Originally Posted by
PizzaSHARK
Rogues are an interesting case. I think, like hunters, they've been able to roll out a party line every time they're faced with actually being looked at hard and possibly retuned (not necessarily nerfed, just retuned.) In the case of hunters, it's always something about having a deadzone. With rogues, it's usually either something about being reliant on cooldowns, or reliant on stealth.
In any case, both classes have been handed many, many buffs with very few nerfs. It results in them both being pretty ridiculous compared to others, though Hunters at least can be LOS'd and really do require some pretty solid knowledge of the class at 85 (up to 85 they're utterly faceroll though, lul.)
I do think that healing, in general, needs to be dialed back. I'm fine with classes having heals that cost them a lot, or are on lengthy cooldowns. I'm not a fan of heals that are cheap or free, and have little or no cooldown (Recuperate, etc.) The only people with consistent, effective heals should be the damn healers, and fights with healers involved should largely be you fighting the enemy healer's mana reserve - no mana, no heals, and people start dying. But this is off-topic.
L Kebess: Yes, I was referring to Frost and Unholy. Keep in mind that proposing more self-healing or defensive cooldowns for Warriors could also affect PvP if they aren't Protection-specific.