I've been reading around multiple forums, and I've come to notice that there are many persons who have large misconceptions about the RP community. Not everyone can enjoy the day off by escaping reality even for a short moment. Not everyone is interested in such things. However, I'll leave my personal views on the future of RP and LARP out of this post. I'm here to voice how GW2 will empower RP unlike any other MMO known in the genre. I'm also here to tell the unwitting what RP is not. Without further ado, here is my list of how GW2 will encourage RP.
- GW2 wont have RP servers. This is strengthening in many ways, for it will open the community up to multiple servers rather than isolate RPers to a few servers. RP servers in past MMOs have accomplished nothing other than establish naming and anti-greifing rules specific to the server; rules that every GM generally ignores. Thus there's no other reason for dedicated RP servers than for the developers to say "hey, this is where all the RP is at", which is another way of saying "hey, RPers go here. Stay off the PvP servers...n00b" (WoW specific, I know). Thank god for ANet in understanding this dilemma.
- The lore of GW2 is so grey it's almost overwhelming. The lack of "evil vs good" between playable races excites me, as I'm sure it does others. Every MMO tries to emulate WoW on so many levels that they forget one thing; the majorly retconned lore in WoW sucks ass. It used to be good, but ever since cata it's just going down hill. Blizzard isn't being good to their own lore, so why emulate it!? Thank your lucky stars that we have people like Jeff Grubb around (to remind you, he is a co-writer of the Forgotten Realms campaign setting for D&D). Without great writers like him, we'd be stuck with black and white lore...which sucks ass on most occasions. Great story telling is the beginning of people getting to experience great RP. Jeff delivers such great lore.
- On the most basic levels, GW2 offers interaction with the game world that no other MMO in the genre has before. Things such as interactive objects, bar brawls (fuck you DDO), personal story, extremely in-depth armor and color customization, very canon character customization, and a clean, interactive world to work with.
- DEs, scaling, and dungeon paths will add flavor to RP! Gone are the days of setting up events to take down a dungeon boss only to use white hits on them because they're 20 levels below you. Gone are the days of not being able to improvise because everything is predictable (this pertains to DEs). Gone are the days of stale RP sessions because the world doesn't effect you the way it should. GW2 will provide a very unpredictable environment for every RPer. You might be lecturing your disciples about the paragon school of magic, and a moment later you and your disciples will be forced to defend the land from a terrible dragon! It's simply awesome!
- You'll never EVER have to worry about communication barriers. No factions here! Enjoy RP with everyone, and in any way you'd like.
With that said, I know many people will still question the credibility of RP itself. It can be a cruel and unforgiving community, but at the same time the RP community can be the most mature, enjoyable, and even strongest community in every MMO. Let me go over the things RP IS NOT.
- ERP (Erotic RP). You need to understand that whatever horror stories of Goldshire (a town in World of Warcraft) - or anywhere else - you've heard do not represent the majority of the populace. Indeed, I'd go so far as to say that about 90% of the RP population openly rejects public ERPers. Some people are okay with players ERPing in private channels, but even that's the subject of a lot of debate. (Also, I swear the next person who says "I put on my robe and wizard hat" gets a smack upside the head. Please don't contribute the misconception with that stupid reference.)
- Extreme melodrama and Sueism. Those people who run up and tell you their whole life story, which is usually depressing and overwrought? Those vampire half-dragon catgirls? Yeah... We try not to hang out with them either. That's... well that's really not how you do it. In fact, we tend to try to retrain (or make fun of, if that fails) those people. See the website "The Roleplayer's Lament" for the general attitude.
- People talking in Early Modern English ("Olde Englishe"). Well aside from the fact that it's not Old English at all (frankly, that would be cool, albeit unintelligible), nobody talks that way unless they are RPing a character who would have a logical reason for speaking archaically (an actor or playwright, a character thousands of years old, or somebody who learned to speak the language through really old books). Quite frankly, if somebody just randomly started theeing and thouing, we'd laugh at them.
- Losers trying to feel better about themselves. Yes, RP can be a form of escapism, and I've found that it can ease up a bout of depression. But we're not all in a bad place in our lives, and we certainly aren't making up for a lack of social skills or anything like that (seriously, why would one try to get over one's social ineptness by partaking in a highly social activity?). It's just a pastime.
- A 24/7 thing (necessarily). Yes, you can do hardcore RP if you want, but that doesn't mean everybody does. I did a lot of BGs and quite a bit of ordinary PvE on my main RP character in WoW (Modaeus Aurison. You can still armory him and I'm decked out in Heroic gear up to ZA. Woot! N00b status!). Most of my RPs featured RP in one channel and OOC chat with the other players in another. RP could be a seroious thing, but was often fun. And even hardcore players aren't 100% in character - they'll still be able to tell their RP buddies "hey, phone" if they need to. It's generally accepted that double parentheses means an OOC remark.
- Delusional people thinking they are their characters. Yeh-no. It's just pretend. We're not "trying to be" those characters, we're just getting into them for a little while, rather like an actor.
- Something to bug non-RPers. Most good RPers won't bug people if they've expressed they don't want RP. We may try to evangelize a little, since not everybody necessarily understands RP, but if it's bothering you, we'll leave you be.
Thank you for reading. I hope you feel much more comfortable about RPers being in GW2. I also hope you learned a little about how GW2 offers a superior RP experience.