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  1. #1

    Druid Symbiosis Spells, Temple of Kotmogu Preview, Galleon Raid, Blue Posts

    Update #2 - Moving to temporary comments once again, hopefully we'll fix the bug for good this time.
    Update - Comments are playing hide and seek again, tech team is on it.

    Druid Symbiosis Spells
    Druids get a fun new ability in Mists of Pandaria that gives them a spell from another class and the target an ability from the druid. With the help of some of our nice forum users, Sunfyre compiled a list of all of the ability swaps that take place.

    These abilities are changing every patch, so consider them a preview and not the final list of spells.

    Spells Gained by Druid
    Source Class Guardian Feral Restoration Balance
    Death Knight Bone ShieldDeath CoilIcebound FortitudeAnti-Magic Shell
    HunterIce TrapPlay DeadDeterrenceMisdirection
    Mage Mage WardFrost NovaIce BlockMirror Image
    MonkN/AN/AN/AN/A
    Paladin ConsecrationDivine ShieldCleanseHammer of Justice
    PriestFear WardDispersionLeap of FaithMass Dispel
    Rogue FeintRedirectEvasionCloak of Shadows
    Shaman Lightning ShieldFeral SpiritSpiritwalker's GracePurge
    Warlock Life TapSoul SwapDemonic Circle: TeleportUnending Resolve
    Warrior Spell ReflectionShattering BlowIntimidating RoarIntervene

    Spells Granted by Druid
    Target Class Tree 1 Tree 2 Tree 3
    Death Knight Blood: Might of UrsocFrost: Wild Mushroom: PlagueUnholy: Wild Mushroom: Plague
    HunterDashDashDash
    Mage Healing TouchHealing TouchHealing Touch
    MonkBrewmaster: Survival InstinctsWindwalker: Savage DefenseMistweaver: Cyclone
    Paladin Holy: Rebirth???Protection: Barkskin
    PriestDiscipline: Entangling RootsHoly: Entangling RootsShadow: Tranquility
    Rogue GrowlGrowlGrowl
    Shaman Elemental: Solar BeamEnhancement: Solar BeamRestoration: Prowl
    Warlock RejuvenationRejuvenationRejuvenation
    Warrior Arms: Stampeding Shout Fury: Stampeding ShoutProtection: Frenzied Regeneration


    Battleground Preview: Temple of Kotmogu
    Temple of Kotmogu is an upcoming battleground located in the Vale of Eternal Blossoms. The main objective is to hold a ball to earn points for your team. You earn more points the closer you stand to the center, and gain increased levels of the buff.

    Disclaimer - As usual, this is WORK IN PROGRESS. The video and screenshots do not reflect the final version of the battleground.








    World Boss Raid - Galleon
    Galleon is one of the new World Bosses in Mists of Pandaria, located in the Valley of the Four Winds. He currently spawns a few times a day on the beta servers, and our wonderful livestreamers made an attempt (2:07:48) to defeat him with 80 players that was unsuccessful (down to ~65%).

    This time around they are going to make another attempt with more players on Sunday April 15th at 22:00 CET / 4:00 PM EST. This will take place on the Mekkatorque-EU beta realm. The spawn timing isn't known exactly right now, so if you want to take part, be ready to spend some time waiting. For more details speak with Niklive (Alliance) or Longview (Horde) in game.

    There are multiple mobs involved in the encounter, with Galleon and Chief Salyis being the main two. Galleon has 261 Million health and Chief Salyis has 11 million health.

    Originally Posted by MMO-Champion
    • Fire Shot - Saurok Skirmishers riding on Galleon's back fire flaming crossbow bolts at random players, inflicting 15,000 Fire damage.
    • Stomp - Galleon stomps the ground, inflicting 92,500 to 107,500 Physical damage to players within 70 yards and knocking them down for 3 sec.
    • Cannon Barrage - Chief Salyis orders his minions to fire off eight powerful cannon blasts. Each blast inflicts 300,000 Fire damage to players within 10 yards and knocks them back.
    • Salyin Warmonger - Chief Salyis' Warmongers periodically jump down from Galleon's back to engage players.
    • Impaling Pull - Pulls a distant target towards the Warmonger and inflicts 13,875 to 16,125 Physical damage.





    Blue Posts
    Originally Posted by Blizzard Entertainment
    Changing Talents and Specializations
    Either in the next beta build or the one after that, you will be able to speak to your appropriate class trainer and they can unspec, unglyph or untalent you for a small fee. (Blue Tracker / Official Forums)

    New Spellbook Feedback
    To clarify, the new spellbook has 4 tabs (5 if you have a pet or are a druid).

    The first tab is general, and contains riding, armor skills, languages and guild perks.
    The second tab is your current spec tab. It contains all of the spells -- class and spec, active and passive -- that apply to your character.

    The other 2-3 tabs are for other specs. They contain all of the spells (class and spec) that those specs can use. If you want to know if e.g. both Holy and Shadow have Power Word: Shield, you can look on those tabs.

    We are currently still sorting spells within a tab by active and then passive, but we may merge them back together if the active vs. passive thing proves confusing.

    This design is different from the spellbook on live, which classified every spell as belonging to a spec. This made some sense for say mages, whose spells tend to all have fire, frost or arcane theming, but didn't work well for many other classes. Sinister Strike is on the Combat tab, but Eviscerate is on the Assassination tab. Garrote is Assassination, but Sap is Subtlety. Super intuitive, huh?

    We understand that putting lots of spells on one tab is overwhelming, but arbitrarily dividing spells onto multiple pages is confusing. There's no clear win either way. (Blue Tracker / Official Forums)

    Demonology Direction
    • You aren’t intended to be a melee caster in Meta. Things like Demonic Leap, Carrion Swarm and Immolation Aura are more situational and fun toys than core rotational spells you need on a challenging raid boss. We did experiment with Demo spending more time in melee earlier on, but we have backed off of that for some of the reasons you guys mention.
    • The basic rotation is something like: Keep Corruption up. Use Hand of Gul’dan on cooldown. Respond to Molten Core procs with Soul Fire. Use Shadowbolt when there is nothing else to do. Fel Flame is for movement. Breath of Gul’dan is for melee.
    • During Meta, all of your rotational spells should cost Fury. You shouldn’t have to pay nearly any attention to mana.
    • The basic mechanic of Demonic Fury is to build to 1000, go into Metamorphosis, and then pop out again when you reach 500. If you need that extra dps *right now*, you stay in Metamorphosis until you run out.
    • There’s a bug right now where when you exit Metamorphosis, it drains half of your remaining Fury. It’s the same bug causing the DK spell conversion to drain all of your runic power.Use Demonic Slash and use Soul Fire when you get a Molten Core proc. The Molten Core procs will come from Wild Imps.
    Wild Imps has changed so that imps consistently proc from your Shadowbolt and Demonic Slash. The Wild Imps in turn can proc Molten Core. If you like the old Wild Imps mechanic, you can recreate it with a glyph.

    We are experimenting a lot with Demo, so let us know how these latest changes feel. We don't feel that the older design of Demo (use both Fire and Shadow spells with lots of demon damage) was super compelling. It is a spec that has wanted a home for some time. Affliction and Destruction by comparison have a stronger kit. (Blue Tracker / Official Forums)

    Black arrow Feedback
    We agree with you that the redesigned Black Arrow hasn't worked out well yet, and even overlaps a little with the new Powershot talent. We are likely to revert Black Arrow to the 4.3 design. (Blue Tracker / Official Forums)

    Free BattleTag Change
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    When we introduced BattleTag nicknames, many of you created one to try the feature in the Diablo III beta test or simply establish your new identity in anticipation of Diablo III's release.

    Today, we're releasing an update that will give everyone one opportunity to change their BattleTag nickname for free. If you picked a nickname you're not happy with, don't worry -- you can pick a new one. Even if you haven't created your BattleTag identifier yet, you'll still get one free BattleTag change to use after it's been created (similar to the way character name changes for StarCraft II worked).

    As we announced previously, BattleTag nicknames will be required in order to play Diablo III, and in the future, they'll be used in a variety of ways across all of Battle.net. To set or change your BattleTag, simply log in to Battle.net account management, head to the Account > Summary page, and look for the Create or Change option. BattleTags aren't unique, so you can pick any name you like as long as it adheres to the BattleTag Naming Policy.

    Here's what you can expect from BattleTags when Diablo III launches:
    • Your BattleTag will serve as your public identity when chatting, grouping, or interacting with other players in Diablo III.
    • Once two players agree to become BattleTag friends, you'll automatically be able to see and interact with each of the Diablo III characters your friend plays automatically – no need to add multiple character names to your friends list individually.
    • Prior to the game's release, your presence on the Diablo III forums will be connected to your BattleTag, rather than any one specific character in the game. You'll transcend boundaries!
    Our long-term plans include adding the ability for BattleTag friends to participate in cross-game chat (in StarCraft II, Diablo III, and World of Warcraft, and future Blizzard Entertainment games), as well as offer other features similar to what's currently available via Real ID. More cool additions to BattleTag are on the horizon, but we're not quite ready to talk about those yet.

    We'll continue to keep you up to date on our plans for BattleTag nicknames as more info becomes available. For more details, check out the BattleTag FAQ.
    Last edited by Boubouille; 2012-04-14 at 03:45 PM.

  2. #2
    Field Marshal Telshin's Avatar
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    I like the look of the new battleground!

  3. #3
    So death knights get... mushrooms?


  4. #4
    disc--root? mehh. rather have solar beam. :-/

  5. #5
    Is Symbiosis cast on a friendly or enemy character. It seems to be the character it is being cast on gains the better of the spells, and the ones the druid gets aren't really exciting, which leads me to believe it's cast on friendly targets. As an elemental Shaman, gaining Solar Beam is pretty awesome, and what the Druid gets in return seems pretty meh, imo

  6. #6
    Oh joy, the one ability their missing for Symbiosis is my main spec, Ret.

  7. #7
    The Patient Qhara's Avatar
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    spell versatility for druids.

    edit: so i heard resto shaman can stealth now... oh MoP is getting interesting everyday.
    Last edited by Qhara; 2012-04-14 at 04:01 PM.

  8. #8
    Trainer DRUID used SYMBIOSIS on SHAMAN! SHAMAN used SOLARBEAM! It's super effective!

  9. #9
    Hrm Intervene for Balance looks scary IMO. The other stuff they receive is awesome. I just think Growl on a Rogue is a little weird. Rogues are supposed to be all silent and fast. I think turning into a bear and tanking just kinda of ruins that part of the gameplay lol .

  10. #10
    Legendary! Ealyssa's Avatar
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    hunter dash -> big smile on my face

  11. #11
    Deleted
    @ torterra
    Unconfirmed that they get but there is a Wrath with Symbiosis. It's believed to be for ret and is unconfirmed, may be unconfirmed.

    There are some nice spells there
    As Feral:
    DK; Ranged attack good for PvE and PvP
    Hunter; De-target/threat drop good for PvP (force enemy to detarget you interrupting a cast) and may have use for PvE
    Mage; PvE may have a use, PvP has more use
    Paladin and Priest; good for PvP, has use in PvE
    Rogue; good PvP and PvE
    Shaman; mediocred (they hit for <100damage)
    Warlock; good PvE and no doubt PvP
    Warrior; good for PvE and PvP

    @ Yim
    It's for utility its not meant to be for raw damage, healing. If there are fights like beth in MoP, allows rogues to taunt mobs. If give rogues a strong survival CD as well

  12. #12
    Nice for the World Raid boss.

    But I do hope it takes a 40man to kill in at the beginning (with a certain level of gear).

    I find it a bit sad that the current "World boss" are frankly worthless (other than poseidus, but that is because of the mount).



    And about the druid spell: hum .... might be hard to balance: eg: a druid tank needs a dk in the raid to be able to gain another CD, but if a dk is not in the group, then I fear you would never take the druid tank ...

  13. #13
    80 players unsuccessful in defeating a world boss? MOP HERE I COME!!!

  14. #14
    Titan
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    So they effectively copied an ability that in it's current state, sucks complete balls for Death Knights, and gave Druids the same kind of ability. Yes, Dark Simulacrum is garbage unless you manage to use it right before a Paladin uses Lay on Hands or Divine Shield. You hardly gain any damage benefit, only ever found it useful on Ragnaros since you could get a single burst of 50k damage at times, otherwise these types of abilities are useless unless what you copy scales with your highest stat (strength, agility, spirit etc) for more damage or healing if it's an attack or healing spell.

  15. #15
    Also the BG... WOW!

  16. #16
    Quote Originally Posted by Lucky_ View Post
    So death knights get... mushrooms?

    I love that other classes get nothing yet the druid (In most cases) gets a awesome spell. Druids = best class.

    The real reason though is because otherwise you would be stacking druids, this way it's nice to have a druid and its something to bring one for which right now there's barely a reason to bring a druid over another class (Especially resto), but you wont wanna stack them in most cases.

    Mushrooms is still a great spell especially for melee but its nothing big and i think that's probably a good thing so you wont make druids op.

    I think right now (Not knowing what Monk gives.) i would give it in this order Shadow priest > a tank > shammy for pve, of course there could be a situation for other classes and its all based on your raid.
    Last edited by Bahska; 2012-04-14 at 04:49 PM.

  17. #17
    finaly battle tag

    i dont like real ID ! this will be good ^^

  18. #18
    BTW, don't Warlock have a similar ability to this new Druid ability. I didn't play Cata, so I don't know.

  19. #19
    Symbiosis is looking pretty meh at this point (at least from a PVE perspective). Looks like it will mainly be used as a way to give tanks another CD (if you're the only druid in the raid, you'll probably be required to give it to a tank).

  20. #20
    We already killed Galleon on Lost Isles, his second phase is bugged and despawns after a few seconds.

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