Page 59 of 63 FirstFirst ...
9
49
57
58
59
60
61
... LastLast
  1. #1161
    Scarab Lord Forsedar's Avatar
    15+ Year Old Account
    Join Date
    Oct 2009
    Location
    Atlanta, GA
    Posts
    4,238
    Railshot SHOULD be in your rotation. My railshot crits for about 8k+, which is more than 2k above that of a Tracer crit for less heat spent.

    APM shows the amount of abilities you're using per minute to deal damage. Low APM means you're not utilizing every cast at its potential. High APM will result in a higher DPS increase, as you are using more abilities per minute. Pressing the same ability 3 times before it casts doesn't equal 3 casts.

    Your priority should be a higher APM and using Railshot at 5 stacks.
    Last edited by Forsedar; 2013-07-19 at 03:54 AM.

  2. #1162
    Rs for rapid shots not rail shots which is used off cd sorry for the confusion.

    The apm thing was a joke. I understand what apm is but referencing the fact that im from apac and through necessity have to hit each ability three times to make sure that it registers in game. I mean its the only real way to combat 280ms to 400ms of ping.

  3. #1163
    Scarab Lord Forsedar's Avatar
    15+ Year Old Account
    Join Date
    Oct 2009
    Location
    Atlanta, GA
    Posts
    4,238
    I apologize! I was mid raid, so I was typing in between pulls. I didn't pay much attention to the context.

    That latency must be terrible. I get irritated if I'm above 100. I generally sit at ~30ms.

  4. #1164
    I was hoping to get your guys help with my Merc dps. I am currently in almost all 72 gear, only missing 2 armorings, one enhancement, and an implant that are 69's. My stats are as follows:

    Aim: 3214
    Accuracy: 100.15%
    Crit Multiplier: 71.08%
    0 crit build
    Power: 1395

    Until recently I have been using the SA and CN relic combo, but I actually parsed better with the CN and BA relic combo. For some reason, my DPS has dwindled and for the life of me I cannot figure out what my issue is. Here is a parse of a generic run, nothing special, just a standard run with meh on the unload procs.

    torparse.com/a/344939/56/0/Damage+Dealt - wont let me post a link sorry

    I know my class very well, or at least I thought I did. Any and all help is greatly appreciated. Fire away with questions if you

    - - - Updated - - -

    A better parse if it helps:

    torparse.com/a/344960/57/0/Damage+Dealt

  5. #1165
    Quote Originally Posted by AriusDrax View Post
    I was hoping to get your guys help with my Merc dps. I am currently in almost all 72 gear, only missing 2 armorings, one enhancement, and an implant that are 69's. My stats are as follows:

    Aim: 3214
    Accuracy: 100.15%
    Crit Multiplier: 71.08%
    0 crit build
    Power: 1395

    Until recently I have been using the SA and CN relic combo, but I actually parsed better with the CN and BA relic combo. For some reason, my DPS has dwindled and for the life of me I cannot figure out what my issue is. Here is a parse of a generic run, nothing special, just a standard run with meh on the unload procs.

    torparse.com/a/344939/56/0/Damage+Dealt - wont let me post a link sorry

    I know my class very well, or at least I thought I did. Any and all help is greatly appreciated. Fire away with questions if you

    - - - Updated - - -

    A better parse if it helps:

    torparse.com/a/344960/57/0/Damage+Dealt

    Your stats seem a bit strange. Can you mention whether you have buffs and stim on? Is Accuracy Tech or Ranged? Are you using Overkill augments?

    As regards your parse, it seems pretty fine to me!! Very high APM, decent damage. Maybe someone else can analyze it even further to pinpoint possible areas of improvement.

  6. #1166
    your dummy parses may be not that good, but the actual logs from the fights are good. APM is high enough, you seem to know the fights well enough etc.
    You seem to lack a bit at your actual prio: namingly looking at writhing horror: you used 19 HSM but only 17 Rail Shot.

    Wildstar Black Ops - loved by strangers

  7. #1167
    I am Buffed and stimed for them, accuracy is ranged, tech is 110, Aim augments.

    - - - Updated - - -

    I currently have 2 accuracy augs in to push the acc to 100, but will most likely be swapping them our for aim ones as well.

  8. #1168
    Quote Originally Posted by AriusDrax View Post
    I am Buffed and stimed for them, accuracy is ranged, tech is 110, Aim augments.

    - - - Updated - - -

    I currently have 2 accuracy augs in to push the acc to 100, but will most likely be swapping them our for aim ones as well.
    LOL, was about to ask how can you have 71.08% Surge and more than 99.51% Accuracy (which, BTW is the BiS combination in level 72) if you had all Aim augments.

    Yeah, just get rid of those Accuracy augments and put in Aim augments. This will increase your bonus damage and your Crit rating.

  9. #1169
    Scarab Lord Forsedar's Avatar
    15+ Year Old Account
    Join Date
    Oct 2009
    Location
    Atlanta, GA
    Posts
    4,238
    Like Leefty said, get rid of accuracy augments. I haven't been above 100% accuracy for I don't know how long. I'm currently at 99.60 due to having some 75s.

    Other than that, your stats look fine. You just have to tweak your rotation priority a little. You want to make sure you are always using HSM and RS on cooldown. If Barrage procs and HSM and RS are off CD, use them. You have 6 seconds until another Barrage can even proc, so make sure to get off the HSM and RS before using Unload.

  10. #1170
    Here's a question from a Commando's standpoint. With our offhand generator, depending on the armoring inserted gives us a different +"tech power". I cannot see any of our attacks that are tech dmg however would increasing tech power affect dps?

  11. #1171
    Scarab Lord Forsedar's Avatar
    15+ Year Old Account
    Join Date
    Oct 2009
    Location
    Atlanta, GA
    Posts
    4,238
    Quote Originally Posted by Cortic View Post
    Here's a question from a Commando's standpoint. With our offhand generator, depending on the armoring inserted gives us a different +"tech power". I cannot see any of our attacks that are tech dmg however would increasing tech power affect dps?
    Tech Power should be increasing a lot of your core abilities like Demo and Grav. It just doesn't increase the damage on ranged abilities that specifically state it. The abilities listed prior should be listed as Tech Damage in the tooltips.
    Last edited by Forsedar; 2013-07-20 at 04:12 AM.

  12. #1172
    Quote Originally Posted by Forsedar View Post
    Tech Power should be increasing a lot of your core abilities like Demo and Grav. It just doesn't increase the damage on ranged abilities that specifically state it. The abilities listed prior should be listed as Tech Damage in the tooltips.
    This is what it says in tooltips:

    Hammer shot - Weapon dmg
    Grav Round - Kinetic dmg
    Demo Round - Kinetic dmg
    Full Auto - Weapon dmg
    High Impact Bolt - Weapon dmg
    Electro-net - Energy dmg
    Mortar Volley -Kinetic dmg
    Plasma Grenade - Kinetic + elemental dmg

    No mention at all of tech.

  13. #1173
    Quote Originally Posted by Maban View Post
    im still not convinced that rs should be included in a rotation ifthere is no heat problems. I do use it from time to time and it varies on fight but certainly not a higher priority on my ability list to proc crit reaction or get a higher apm.
    If you have no heat issues, then no rapid shot should not be a priority. If you have 280ms lag, the APMs lost to that probably keeps your heat low enough.

  14. #1174
    Quote Originally Posted by Forsedar View Post
    Tech Power should be increasing a lot of your core abilities like Demo and Grav. It just doesn't increase the damage on ranged abilities that specifically state it. The abilities listed prior should be listed as Tech Damage in the tooltips.
    there are weapon attacks and tech attacks.

    Death from Above Tech
    Explosive Dart Tech
    Power Shot Weapon
    Flame Thrower Tech
    Missile Blast Tech
    Rail Shot Weapon
    Sweeping Blasters Weapon
    Rapid Shots Weapon
    Rocket Punch Tech
    Fusion Missile Tech
    Fusion Missile DoT Tech
    Unload Weapon
    Electro Net Tech
    Incendiary Missile Tech
    Incendiary Missile Dot Tech
    Thermal Detonator Tech
    Thermal Detonator Dot Tech

    Wildstar Black Ops - loved by strangers

  15. #1175
    Just to add...basically when you get an upgraded barrel it does two things, increases your weapon damage and increases your tech power. The increased weapon damage helps your ranged abilities (i.e. UL/FA, Rail/HiB) and the increased tech power helps your tech abilities (TM/GR, HSM/Demo). They both increase at a relatively equal weight so all your abilities scale the similarly as you gear.
    Pizza'dah'hutt: Mercenary - Arsenal
    <Suckafish> @ The Bastion

  16. #1176
    Scarab Lord Forsedar's Avatar
    15+ Year Old Account
    Join Date
    Oct 2009
    Location
    Atlanta, GA
    Posts
    4,238
    Quote Originally Posted by Keren View Post
    there are weapon attacks and tech attacks.

    Death from Above Tech
    Explosive Dart Tech
    Power Shot Weapon
    Flame Thrower Tech
    Missile Blast Tech
    Rail Shot Weapon
    Sweeping Blasters Weapon
    Rapid Shots Weapon
    Rocket Punch Tech
    Fusion Missile Tech
    Fusion Missile DoT Tech
    Unload Weapon
    Electro Net Tech
    Incendiary Missile Tech
    Incendiary Missile Dot Tech
    Thermal Detonator Tech
    Thermal Detonator Dot Tech
    Right, as I stated that there are 'ranged' and 'tech' attacks.

  17. #1177
    Quote Originally Posted by Forsedar View Post
    Right, as I stated that there are 'ranged' and 'tech' attacks.
    yay, thats right, but those information arn't in the ability-tooltip:
    Fires a fusion missile that detonates on contact, dealing 1322 - 1785 kinetic damage to up to 3 targets within 5 meters and searing all targets with radiation burns that deal 1957 additional elemental damage over 6 seconds. Standard and weak targets enter a state of panic from the flames.
    @cortic:
    kinetic and energy damage is reduced by enemy armor
    elemental and internal damage is in PVE pure damage

    Wildstar Black Ops - loved by strangers

  18. #1178
    Scarab Lord Forsedar's Avatar
    15+ Year Old Account
    Join Date
    Oct 2009
    Location
    Atlanta, GA
    Posts
    4,238
    Ah dang, I could've sworn I saw it in the tooltips. I haven't looked at tooltips in ages so maybe I just assumed.

  19. #1179
    According to the sim, with my current gear I should be above 2.8K, so I would expect to pull out a minimum of 2.7K at the dummy. However, I stand in the 2.5K range with my best being 2606

    Any advice?

  20. #1180
    the sim also does reach ~35.3 APM, that are 4 abilities more per minute.

    19:08:18.442 13s Tracer Missile 2877 kinetic No Operations Training Target MK-5
    19:08:20.391 15s Tracer Missile 4791* kinetic Yes Operations Training Target MK-5

    It looks like you are waiting for barrage proccs after those Tracer Missiles. Don't do that.

    check this if you havn't already...
    http://suckafish.enjin.com/forum/pag...arsenal-20-pve

    Wildstar Black Ops - loved by strangers

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •