Mists of Pandaria Beta - Build 15650
Another day, another patch. Don't miss our UI Changes post from earlier today!
PvP Resilience and PvP Power
The new PvP stats are here, PvP Resilience replaces ... resilience, and PvP Power replaces Spell Penetration!
PvP Weapon Models
A couple of PvP weapon models finally got their textures.
New Items
Level Type Slot Name 20 Pet N/A Tiny Goldfish 20 Pet N/A Feral Vermling 90 Mount N/A Reins of the Golden Serpent 90 Mount N/A Reins of the River Serpent 87 Cooking N/A Recipe: Viseclaw Soup 87 Cooking N/A Recipe: Krasarang Fritters 42 Consumable N/A Empty Polyformic Acid Vial 85 Food & Drink N/A Viseclaw Soup 85 Food & Drink N/A Krasarang Fritters 87 Item Enhancement N/A Sha Armor Kit 88 Item Enhancement N/A Brutal Leg Armor 88 Item Enhancement N/A Sha-Infested Leg Armor 88 Item Enhancement N/A Toughened Leg Armor 1 Armor Shirt Initiate's Guild Shirt 1 Armor Shirt Member's Guild Shirt 1 Armor Shirt Officer's Guild Shirt 219 Sword Melee Two Hand Gold Ulduar Sword 2 Staff Two Hand Darkspear Monk's Staff 5 Staff Two Hand Peacebringer's Staff
New Achievements
Category Name Points Professions Get Some Chopsticks
Cook 7,500 Mists of Pandaria cooking recipes.10 Professions Master Pandaria Crafter
Craft 500 Epic items with an item level of at least 476.10 Professions Pandaren Angler
Catch 25,000 fish from fishing pools.10 Professions Pandarian Mix Master
Create 2,000 Mists of Pandaria flasks.10 Guild Feats of Strength Realm First! Salyis's Warband
First guild on the realm to defeat the Salyis's Warband in Valley of the Four Winds while in a guild group.10 Guild Feats of Strength Realm First! Sha of Anger
First guild on the realm to defeat the Sha of Anger in Kun-Lai Summit while in a guild group.10 Pandaria Raid Salyis's Warband Guild Run
Defeat Salyis's Warband in Valley of the Four Winds while in a guild group.10 Pandaria Raid Sha of Anger Guild Run
Defeat the Sha of Anger in Kun-Lai Summit.10
Spell Changes
Originally Posted by MMO-ChampionMounts
- Golden Serpent New: Summons and dismisses a rideable Golden Serpent. This is a flying mount. 1.5 sec cast
- River Serpent New: Summons and dismisses a rideable River Serpent. This is a flying mount. 1.5 sec cast
Companions
- Feral Vermling New: Right Click to summon and dismiss your feral vermling. Instant
- Tiny Goldfish New: Right Click to summon and dismiss your tiny goldfish. Instant
Leatherworking
- Angerhide Leg Armor New: 2 sec cast
- Angerhide Leg Armor New: 2 sec cast
- Ironscale Leg Armor New: 2 sec cast
- Ironscale Leg Armor New: 2 sec cast
- Shadowleather Leg Armor New: 2 sec cast
- Shadowleather Leg Armor New: 2 sec cast
Death Knight (Forums)
Talents
Blood
- Conversion wording changed to: Only base Runic Power generation from spending runes may occur while Conversion is active.
- Lichborne now has a new Shapeshift effect.
Unholy
- Rune Strike now has a 1.5 sec cooldown.
- Scent of Blood now increases the healing and minimum healing by your next Death STrike by 20%, up from 15%.
- Dark Transformation now increases all damage done by 100%, up from 60%.
- Shadow Infusion now increases damage dealt by the Ghoul by 10%, up from 6%.
Druid (Forums)
Baseline
Talents
- Faerie Swarm now causes 3 applications of the Weakened Armor debuff - Weakens the armor of the target by 4% for 30 sec. Stacks up to 3 times.
Major Glyphs
- Ursol's Vortex now has a 60 sec cooldown, up from 30 sec cooldown. Now lasts 10 secs, down from 15 secs.
- Glyph of Frenzied Regeneration now increases healing for 6 secs after activating Frenzied Regeneration.
Hunter (Forums)
Talents
Beast Mastery
- Lynx Rush - The pet must be within 10 yards of the target to Lynx Rush.
- Beast Cleave now strikes nearby enemies for 70% damage. Now lasts 4 secs, down from 5 secs.
- Beast Mastery is now named Exotic Beasts.
Mage (Forums)
Baseline
Arcane
- Cone of Cold damage has been reduced by 33%. Now scales from 31.8% of Spell Power, down from 47.7%.
- Flamestrike DoT damage has been increased by 50%. Now scales from 13.5% of Spell Power, up from 9%.
- Arcane Barrage now hits additional targets for 50% damage. Arcane Charge changed accordingly.
Monk (Forums)
Baseline
Talents
- Spinning Crane Kick damage has been reduced by 50%.
Mistweaver
- Charging Ox Wave is now a LVL60 talent, up from LVL45.
- Chi Burst New: You summon a torrent of Chi energy to the target, dealing 1,013 damage, and healing a nearby injured friendly target within 10 yards of the target for 0. While casting Chi Burst, you continue to dodge and parry. 2 Chi 40 yd range 1 sec cast
- Deadly Reach is now a LVL60 talent, up from LVL45.
- Invoke Xuen, the White Tiger is now a LVL90 talent and has been reworked. Invokes the White Tiger Celestial, summoning an effigy at the command of the caster. The effigy will assist you, attacking your primary target and also inflit tiger lightning every 6 sec to the 3 lowest health nearby enemies within 10 yards dealing (1,455 + 91.9% of SP) damage over 5 sec. Lasts for 45 sec. 2 Chi. 40 yd range. 3 min cooldown. Instant.
- Leg Sweep is now a LVL60 talent, up from LVL45.
- Mystery Talent is now a LVL45 talent, how exciting!
- Zen Sphere New: Forms a Zen Sphere above the target, healing the target for 1,171 every 2 sec and dealing 1 damage to the nearest enemy within 10 yards every 2 sec for 16 sec. Only one Zen Sphere can be summoned at any one time. If Zen Sphere is cast again while active, the Zen Sphere will detonate, dealing 985 damage and 1,971 healing to all targets within 10 yards. 2 Chi. Instant. 40 yd range.
Windwalker
- Life Cocoon now costs 4.5% of Base Mana, up from 3.5% of Base Mana. Now absorbs (374% of Spell Power + 39,958) damage and increases all periodic healing taken by 100%.
- Renewing Mists now ticks every 3 sec and lasts for 20 secs, up from every 2 secs for 15 seconds. Now affects allies within 20 yards, up from 8 yards.
- Stance of the Wise Serpent now gives you bonus attack power equal to 100% of your spell power.
- Teachings of the Monastery no longer affects Spinning Crane Kick.
- Thunder Focus Tea now has a 45 sec cooldown, up from 10 sec.
- Dual Wield New: You may equip one-handed weapons in your off-hand.
- Fists of Fury clarification - Damage is spread evenly over all targets.
Paladin (Forums)
Baseline
Talents
- Hammer of Wrath now scales from 161% of Spell Power instead of 71.6% of Attack Power.
Protection
- Holy Prism now affects allies within 15 yards, up from 10 yards.
- Sacred Shield now increases critical chance of Flash of Light instead of Word of Glory.
Retribution
- Sanctuary now decreases damage taken by 15%, up from 10%.
- Shield of the Righteous now reduces the physical damage you take by 30% instead of increasing your block chance.
MajorGlyphs
- Divine Storm now causes 60% weapon damage, up from 50%.
- Glyph of Divine Storm now heals you for 6% of your maximum health, up from 1%.
- Glyph of Hammer of Wrath is now Glyph of Exorcism and now affects Exorcism.
Priest (Forums)
Talents
- Mindbender no longer reduces damage taken by area of effects.
- Power Infusion no longer costs mana.
Rogue (Forums)
Baseline
- Mind-numbing Poison now has proper casting speed reduction values - slows casting speed by 50% (25% on player targets) for 10 sec.
Shaman (Forums)
Restoration
Elemental
- Meditation no longer increases your mana pool by 400%.
Major Glyphs
- Elemental Precision no longer increases your mana pool by 400%.
- Glyph of Totemic Vigor now increases the health of totems by 5%, down from 10%.
Warlock (Forums)
Baseline
Talents
- Rain of Fire is now a baseline spell.
- Soul Fire now rewards 30 Demonic Fury, down from 40.
Destruction
- Burning Rush now drains 4% of your maximum health, up from 3%.
Minor Glyphs
- Flames of Ragnaros is now named Flames of Xoroth.
Warrior (Forums)
- Glyph of Soul Link is now Glyph of Crimson Banish - Your Banish spell is now red.
- Glyph of Corruption is now Glyph of Siphon Life - Your Immolate/Corruption spell will heal you for 4% of the damage dealt.
Baseline
Talents
- Thunder Clap damage has been reduced by 35%. Now scales from 51% of Attack Power, down from 79.8%.
Fury
- Dragon Roar now affects enemies within 8 yards and lasts 3 secs. Down from 10 yards and 5 secs.
Major Glyphs
- Meat Cleaver has been reworked - Dealing damage with Whirlwind increases the number of targets that your Raging Blow hits by 1. This effect stacks up to 3 times. Using Raging Blow will consume this effect.
- Whirlwind now deals 85% weapon damage, down from 100%.
- Glyph of Gag Order no longer affects Storm Bolt.
New Client Strings
In the previous news post we mentioned tutorials in the spell book with a page mentioning the "core abilities" you should have in your bar. This help system will be fully implemented in the next patch.
Originally Posted by MMO-Champion
- PET_BATTLE_QUEUE_PROPOSE_MATCH - Your pet battle match is ready.
- SHA_ENERGY - Sha Energy
- SPELL_FAILED_CUSTOM_ERROR_160 - You can't do that while holding an Orb of Power.
- BATTLE_PET_CAGE_ITEM_NAME[/b] - Caged %s
- BATTLE_PET_CAGE_TOOLTIP_BREED - Breed %d
- BATTLE_PET_CAGE_TOOLTIP_LEVEL - Level %d
- DK_BLOOD_CORE_ABILITY_1 - Use when you have 1 Unholy Rune.
- DK_BLOOD_CORE_ABILITY_2 - Use when you have 1 Frost Rune.
- DK_BLOOD_CORE_ABILITY_3 - Use when you have 1 Blood Rune.
- DK_BLOOD_CORE_ABILITY_4 - Use when you have 1 Frost Rune and 1 Unholy Rune to heal yourself.
- DK_BLOOD_CORE_ABILITY_5 - Use when you have 30 Runic Power.
- DK_FROST_CORE_ABILITY_1 - Use when you have 1 Unholy Rune.
- DK_FROST_CORE_ABILITY_2 - Use when you have 1 Frost Rune.
- DK_FROST_CORE_ABILITY_3 - Use when you have 1 Frost Rune and 1 Unholy Rune.
- DK_FROST_CORE_ABILITY_4 - Use when you have 35 Runic Power.
- DK_UNHOLY_CORE_ABILITY_1 - Use when you have 1 Unholy Rune.
- DK_UNHOLY_CORE_ABILITY_2 - Use when you have 1 Frost Rune.
- DK_UNHOLY_CORE_ABILITY_3 - Use when you have 1 Unholy Rune.
- DK_UNHOLY_CORE_ABILITY_4 - Use when you have 1 Blood Rune and 1 Frost Rune.
- DK_UNHOLY_CORE_ABILITY_5 - Transform your Ghoul when available.
- DK_UNHOLY_CORE_ABILITY_6 - Use when you have 40 Runic Power.
- DRUID_BALANCE_CORE_ABILITY_1 - Passive. Reaching 100 Solar or Lunar Energy boosts your damage.
- DRUID_BALANCE_CORE_ABILITY_2 - Keep applied to the target when available.
- DRUID_BALANCE_CORE_ABILITY_3 - Keep applied to the target when available.
- DRUID_BALANCE_CORE_ABILITY_4 - Cast when you need Lunar Energy.
- DRUID_BALANCE_CORE_ABILITY_5 - Cast when you need Solar Energy.
- DRUID_BALANCE_CORE_ABILITY_6 - Cast when available for both Solar and Lunar Energy.
- DRUID_FERAL_CORE_ABILITY_1 - Use when you are behind the target to build combo points.
- DRUID_FERAL_CORE_ABILITY_2 - Use to build combo points if you can't get behind the target.
- DRUID_FERAL_CORE_ABILITY_3 - Keep applied to the target.
- DRUID_FERAL_CORE_ABILITY_4 - Keep applied to yourself when you have 5 combo points.
- DRUID_FERAL_CORE_ABILITY_5 - Use when you have 5 combo points. Primary finishing move.
- DRUID_FERAL_CORE_ABILITY_6 - Use when your target is below 25% health.
- DRUID_GUARDIAN_CORE_ABILITY_1 - Keep applied to the target.
- DRUID_GUARDIAN_CORE_ABILITY_2 - Keep applied to the target.
- DRUID_GUARDIAN_CORE_ABILITY_3 - Use when available. Primary Rage generator.
- DRUID_GUARDIAN_CORE_ABILITY_4 - Keep applied to yourself when you have 60 Rage for defense.
- DRUID_GUARDIAN_CORE_ABILITY_5 - Use when you have 60 Rage to heal yourself.
- DRUID_RESTO_CORE_ABILITY_1 - Keep applied to the target to heal.
- DRUID_RESTO_CORE_ABILITY_2 - A fast, expensive heal.
- DRUID_RESTO_CORE_ABILITY_3 - A cheap heal.
- DRUID_RESTO_CORE_ABILITY_4 - A large heal.
- DRUID_RESTO_CORE_ABILITY_5 - Keep applied to the target to heal.
- DRUID_RESTO_CORE_ABILITY_6 - Use frequently on the target to heal quickly.
- HUNTER_BM_CORE_ABILITY_1 - Keep applied to the target.
- HUNTER_BM_CORE_ABILITY_2 - Use when available.
- HUNTER_BM_CORE_ABILITY_3 - Use when nothing else is available.
- HUNTER_BM_CORE_ABILITY_4 - Use when you are low on Focus.
- HUNTER_BM_CORE_ABILITY_5 - Use when your target is below 20% health.
- HUNTER_MM_CORE_ABILITY_1 - Keep applied to the target.
- HUNTER_MM_CORE_ABILITY_2 - Use when Master Marksman occurs.
- HUNTER_MM_CORE_ABILITY_3 - Use when available.
- HUNTER_MM_CORE_ABILITY_4 - Use when nothing else is available.
- HUNTER_MM_CORE_ABILITY_5 - Use when you are low on Focus.
- HUNTER_MM_CORE_ABILITY_6 - Use when your target is below 20% health.
- HUNTER_SV_CORE_ABILITY_1 - Keep applied to the target.
- HUNTER_SV_CORE_ABILITY_2 - Use when available.
- HUNTER_SV_CORE_ABILITY_3 - Use when available.
- HUNTER_SV_CORE_ABILITY_4 - Use when nothing else is available.
- HUNTER_SV_CORE_ABILITY_5 - Use when you are low on Focus.
- HUNTER_SV_CORE_ABILITY_6 - Use when your target is below 20% health.
- MAGE_ARCANE_CORE_ABILITY_1 - Passive. Increases your damage and the mana cost of your spells.
- MAGE_ARCANE_CORE_ABILITY_2 - Primary damage spell. Arcane Charge generator.
- MAGE_ARCANE_CORE_ABILITY_3 - Cast when available.
- MAGE_ARCANE_CORE_ABILITY_4 - Cast when you have 4 Arcane Charges or when spells are becoming too expensive.
- MAGE_FIRE_CORE_ABILITY_1 - Primary damage spell.
- MAGE_FIRE_CORE_ABILITY_2 - Use when available when your target is burning.
- MAGE_FIRE_CORE_ABILITY_3 - Use when available when your target is burning.
- MAGE_FIRE_CORE_ABILITY_4 - Use when Pyroblast occurs.
- MAGE_FROST_CORE_ABILITY_1 - Primary damage spell.
- MAGE_FROST_CORE_ABILITY_2 - Use when Brain Freeze occurs.
- MAGE_FROST_CORE_ABILITY_3 - Use when available.
- MAGE_FROST_CORE_ABILITY_4 - Use when your target is frozen.
- MONK_WIND_CORE_ABILITY_1 - Use to generate Chi.
- MONK_WIND_CORE_ABILITY_2 - Use when you have 1 Chi.
- MONK_WIND_CORE_ABILITY_3 - Use instead of Tiger Palm when your target is below 50% health.
- MONK_WIND_CORE_ABILITY_4 - Use when you have 2 Chi.
- MONK_WIND_CORE_ABILITY_5 - Use when you are injured and you have 2 Chi.
- MONK_WIND_CORE_ABILITY_6 - Use when you have 3 Chi.
- PALADIN_HOLY_CORE_ABILITY_1 - Use to heal and generate 1 Holy Power.
- PALADIN_HOLY_CORE_ABILITY_2 - A fast, expensive heal.
- PALADIN_HOLY_CORE_ABILITY_3 - A cheap heal.
- PALADIN_HOLY_CORE_ABILITY_4 - A large heal.
- PALADIN_HOLY_CORE_ABILITY_5 - Use to heal when you have 3 Holy Power.
- PALADIN_HOLY_CORE_ABILITY_6 - Use to heal 2 targets at once.
- PALADIN_PROT_CORE_ABILITY_1 - Use when available.
- PALADIN_PROT_CORE_ABILITY_2 - Use when available. Generates 1 Holy Power.
- PALADIN_PROT_CORE_ABILITY_3 - Use when available. Generates 1 Holy Power.
- PALADIN_PROT_CORE_ABILITY_4 - Use when available.
- PALADIN_PROT_CORE_ABILITY_5 - Use when no other ability is available.
- PALADIN_PROT_CORE_ABILITY_6 - Use when you have 3 Holy Power for damage and defense.
- PALADIN_RET_CORE_ABILITY_1 - Use when available. Generates 1 Holy Power.
- PALADIN_RET_CORE_ABILITY_2 - Use when available. Generates 1 Holy Power.
- PALADIN_RET_CORE_ABILITY_3 - Use when Art of War occurs.
- PALADIN_RET_CORE_ABILITY_4 - Keep applied to yourself when you have 3 Holy Power.
- PALADIN_RET_CORE_ABILITY_5 - Use when you have 3 Holy Power.
- PALADIN_RET_CORE_ABILITY_6 - Use when your target is below 20% health.
- PRIEST_DISC_CORE_ABILITY_1 - Use when available.
- PRIEST_DISC_CORE_ABILITY_2 - Use when available.
- PRIEST_DISC_CORE_ABILITY_3 - A fast, expensive heal.
- PRIEST_DISC_CORE_ABILITY_4 - A cheap heal.
- PRIEST_DISC_CORE_ABILITY_5 - A large damage absorb.
- PRIEST_DISC_CORE_ABILITY_6 - An instant, expensive damage absorb.
- PRIEST_HOLY_CORE_ABILITY_1 - Use when available.
- PRIEST_HOLY_CORE_ABILITY_2 - Keep applied to the target to heal.
- PRIEST_HOLY_CORE_ABILITY_3 - A fast, expensive heal.
- PRIEST_HOLY_CORE_ABILITY_4 - A cheap heal.
- PRIEST_HOLY_CORE_ABILITY_5 - A large heal.
- PRIEST_SHADOW_CORE_ABILITY_1 - Keep applied to the target.
- PRIEST_SHADOW_CORE_ABILITY_2 - Keep applied to the target.
- PRIEST_SHADOW_CORE_ABILITY_3 - Use when available. Primary Shadow Orb generator.
- PRIEST_SHADOW_CORE_ABILITY_4 - Use when nothing else is available.
- PRIEST_SHADOW_CORE_ABILITY_5 - Use when you have 3 Shadow Orbs.
- PRIEST_SHADOW_CORE_ABILITY_6 - Use when your target is below 20% health.
- ROGUE_ASS_CORE_ABILITY_1 - Use when you have 55 Energy to build 2 combo points. Primary combo point builder.
- ROGUE_ASS_CORE_ABILITY_2 - Keep applied to the target when you have 5 combo points.
- ROGUE_ASS_CORE_ABILITY_3 - Keep applied to yourself when you have 5 combo points.
- ROGUE_ASS_CORE_ABILITY_4 - Use for damage when you have 5 combo points. Primary finishing move.
- ROGUE_ASS_CORE_ABILITY_5 - Use when your target is below 35% health or when Blindside occurs to generate 1 combo point.
- ROGUE_COMBAT_CORE_ABILITY_1 - Use when you have 40 Energy to build 1 combo point. Primary combo point builder.
- ROGUE_COMBAT_CORE_ABILITY_2 - Keep applied to the target.
- ROGUE_COMBAT_CORE_ABILITY_3 - Keep applied to yourself when you have 5 combo points.
- ROGUE_COMBAT_CORE_ABILITY_4 - Use for damage when you have 5 combo points. Primary finishing move.
- ROGUE_SUB_CORE_ABILITY_1 - Use when you are behind your target to build 1 combo point. Primary combo point builder.
- ROGUE_SUB_CORE_ABILITY_2 - Use to build 1 combo point when you can't get behind your target.
- ROGUE_SUB_CORE_ABILITY_3 - Keep applied to the target when you have 5 combo points.
- ROGUE_SUB_CORE_ABILITY_4 - Keep applied to yourself when you have 5 combo points.
- ROGUE_SUB_CORE_ABILITY_5 - Use for damage when you have 5 combo points. Primary finishing move.
- SHAMAN_ELE_CORE_ABILITY_1 - Keep applied to the target.
- SHAMAN_ELE_CORE_ABILITY_2 - Keep applied to yourself.
- SHAMAN_ELE_CORE_ABILITY_3 - Cast when you have 7 charges of Lightning Shield.
- SHAMAN_ELE_CORE_ABILITY_4 - Cast when available.
- SHAMAN_ELE_CORE_ABILITY_5 - Cast when nothing else is available.
- SHAMAN_ENHANCE_CORE_ABILITY_1 - Keep applied to the target.
- SHAMAN_ENHANCE_CORE_ABILITY_2 - Use when available.
- SHAMAN_ENHANCE_CORE_ABILITY_3 - Use when available.
- SHAMAN_ENHANCE_CORE_ABILITY_4 - Cast when Maelstrom Weapon occurs.
- SHAMAN_RESTO_CORE_ABILITY_1 - Keep applied to the target.
- SHAMAN_RESTO_CORE_ABILITY_2 - Cast when available to heal the target.
- SHAMAN_RESTO_CORE_ABILITY_3 - A fast, expensive heal.
- SHAMAN_RESTO_CORE_ABILITY_4 - A cheap heal.
- SHAMAN_RESTO_CORE_ABILITY_5 - A large heal.
- WARLOCK_AFFLICTION_CORE_ABILITY_1 - Keep applied to the target.
- WARLOCK_AFFLICTION_CORE_ABILITY_2 - Keep applied to the target.
- WARLOCK_AFFLICTION_CORE_ABILITY_3 - Keep applied to the target.
- WARLOCK_AFFLICTION_CORE_ABILITY_4 - Use when the above spells are applied to the target.
- WARLOCK_AFFLICTION_CORE_ABILITY_5 - Cast to generate Soul Shards.
- WARLOCK_AFFLICTION_CORE_ABILITY_6 - Cast when you have Soul Shards.
- WARLOCK_DEMO_CORE_ABILITY_1 - Passive. Generated by your spells and demon attacks.
- WARLOCK_DEMO_CORE_ABILITY_2 - Keep applied to the target.
- WARLOCK_DEMO_CORE_ABILITY_3 - Keep applied to the target.
- WARLOCK_DEMO_CORE_ABILITY_4 - Cast when you have nothing else to cast.
- WARLOCK_DEMO_CORE_ABILITY_5 - Cast when Molten Core occurs.
- WARLOCK_DEMO_CORE_ABILITY_6 - Transform into a demon when you have 1000 Demonic Fury.
- WARLOCK_DESTRO_CORE_ABILITY_1 - Passive. Generated by your damaging spells.
- WARLOCK_DESTRO_CORE_ABILITY_2 - Keep applied to the target.
- WARLOCK_DESTRO_CORE_ABILITY_3 - Cast in order to speed up the casting of Incinerate.
- WARLOCK_DESTRO_CORE_ABILITY_4 - Cast to generate a Burning Ember.
- WARLOCK_DESTRO_CORE_ABILITY_5 - Cast when you have a Burning Ember.
- WARLOCK_DESTRO_CORE_ABILITY_6 - Cast when your target is below 20% health.
- WARRIOR_ARMS_CORE_ABILITY_1 - Use to close the distance to your target.
- WARRIOR_ARMS_CORE_ABILITY_2 - Use when available so your target takes more damage.
- WARRIOR_ARMS_CORE_ABILITY_3 - Use when available. Primary Rage generator.
- WARRIOR_ARMS_CORE_ABILITY_4 - Use when available.
- WARRIOR_ARMS_CORE_ABILITY_5 - Use whenever you have 30 Rage.
- WARRIOR_ARMS_CORE_ABILITY_6 - Use when your target is below 20% health.
- WARRIOR_FURY_CORE_ABILITY_1 - Use to close the distance to your target.
- WARRIOR_FURY_CORE_ABILITY_2 - Use when available. Primary Rage generator.
- WARRIOR_FURY_CORE_ABILITY_3 - Use when Enraged.
- WARRIOR_FURY_CORE_ABILITY_4 - Use whenever you have 60 Rage.
- WARRIOR_FURY_CORE_ABILITY_5 - Use when your target is below 20% health.
- WARRIOR_PROT_CORE_ABILITY_1 - Use to close the distance to your target.
- WARRIOR_PROT_CORE_ABILITY_2 - Use when available. Primary Rage generator.
- WARRIOR_PROT_CORE_ABILITY_3 - Use when available.
- WARRIOR_PROT_CORE_ABILITY_4 - Use when no other ability is available.
- WARRIOR_PROT_CORE_ABILITY_5 - Use when you have 60 Rage for defense.