Thread: [MoP] Symbiosis

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  1. #421
    Deleted
    What is the deal in like battlegrounds, can you switch symbiosis around after you take one classes' spell, blow the cooldown, and gain another cooldown to use?

  2. #422
    Levelcap is 86. Symbiosis is 87. Do the math.

  3. #423
    Noticed new Symbiosis spells for other classes:
    Stampeding Shout for Warriors, likely DPS.
    Savage Defense for Brewmaster Monks.

    Quote Originally Posted by Zombina View Post
    What is the deal in like battlegrounds, can you switch symbiosis around after you take one classes' spell, blow the cooldown, and gain another cooldown to use?
    6 Seconds cast, and they said somewhere you couldn't re-cast it in combat. Plus, you'd need to have the wanted new class within 30y of you to cast it. If that still isn't enough, I guess since the gained spell "replaces" the Symbiosis spell, that Symbiosis might get any cooldown the gained spell causes as well. Cast gained spell with 5min CD, click off Symbiosis, Symbiosis has 5min CD.
    But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.

  4. #424

  5. #425
    Deleted
    Life tap on a tank...?
    At least give it to a cat.

  6. #426
    Deleted
    http://www.wowdb.com/spells/122285-bone-shield <- guardian / restoration for sure
    http://www.wowdb.com/spells/122288-cleanse ??? <- paladins get an empowered cleanse instead of rebirth
    http://www.wowdb.com/spells/122282-death-coil <- I can see this being feral since it uses AP as a modifier
    http://www.wowdb.com/spells/122289-feint <- guardians get this instead of Evasion
    http://www.wowdb.com/spells/122292-intervene <- guardian / restoration for sure
    http://www.wowdb.com/spells/122290-life-tap <- what a guardian get from warlock because it uses rage
    http://www.wowdb.com/spells/122291-unending-resolve <- for Balance from DK because it asks 1 frost?


    http://www.wowdb.com/spells/122286-savage-defense <- that's for the monk because it uses 3 chi
    http://www.wowdb.com/spells/122294-stampeding-shout <- for warriors instead of Enrage?
    http://www.wowdb.com/spells/122287-wrath <-maybe for monks ?
    Last edited by mmoc37672be2a3; 2012-04-11 at 12:51 PM.

  7. #427
    Quote Originally Posted by Nephyron View Post
    http://www.wowdb.com/spells/122288-cleanse ??? <- paladins get an empowered cleanse instead of rebirth
    Except that's what we get. Which makes it rather weird, since druids can already remove poisons anyway.

    As for Death Coil, it costs energy. That pretty much tells us who it's going to.

    Unending Resolve is from Warlocks. They just copied it from Death Knights when they made the WL skill.

    For the rest, it's rather hard to tell who is going to get what.

  8. #428
    The Lightbringer Elunedra's Avatar
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    whit these new spells it does seem blizzard is going for different abiltiy per druid spec and per target class / spec
    Life Tab is acutaly realy funny, you can sacrifice seme health to get like +40% dodge for 6 seconds
    besdies you can get the health back whit self healing anyway
    TREE DURID IS 4 PEE

  9. #429
    http://www.wowdb.com/spells/122291-unending-resolve <- for Balance from DK because it asks 1 frost?
    It's a warlock spell and it does make some sense since we got Soul Shatter from WL...but I dunno why it asks for 1 frost cO

  10. #430
    Quote Originally Posted by Cyberowl View Post
    It's a warlock spell and it does make some sense since we got Soul Shatter from WL...but I dunno why it asks for 1 frost cO
    You're aware that Soulshatter, Twilight Ward, Smoke Bomb, Chains of Ice, Hand of Sacrifice, Unholy Frenzy and Recklessness seem to be removed as Symbiosis spells?
    Just like Enrage has been replaced by Stampeding shout it seems.
    Also I wouldn't mind those ressource costs, they're either corrupt data or oversights.

  11. #431
    Quote Originally Posted by stormgust View Post
    You're aware that Soulshatter, Twilight Ward, Smoke Bomb, Chains of Ice, Hand of Sacrifice, Unholy Frenzy and Recklessness seem to be removed as Symbiosis spells?
    Yes? That's the reason why I wrote "since we got Soul Shatter (before)"

  12. #432
    The Lightbringer Elunedra's Avatar
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    well i wasnt aware of that, that makes it intresting
    TREE DURID IS 4 PEE

  13. #433
    Deleted
    From mousing over the talents on Page one, some of them stay as 'Loading' and you get links that they aren't present any more.
    Windwalker Monk:: http://www.wowdb.com/spells/122286-savage-defense Lose Berserk
    They lose Berserk, this is only spell that costs Chi
    Arms/Fury Warrior:http://www.wowdb.com/spells/122294-stampeding-shout Lose Enrage
    They Lose Enrage, this says 'Warrior'
    Retribution Paladin: http://www.wowdb.com/spells/122287-wrath Lose Tiger's Fury
    Only spec that loses something and has Mana, offers a range spell when Exorcism on CD, may yield DPS for Retribution

    Balance Druid:http://www.wowdb.com/spells/122285-bone-shield Lose Chain of Ice
    Only other spec to lose a Death Knight effect
    Restoration Druid:http://www.wowdb.com/spells/122288-cleanse Lose Hand of Sacrifice
    Only spec to lose a Paladin effect
    Feral Druid:http://www.wowdb.com/spells/122282-death-coil Lose Unholy Frenzy
    Feral lose Unholy Frenzy, this ability costs energy (actually a nice spell since it gives feral a ranged spell outside HotW, ret have exo, rogues and warriors have throw [rogues also get deadly and Shurikien Toss)
    Balance Druid: http://www.wowdb.com/spells/122289-feint Lose Smoke Bomb
    Only spec to lose a Rogue effect
    Balance Druid: http://www.wowdb.com/spells/122292-intervene Lose Recklessness
    Only spec to lose a Warrior effect
    Guardian Druid: http://www.wowdb.com/spells/122290-life-tap Lose Twilight Ward
    Guardian lose Twilight Ward and this costs rage
    Balance Druid:http://www.wowdb.com/spells/122291-unending-resolve Lose Soul Shatter
    Only other spec that lost a Warlock Symbiosis effect
    Last edited by mmoc421ccedb9d; 2012-04-11 at 04:59 PM.

  14. #434
    Looks like they are trying to weed out the immediate dps increases, replacing them with utility.

  15. #435
    Quote Originally Posted by Madkitty View Post
    Balance Druid: http://www.wowdb.com/spells/122289-feint Lose Smoke Bomb
    "Feint
    20 Rage"

    At least it has no range requirement. That's incredibly annoying as a live rogue.

  16. #436
    Rogue Evasion FTW, can you say 100% Dodge easily. Means not getting hit at for 15 seconds sounds good to me.

  17. #437
    Deleted
    Quote Originally Posted by huth View Post
    "Feint
    20 Rage"
    At least it has no range requirement. That's incredibly annoying as a live rogue.
    I was ignoring the costs to a degree if it didn't make sense. With the DK;Feral and Balance lose an ability and there is one that costs energy so it is realistic to believe that is the effect feral gained.
    Guardian Druids from first page still had Evasion, meaning that symbiosis effect remains present in the game therefore assuming that talent is Guardian then the rage cost is wrong (Unending Resolve costs a frost rune for example). Since Balance lost an effect and the three other remain i assumed it would go balance.

    However with Savage Defence granting 40% dodge on the passive 30% guardians will no doubt have Evasion seems an odd talent, so the Rage cost may not be an error this would suggest that it is therefore:
    Balance Druid:http://www.wowdb.com/spells/110791-evasion
    Guardian Druid:http://www.wowdb.com/spells/122289-feint

  18. #438
    Really looking forward to this spell and seeing all the fun combinations it will provide for druids, especially for PvP.

    Should really help Boomkins and Ferals become more competitive since this will add tons of utility for them.

    I just really, really hope that they actually give Resto Druids something good through all of this, seeing as how the talents ATM are garbage for Resto, and it will be really sad to go through another entire expansion with Resto Druids being completely gimped in PvP and having no good utility for PvE... (and dont start with Ironbark being good utility, just look at all the new spells / talents the rest of the healers are getting first).

  19. #439
    Mechagnome Venteus's Avatar
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    LOVE the new changes. SO glad to see that godawful soul shatter taken out. Now all we need is for balance druids to get misdirect replaced as well.

    With the loss of recklessness, it seems like they don't want these to be flat out increases to DPS, which I fully support. I don't want this to become dark intent or focus magic version 2.0, which only ends in calculations being made, and druids feeling "gimped" whenever they don't have a certain class present to buff their output.
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  20. #440
    it wouldnt be like dark intent though, as long as only the druid was getting a decent dps boost from it, while the other person just gets utility. I dont see why they cant go that route. having different dps impacting cooldowns is more fun than stuns and such

    /sigh.

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