I want to start off by saying I'm in love with GW2. I always was, but am especially after playing the BWE. One thing keeps sticking in my mind though that leaves me with a bit of uncertainty and sadness, and that's the mid-level range areas of the world.
I'm taking this example from my experience in Rift which honestly initially turned me off from that game, as much as I had wanted to enjoy it. Before they nerfed some of the rifts, they were much harder and basically required a group of people to do them (much like GW2's dynamic events.) However, the problem was that people either filtered into two areas mostly: max level areas (usually on their mains) or beginner/introduction areas (where they're either messing around on a new alt or hanging around in or near the main cities.)
That left the zones in between quite barren of activity for the most part and until that nerf, I found myself almost incapable of playing and enjoying the game because a rift (ie dynamic event) would appear every so often and I would simply get overwhelmed on my own, etc. I really want this game to succeed and am hoping it doesn't become insufferable once you get past the 1-15 range up until the 65-80 range.
I understand that the downleveling helps with this a bit, keeping all areas of the game relevant to all players even of max level, but what would make them want to come out to these zones that aren't around the main cities or the high level cool content? Will these areas be devoid of players after the initial release leveling wave has come and gone? What do you think?