spells/122287-wrath
Life tap on a tank...?
At least give it to a cat.
http://www.wowdb.com/spells/122285-bone-shield <- guardian / restoration for sure
http://www.wowdb.com/spells/122288-cleanse ??? <- paladins get an empowered cleanse instead of rebirth
http://www.wowdb.com/spells/122282-death-coil <- I can see this being feral since it uses AP as a modifier
http://www.wowdb.com/spells/122289-feint <- guardians get this instead of Evasion
http://www.wowdb.com/spells/122292-intervene <- guardian / restoration for sure
http://www.wowdb.com/spells/122290-life-tap <- what a guardian get from warlock because it uses rage
http://www.wowdb.com/spells/122291-unending-resolve <- for Balance from DK because it asks 1 frost?
http://www.wowdb.com/spells/122286-savage-defense <- that's for the monk because it uses 3 chi
http://www.wowdb.com/spells/122294-stampeding-shout <- for warriors instead of Enrage?
http://www.wowdb.com/spells/122287-wrath <-maybe for monks ?
Last edited by mmoc37672be2a3; 2012-04-11 at 12:51 PM.
Except that's what we get. Which makes it rather weird, since druids can already remove poisons anyway.
As for Death Coil, it costs energy. That pretty much tells us who it's going to.
Unending Resolve is from Warlocks. They just copied it from Death Knights when they made the WL skill.
For the rest, it's rather hard to tell who is going to get what.
whit these new spells it does seem blizzard is going for different abiltiy per druid spec and per target class / spec
Life Tab is acutaly realy funny, you can sacrifice seme health to get like +40% dodge for 6 seconds
besdies you can get the health back whit self healing anyway
TREE DURID IS 4 PEE
It's a warlock spell and it does make some sense since we got Soul Shatter from WL...but I dunno why it asks for 1 frost cOhttp://www.wowdb.com/spells/122291-unending-resolve <- for Balance from DK because it asks 1 frost?
You're aware that Soulshatter, Twilight Ward, Smoke Bomb, Chains of Ice, Hand of Sacrifice, Unholy Frenzy and Recklessness seem to be removed as Symbiosis spells?
Just like Enrage has been replaced by Stampeding shout it seems.
Also I wouldn't mind those ressource costs, they're either corrupt data or oversights.
well i wasnt aware of that, that makes it intresting
TREE DURID IS 4 PEE
From mousing over the talents on Page one, some of them stay as 'Loading' and you get links that they aren't present any more.
Windwalker Monk:: http://www.wowdb.com/spells/122286-savage-defense Lose Berserk
They lose Berserk, this is only spell that costs Chi
Arms/Fury Warrior:http://www.wowdb.com/spells/122294-stampeding-shout Lose Enrage
They Lose Enrage, this says 'Warrior'
Retribution Paladin: http://www.wowdb.com/spells/122287-wrath Lose Tiger's Fury
Only spec that loses something and has Mana, offers a range spell when Exorcism on CD, may yield DPS for Retribution
Balance Druid:http://www.wowdb.com/spells/122285-bone-shield Lose Chain of Ice
Only other spec to lose a Death Knight effect
Restoration Druid:http://www.wowdb.com/spells/122288-cleanse Lose Hand of Sacrifice
Only spec to lose a Paladin effect
Feral Druid:http://www.wowdb.com/spells/122282-death-coil Lose Unholy Frenzy
Feral lose Unholy Frenzy, this ability costs energy (actually a nice spell since it gives feral a ranged spell outside HotW, ret have exo, rogues and warriors have throw [rogues also get deadly and Shurikien Toss)
Balance Druid: http://www.wowdb.com/spells/122289-feint Lose Smoke Bomb
Only spec to lose a Rogue effect
Balance Druid: http://www.wowdb.com/spells/122292-intervene Lose Recklessness
Only spec to lose a Warrior effect
Guardian Druid: http://www.wowdb.com/spells/122290-life-tap Lose Twilight Ward
Guardian lose Twilight Ward and this costs rage
Balance Druid:http://www.wowdb.com/spells/122291-unending-resolve Lose Soul Shatter
Only other spec that lost a Warlock Symbiosis effect
Last edited by mmoc421ccedb9d; 2012-04-11 at 04:59 PM.
Looks like they are trying to weed out the immediate dps increases, replacing them with utility.
Rogue Evasion FTW, can you say 100% Dodge easily. Means not getting hit at for 15 seconds sounds good to me.
I was ignoring the costs to a degree if it didn't make sense. With the DK;Feral and Balance lose an ability and there is one that costs energy so it is realistic to believe that is the effect feral gained.
Guardian Druids from first page still had Evasion, meaning that symbiosis effect remains present in the game therefore assuming that talent is Guardian then the rage cost is wrong (Unending Resolve costs a frost rune for example). Since Balance lost an effect and the three other remain i assumed it would go balance.
However with Savage Defence granting 40% dodge on the passive 30% guardians will no doubt have Evasion seems an odd talent, so the Rage cost may not be an error this would suggest that it is therefore:
Balance Druid:http://www.wowdb.com/spells/110791-evasion
Guardian Druid:http://www.wowdb.com/spells/122289-feint
Really looking forward to this spell and seeing all the fun combinations it will provide for druids, especially for PvP.
Should really help Boomkins and Ferals become more competitive since this will add tons of utility for them.
I just really, really hope that they actually give Resto Druids something good through all of this, seeing as how the talents ATM are garbage for Resto, and it will be really sad to go through another entire expansion with Resto Druids being completely gimped in PvP and having no good utility for PvE... (and dont start with Ironbark being good utility, just look at all the new spells / talents the rest of the healers are getting first).
LOVE the new changes. SO glad to see that godawful soul shatter taken out. Now all we need is for balance druids to get misdirect replaced as well.
With the loss of recklessness, it seems like they don't want these to be flat out increases to DPS, which I fully support. I don't want this to become dark intent or focus magic version 2.0, which only ends in calculations being made, and druids feeling "gimped" whenever they don't have a certain class present to buff their output.
it wouldnt be like dark intent though, as long as only the druid was getting a decent dps boost from it, while the other person just gets utility. I dont see why they cant go that route. having different dps impacting cooldowns is more fun than stuns and such
/sigh.