Given I've already focused my attention on the effects of temporary buffs, which frequently and easily put you on the GCD cap... Besides, my problem isn't the damage potential, it's the change in rotation brought about by it. I happened to find it pretty lame that AffDrain overtook SBAff, because I was used to, and enjoyed SB Affliction and didn't want to be pressed into this 'new' rotation. And, as much as I prefer SF as Meta's filler, I don't think the change happening at a certain gear level or under certain conditions is good design.
I don't hate, or spit on PvPers.
Now if you took the time to look, we have, and are getting more tools to improve our casting windows:
- Carrion Swarm
- Unending Resolve
- Shivarra Knockback
- Demonic Gateway
- Burning Rush
- Kil'Jaeden's Cunning
- Shadowfury/Mortal Coil/Howl of Terror
Are all new toys, on top of Fear and Teleport that can be used to open gaps and give time to cast.
In terms of abilities that were 'all we have', well, Collosus Smash is probably the best example I can think of of an ability that was, on it's own too powerful, but once it was taken away unearthed a whole host of underlying issues with the class that left Warriors in the sidelines of PvP for the rest of the expansion (obviously on top of other nerfs). How would you feel about losing Slash mid way through the expansion after being deemed too powerful by QQing masses, then find those issues, including poor mobility and survivability for caster form are exposed and too late to fix?