Originally Posted by
Trassk
The thing is though, we the player are the bad link now in this.
In the RTS games, we played as the lore figures as the story unfolded, like with most games from tomb raider to devil may cry to final fantasy games, and wow the RTS games, those games never had these issues of people feeling like lore figures were getting in there way, because we became those characters as we followed them on there adventures.
With making a game where by we create our own hero, we no longer have those ties to the actual lore figures anymore and we feel we're the real heroes, despite being just a randomly generated toon with no actual history or any real meaningful quality to the story itself.
Lorewise, Varian did kill onyxia, and Thrall and the aspects did kill deathwing, and Tirion did shatter the frostmourne, and all other events. If World of warcraft was still an RTS game, we would be seeing these events happen without some randomly generated nobody toons getting in the way of the main hero.
Its like having Wolverine battle Magneto, then suddenly some random mutant jumps between them and says 'I will finish magneto for you Wolverine, fear not!'.
So we the players and our randomly generated toons are to blame for so much of the poorly presented lore now.